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[GW2] Fashion Forward Combat

Massively has a nice article on a QA session with two ArenaNet designers at PAX East. Bhagpuss already gives a pretty good breakdown along with his thoughts. I don’t agree with everything Bhagpuss says, but I feel he is right on the mark in saying that ArenaNet develops for geological time. They expect their game to be lively in the years to come, and each advancement is built with that in mind.

One issue I want to tease out of the Massively’s article is the issue of town clothes. The article states that the “cosmetic function of town clothing will be expanded”. However, ArenaNet feels that keeping town clothes to out-of-combat situations only is best for avoiding any immersion breaking. This answer seems too simple. It seems to miss so much of the forest for a single tree. Continue reading [GW2] Fashion Forward Combat

[WS] Warplot Whispers

At ArkShip 2013 I talked with devs about warplots more than any other thing. I mentioned previously about making sure to sit with Jen Gordy, Carbine’s PvP Lead, who has had a lot of experience developing Warhammer Online’s RvR and Lord of the Rings Online PvP . The substance of those conversations are unfortunately under NDA.

“Well, stakes not high enough for you? Then some of you and your most bloodthirsty friends should double-down and buy a warplot. Then outfit with enough firepower to blow a hole in the space-time continuum. When your death fortress is complete, go to war against your enemies, and earn rewards so epic your head will explode like a supernova. Boom.”

(Source: What is WildStar?) Continue reading [WS] Warplot Whispers

[WS] Overview Trailer

Carbine just published their newest trailer for WildStar. The announcer ping pongs in my head back and forth between epic and annoying, but for the most part I like it. The information is light, especially to fans that have been following the game. The important part, for me, is how much of the trailer is made using in-game footage. From bosses to in-game housing, things and mechanics are shown. Oh yeah, and warplots… I need to talk about those.

There are splashes of gameplay, but unlike some other upcoming MMOs, Carbine has not been coy about how WildStar plays. There are already official videos covering that aspect.

Cutting back to brass tacks, I feel like Carbine seems on a pretty good track to launching this year. They show snippits of a lot of systems in that trailer. Obviously they still have to face the tried and true Jacobs’ Rule of MMO Betas (better link here). Hopefully they can push forward with confidence in that regard.

–Ravious

[TSW] Stunned Soliloquies

It doesn’t take long to realize that virtually all missions in The Secret World begin with the NPC mission giver talking to… someone. These are not dialogues where the character is involved. My character, still a noob to this shadow world, just watches in stunned silence. I like the “art” of these NPC soliloquies brushing the canvas of the mission to come. It is the poetry of horror. I like it better that my character (somewhat looking like me, much to my daughters’ delight) seems to have the mixed emotion of “what the flock?” and “tell me more!”

TheSecretWhat

Keep it coming, Funcom.

–Ravious

MMO Skill Levels

I’ve been re-introducing myself to The Secret World since their Issue 6 update. I have been burning through the Savage Coast with righteous fury following some build I didn’t understand. Understanding builds are critical in The Secret World because the game is difficult enough that it will punish players with slapdash loadouts.

I personally hate making builds in any game. I don’t mind tweaking them, but I am just not of the build-making mentality. So after feeling that I liked blood magic in the pick-a-weapon area, I found what I thought was a decent build for that based on affliction/penetration. It sucks. It doesn’t feel right, and I did more digging and… Continue reading MMO Skill Levels

[TSW] Good Business in Cairo

The Secret World is my backburner MMO. When I need a refreshing change of pace in MMOs, it’s where I head. I’ll be honest; it took me by surprise that I became really excited for their newest update: The Last Train to Cairo. I haven’t even been to Egypt yet in the game. But, I really hope Funcom continues to be able to drop updates this way.

The buy-the-box / buy-the-content model is just so good. Funcom presents their episodic updates available for purchase perfectly. Members get early access, a bunch of free stuff, and hey enough free points to buy the entire Issue. I think this is a great move. Players can go the bargain route and carefully apportion out their points, or go the easy route and become a member for the month. I like that. It’s smart. I like when MMO devs offer smart options on ways for me to give them money. Continue reading [TSW] Good Business in Cairo

Reader-less Google

It was not a good morning to wake up to news that an online tool I rely on every day was being put to rest a few days before my birthday. On July 1st, Google Reader is going to be shut down. Syp and the commentators at Bio Break already have said everything I could, but I feel the need to echo it in some sense.

I rely on this integrated tool. Yes, I realize there are decent alternatives, but I have used Reader as part of my Google suite of tools. I have amazing brand loyalty because of these tools. I feel Google is harming this brand far more by shutting this down and pissing off many internet vocal people rather than jut getting some menial data and keeping Reader open.

I guess I have a few months to find a better RSS home.

–Ravious

[GW2] In Spite of Community Pressures

Bhagpuss believes Guild Wars 2 is pretty lively from all the open world activities. I agree. I’ve been seeing more and more people running around the open world. There’s another stick-of-measurement to watch. Oh sure, we can all be beguiled by the entrancing smile of Colin as he says numbers are still rising post-launch…. Sigh. Oh. Right. Carry on then. There is also a lot to be said about community tools as an activity meter.

Community tools feel necessary in MMOs, and lively MMOs seem to have lively communities. The movements in the hive eventually produce tools you never knew you couldn’t live without. Guild Wars 2 is still missing a lot of MMO features usually taken for granted, and yet out of the chaos of an MMO community comes spontaneous triumphs. In the words of somebody “you can’t stop progress”. Continue reading [GW2] In Spite of Community Pressures

[GW2] Lore Thoughts on the Living Story

Hitherby, Spoilers!

The obvious route is never the one that ArenaNet seems to take in their storytelling. This can be both confusing and exciting. Much to the frustration of many lore delvers, whole threads are kept dangling while others are simply snipped, seemingly prematurely. Either way, some will likely never have their complete story told. Yet, ArenaNet keeps pressing forward.

In the current living story arc, Flame and Frost, the dredge are buddies with the Flame Legion. Who saw that coming? A xenophobic ex-slave race teamed up with an abrasive, slave-loving faction. Perhaps dredge found new owners, but that seems unlikely for an “alliance”. Either way, if someone had asked me in December what was the next story to be told it is unlikely I would have thought of either party, much less a combination of the two in a “Molten Alliance”.

Continue reading [GW2] Lore Thoughts on the Living Story

[GW2] Bounty Hunter Hour

Ruminations aside, I did take part in a few Tier 1 Guild Bounty guild missions last weekend. My guild is actually composed of 5 rooms, which are actual Guild Wars 2 guilds. So we were working on making sure that every guild was able to complete a Guild Bounty.

At Tier 1, a Guild Bounty requires that two champions be found and beaten in 15 minutes. Once activated, the guild is given hints as to the locations of the champions they are supposed to find. There are 15 champions total, so it is helpful to be ready with a guide. It is not just that they are in some zone, but they could be anywhere in nearly the entire zone. With our 50+ people (many not being fully responsive) on the Guild Bounties, it took us about 1-2 minutes to find the champion. This was kind of the herd-zerg attack. A group of 10 will likely have to discuss zone search strategy before the hunt, or simply have 10 champions marked before the start of it. Continue reading [GW2] Bounty Hunter Hour