Last time I ignored crafting in beta, and I vowed that this time around I would make it a focused feature to my press dump. On my human thief I chose to go with cooking and leatherworking as my two active crafting professions. It should be noted that a single character can become persistently skilled in all the crafting professions, but only two can be active at a time. Switching costs gold based on the level of the crafting professions the character is switching to.
Anyway, a thief uses medium armor so leatherworking would tie in well with that, but I really wanted leatherworking for the additional bag space to make it easier to hold the gross of ingredients for cooking. One of the initial recipes a leatherworker gets is an 8-slot bag. Each bag requires 20 leather scrap items, with most of the low-level armors salvaging at 2-3 leather scraps. Getting four 8-slot bags took time and consideration, but I had these 32 extra inventory slots well before I hit level 10. Continue reading [GW2] Crafting in the March Beta