ArenaNet officially announced a couple weeks ago that Rubi Bayer would be joining the Community Team. I met Rubi personally (and finally) at the Fan Day, but I’ve known her for much longer for her Guild Wars work. I jumped at the chance to interview her when she crossed the threshold in to ArenaNet, and I am very thankful that she was able to take some time to answer a couple questions a midst a major life change (access to Guild Wars 2) as well as taking on a new job, tons of beta feedback, and learning Martin Kerstein’s… intricacies. Without further ado.
You’ve made it to the big leagues with ArenaNet. Can you tell us a little about your background, and how you ended up at your dream job?
I’ve been a Guild Wars fanatic since back at the beginning of 2007. It was my first MMO, and I fell head over heels in love with it. The gameplay, the world, the community—I loved it all. Over the past five years, I became very involved with the community in-game, having fun and helping out where I could. In 2009, I joined the Massively staff as a contributing editor. I served as the lead writer for Guild Wars and Guild Wars 2 coverage and started the Flameseeker Chronicles column, which gave me the opportunity to become even more involved with the community. It also gave me the privilege of getting to know quite a few people on the ArenaNet team, and they all had one thing in common: they were genuinely happy with their jobs and eager to go to work each day. When you combine that working environment with a game that I love so much (and one in development that I’ll love just as much, if not more), it really is a dream job. When the community team asked me to join them, there was no way I could say no. Continue reading Interview with ArenaNet’s Rubi Bayer