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Best weapon in the game

One of my Kinship member said to me, “In the old days of Lotro, you would run Helegrod every week.  You might have to run it 300 times to get the best bow in the game, but it was worth it.  This new Legendary Weapon system is just a grind.”

Whenever people talk about “the good old days” in an MMO, they mean the good old days for them.  When you first play an MMO, especially your first MMO, you have way more tolerance for grinding.  There’s nothing particularly superior about doing a multi-hour instance hundreds of times vs doing a weapon-xp instance hundreds of times.  But in our memories, the old system is always better.  The old mmo, with less features, had more charm.

But for the newbies, the new is better.  The new is better, and old way is out-dated.

Swish Effect

You know what makes combat in an MMO really satsifying?  Yes, a deep combat system is important.  But right now, I want to talk about the sounds.

A lot of the classes that swing their weapons in Lotro make a “swish” sound no matter if they hit a target or not.  It’s not something you notice the first time you fight, or even the millionth, but at some point you play a character in Lotro or another mmo and you whack something and go, “Ouch, I think I heard some bone breaking!!”

As an example of the swish effect, I’d like to direct your attention to some bloody penguins.

First, the swishy one:

http://www.logan.ws/games/penguin.asp

Then the more satisfying smashy one:

http://www.logan.ws/games/bloody-penguin.asp

Notice how when you smash the penguins in the second link, it just feels more gratifying.  You get to hear a “splat” sound when you actually hit the penguin to begin with, plus the penguin makes “ouch” sounds whenever it bounces, and finally there are sweet “boom” sounds whenever the penguin hits a mine.

FFXI is great at having very satisfying sound effects.  Other games like SWG really drop the ball in this department.  With Lotro, it depends on which class you play and which skills you use.  One of the reasons I like playing my new Warden alt in Lotro is how satisfying the stabbing sounds are.  I really feel like I’m inflicting some virtual pain.

I got my Fil Gashan Token

Oh, happy day!  After a long instance that involved running around disguised as an orc, the final boss of the instance fell and we rolled on the coveted radiance-gear token.

I typed /roll and saw the number 99 come up.  I was wiggling in my seat.   I was slapping my thighs.  Yes!!!  I won the roll!

I’ve been having some trouble getting into instances all week, so I was stoked to get a chance to see FG for the first time,  stoked to do it on hard mode, and even more stoked to win the token.

I have to wonder… would I have felt as excited if it wasn’t such a pain in the butt to get these tokens?  Would I care so much if I had a kin that garunteed they would get me all the instances done?  I don’t know.

Twitch Fun vs Strategy Fun

Most battles in MMOs are not fun.

I ride my goat in Moria. I get hit off of it by a goblin throwing spears. The goblin has absolutely no hope of killing me. By the time it’s dead, I’ll still have 90% of my health. When it’s dead, I will receive no sense of accomplishment. The only thing I feel is annoyance at being knocked off my mount.

It reminds me of those random battles they used to have in single-player RPGs. Remember those? The enemies there usually had no chance of killing you either. You could just choose “attack” from the menue multiple times until the enemy was dead. Some RPGs even gave you the ability to automate your characters so that you wouldn’t have to be bothered with actually playing the boring fights. Others had items that allowed you to avoid random battles, or vehicles that allowed you to skip random battles on the over-map.

The question comes up, why even force the player to have boring fights at all? Thankfully in most MMOs you can expect the grey-con mobs to stop attacking you automatically. But lets be honest, any npc at your level or below is going to die easily unless it has friends. Without a chance for me to fail this battle, I’m bored as hell.

In games like Guitar Hero I can enjoy playing a song I’ve already played to see if I can do it with less mistakes. Or I can play a fighting game to see how many people I can beat in survival mode, or how well I can combo my opponent. But those are twitch based games.

MMOs usually have me hitting the number 1 on my keyboard, waiting, and then pressing the number two. I might tap six or seven keys on my keyboard in the time I would have tapped dozens of buttons in twitch-based game. To top it off, I’ve been using the same four skills in the same order over and over again in nearly every fight for the last hundred hours of gameplay. That’s like playing the same song on easy-mode repeatedly.

Combat in my current MMO is not twitch based enough to challenge my reflexes. Therefore, it’s not twitch-based enough to cause twich-fun.

That isn’t to say that twitch-fun is the only kind of fun. There’s also fun to be had at thinking up strategies and planning ahead. There’s a lot of fun in games like Starcraft or Chess in anticipating what you think is going to happen, making a plan, and executing that plan.

In most battles in MMOs, you’re fighting something that does the same behaviors over and over again with little to no variation. This goblin will throw spears at me, then I’ll tap the same buttons I always do, and it will die. That’s like playing chess against a computer opponent which makes the exact same moves every time. Worse yet, this computer opponent doesn’t change up its moves if you leave yourself exposed, or screw up. It just keeps throwing those same moves at you, blind to the circumstances.

Review: LotroCast

There are very few LOTRO podcasts.  When a LOTRO podcast pops up, the question isn’t, “Should I listen to this podcast instead of others?” but rather “Should I bother listening at all?”  It’s not worth my time to tune into a podcast to hear about how someone “Hit level X last night” or about how “So and so on blanky blank server is a noob.”

 

So does LotroCast live up to the critical test of being worth listening to?  Yes, it does.

Episode 3 of LotroCast includes a developer interview.  The interview was well done with good questions.  Sean of LotroCast must have magic powers, because a lot of tid-bits of information were released which normally would be reserved for a well prepared press release.  LotroCast’s episodes on PVP and Lore-Masters also show-cased experts of those arenas who had thoughtful insights.

 

LotroCast is relatively new, however, and Sean makes some common rookie mistakes.  Among these mistakes is the talk of server events.  A podcast which is (at it’s most often) twice per month, is not going to be anyone’s source for time-sensitive information.  Hearing people complain that Freeps are overpowered in PVP is still interesting even after Book 7 has changed everything.  Hearing about some player-run event that happened weeks ago on a server I don’t play, is not.

 

Sean also has more to learn about audio-quality.  His plays distracting Bree music in the background when it’s not necessary, and there are occasional glitches in the recording of his guests.  That being said, the audio quality is above the average new podcast.  Sean’s major talent with LotroCast seems to be his ability to get experts on the show and asking them the right questions.

 

Overall LotroCast is worth checking out for anyone who spends a lot of time thinking about Lotro.  I plan on listening to yesterday’s episode (episode 7) the next time I’m grinding out some deeds.

 

EDIT: I probably should include a link….

http://lotrocast.blogspot.com/

level haters

People in Star Wars Galaxies today say, “I hate levels.  Remember SWG when it launched?  It didn’t have levels.”

No, they don’t hate levels.  They just hate being told their level is too low.  SWG just hid the levels from them and called them “skill boxes”.  The fact that they called their levels skill boxes isn’t what they liked.  They liked the fact that a newbie character could get a pistol from a friend and join a 20 person group to do what was essentially the “end-game” on the first day they played.  They enjoyed the fact that they could team up with a buddy and take down a master bounty hunter with newbie characters.  They never were told that “your level is too low” and they never felt that they had to level.

As much as people hate levels, they love levels too.  In Lotro, there are class-traits, race traits, virtues, reputation and equipment to all work on when you’re tired of leveling.  But guess what?  All that stuff has levels too.  You have to kill something many times for your character to get a bit stronger.  It’s just packaged in such a way that it doesn’t look like leveling.

The levels are a necessary addition to any MMO.  Without levels, what purpose is there in doing any activity more than once?  If you want me to kill hundreds of trolls in the Misty Mountains, then I need to see my XP bar moving towards the next level, or my deed bar moving up to the next virtue, or silver adding up to the next gold, or my legendary weapon bar moving up to it’s next level, or my reputation bar moving uptowards kindred.

12 zones by Christmas

What’s the future of Lotro?  We now know that Lotro will have some kind of “continuation of the epic story line” for book 8 in June, and later in the year we should see Dol Guldor, a level cap-increase, and a paid expansion.  The expansion is rumored to be “Riders of Rohan” for several reasons, but mainly because ridersofrohan.com redirects to lotro.com.  But when it comes down to it, saying we’ll get something including Rohan is about as vague as telling a player that we currently have some place that includes Angmar.  There’s no reason to think that an expansion called “Riders of Rohan” could only include Rohan.

 

I’m expecting some zones to come in free chapter updates, but for the most part I’m expecting the world to be expanded as part of an expansion.  The Moria expansion alone is reportedly 35% as large as all the other areas put together in terms of land-mass. The next expansion has been in development since before Moria launched, which means the same philosophy that planned Moria’s 12 zones was also used to plan a similar number of zones for the Rhovanion expansion.

 

What zones am I expecting with this expansion?  Well lets look at the map of Rhovanion:

They only label zones they will add...
They only label zones they will add...

http://www.orderofbane.com/Files/Rhovanion_map.jpg

 

The folks at Turbine don’t want to have to bother making a map twice.  If they are planning to add an area that will be visible on the Rhovanion map, then they are going to label it and put a little graphic under the label.  The Gladden Fields for example has little flowers under it.  That means we’re getting Gladden Fields.  The Wilderland is clearly marked on the map.  And although I think that would make a boring area, we must be getting it as a zone because they made sure to make it so clearly.  By contrast, Isengard is not even mentioned on the map.  As cool an area as Isengard might make, I doubt we’ll ever see it.  Perhaps allowing us to attack Isengard before the fellowship arrived would be too lore-breaking.

 

So here’s my prediction for 12 zones we’ll see by the end of the year: 

  1. Dul Guldor (Free update)
  2. Fangorn North
  3. Fangorn South
  4. The Brown Lands
  5. Emyn Muil
  6. Rohan East
  7. Rohan West
  8. Rohan South
  9. Dagorlad
  10. Wilderland
  11. The Wold
  12.  Gladden Fields (Free update)

 

Suzina the Flower Picker

So I’ve come out the other side of Moria with my level 58 Loremaster.  I want to hit 60 in Lorien, so I’ve been working on getting access to the inner city.

The quests have me do things like pick flowers, meditating, and singing to saplings.  When I last had to pick grapes in a vinyard 50 levels ago, I actually thought it was pretty cool.  Goblins had infested the vinyard in Ered Luin, and it was quite fun to fight my way in so that I could get some grapes.  Now, I’m asked to collect grapes from a vinyard a few feet away with no enemies in sight.  This quest is orange to me.  No danger at all.  Talk about a snooze fest!

Come’on Turbine.  Really?  Is that really all you could think of?

It’s sad because the epic quest line seems really cool.  The fellowship is all familiar with me and happy to see me.  I really feel like a legendary hero, and almost like one of the fellowship when Frodo exclaims, “Suzina!  Sam and I didn’t expect to see you again so soon!”

How much of a hero do you think I feel like when the elves tell me they need me to help make Frodo’s dinner.  I feel like a loser.  Even the npcs can’t be bothered to do something so boring as lighting the street lights, so they assign me to do it.

Why did they not just have 20 different elves say, “Let me tell you a story of one of the many battles in Lorien’s history” and then give me an instanced version of Lorien with something cooler and more interest going on?  They did it with the “They can not get out” instance in Moria, so they should have done it in Lorien.  It certainly would have made a lot more sense than picking daisys all day.

Burnout

Yesterday, my kinship leader in Lotro said, “I hate this game.  I hate this game and I don’t know why I log on.  But I do.”
It’s not that he just failed some instance or something.  He really hates Lotro.  He added up all the time he’s played on his current characters, and it adds to 8 months of online time.  That’s over 5000 hours.  Considering he’s played for two years, that adds up to an average of 56 hours per week, or 8 hours per day, every day.

Most people who are burned out will log on less.  Not him.  He logs on every day and plays for hours.  I suggested trying a new MMO.  “This is my first MMO, and it will be my last.” he said, “They take too much time.”  I don’t normally think of MMO’s as being difficult to quit, especially not after they stop being fun.  But if anyone makes me think twice about the addictive model for MMO’s, it’s my kin leader.

Yet I’m sure if he just quit the game for a while, maybe six months, the burnout would fade and he could come back to enjoy the game again.

God, I love Raids

It’s about 10:00 AM on a Wednesday.  I’m at the office.  I’m tired as hell. 

Last night I took my level 56 Loremaster into the Grand Stair on hard mode in Moria.  This was my first taste of the end-game content in LOTRO, and I loved it. 

Do you know that scene at the climax of Disney’s Ratatouille when the bitter old food critic finally tastes the vegetable dish the movie is named after?  The food critic is blissfully transported back in time via flashback to his childhood.  That’s how this instance made me feel.

I guess it wasn’t a lifetime ago that I last felt the thrill of an end-game instance.  I only started running the heroic-encounters in SWG a little over six months ago.  But six months is a long time in MMO time.  Nothing has happened at the office in that time, but endless stories have been forged in-game.

End game instances are the only instances which can be extremely difficult and challenging.  You can’t bring more help than is allowed in the instance and you can’t out-level the monsters inside.  You have to work as a team and you have to have a good strategy down.  It’s the only way to win.  And god is it satisfying when you win.

After completing the instance a second time, I said my goodbyes to my kin-mates.  “I have to leave for work in two hours” I told them.

Tired as I was, I couldn’t sleep.  My face was stuck smiling.  I felt like I had partied at a dance club all night.  Yet as good as I felt about my all-night gameplay, I knew I had only just dipped my toe into the shallow-end of the pool.  There are so many more instances and so much more content to master.

I can’t wait to face more “hard mode” challenges.  Thankfully, now that I’m near level 60, I won’t have to wait long.