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Our Favorite Bugs: The Wi Flag

I occasionally refer to the Wi Flag, and it strikes me that most MMO players will have no idea what I am talking about since they started after it was fixed and never played Asheron’s Call anyway. So let’s remember 2000-2002.

The Wi Flag is the phenomenon of not just bad luck but actually being cursed by the game. Monsters will run across a dungeon to kill you, ignoring your friends. This is, of course, just odd luck and an observer effect, even though we have all seen it happen. And then someone checked the code in Asheron’s Call and found out it was true due to a bug in assigning aggro.

Enjoy the link and your weekend.

: Zubon

Horrible Introductions

I picked up Batman: Arkham Asylum GOTY on the holiday Steam sale. Before you even start, the business side of this game makes it clear that it hates you and any of the game developers who want you to like the game. It incorporates at least four kinds of security, required me to sign up for a new account that I needed to verify twice, and returns the same error message when any of the seven-plus steps to start the game did not work. Sign in, update Steam, update the game, sign in, download profile, update your Live account, I think I missed a step or three, and there are definitely at least six loading screens worth of companies who thought this would be a good time to advertise themselves. Because while you are putting hurdles in your players’ paths, putting your corporate logo on those hurdles is the way to make friends. Oh, and Windows Live helpfully mentions that it may reboot your computer. And it does not update to the latest version in one attempt, so you repeatedly go through the multiple log-ins and multiple loading screens until it is happy. The reboot warning was actually helpful; Windows Live needed to reboot to finish updating, and didn’t, and didn’t mention it, so the lack of reboot was the only indication (?) of a problem.

It may make more sense to buy a legitimate copy then just download a pirated version without all the BS. Pirates actually care if the game is playable. As I type this, my irritation is strong enough to rub off on FF XIV and DCUO because related companies are advertising themselves as involved. Oh, and Steam? Having the same button for “exit to the Steam community” and “close this pop-up window”? You’re being idiots too.

The game itself is excellent, and I will likely have comments on it to come.

: Zubon

Referral Benefits

Word of mouth is nice, but bribing your customers to bring their friends is a stronger way to improve your network effects. Your customers like it too — free stuff for them and it can make it easier to get more of their friends into the new game. Of course, nothing is truly free, and it must be paid for somewhere, but the customer sees no incremental cost, and on the developer side, you can get people recruiting by offering surprisingly little. Just look at all those games on Facebook that offer you 50 imaginary bananas for inviting your friends to help you farm! Friends recruited me to two games over the holidays, so I am pondering their referral benefits. Both are free to play with paid components. When do you offer people stuff and what do you offer them?

Blatant shilling, my referral link: League of Legends. League of Legends counts referrals at level 5, no money paid. Level 5 is basically free in your first night or two of play; the XP curve is reduced so that it costs more to get from 5 to 6 than from 1 to 5, so if you are not level 5, you have not really tried the game. (Of course, if you have played DotA, you have already played League of Legends (I think LoL is too cleaned-up to ever go back to DotA, which is another post), so you may have tried it that way.) It is a minimal hurdle to keep people from mass-referring themselves for benefits. What do they offer referrers? You get a boost to earning in-game currency, the value of which I estimate around $1 (lots of fuzziness there), and then tiered benefits for inviting more friends. My friends seemed rather impressed by them, but personally I found them most decorative except for the 10-referral free champion ($5-$10 value?). At 100, you get the box that costs $20 in stores; at 200, you get $76 of their real money currency; and everything else is decorative titles and skins until you get to 4 digits. You can look, the rewards in 4+ digits are very fancy, and I promise to ask for “Zubon’s Trousers” if I somehow get to 1,000, but I imagine few people will claim those unless popular website operators link their many readers … which would be really great advertising for the game, if someone with a million-reader site got 1% of his/her readers to try it. So my friends have become motivated to recruit based on a free champion and a $1 (in-game currency) referral fee. Pretty efficient on the developer side, and the players seem happy with it.

Global Agenda (think Borderlands with better match-making, less silly, and less run-down; again, another post) counts referrals once your friend spends money (Guild Wars model, no subscription fee). They have the wisdom to make referrals in-game achievements, so if you want to check off those boxes, recruit your friends. They are less aspirational, offering benefits up to 50 recruits, with special hats for the first 5 then pets at 20 and 50. Again, my friends tell me the pets are nice, but what do I know as a newb? If there is a referral link, I do not know how to find it, but Global Agenda instead gives coupon codes for friends (half -off the box cost). (Shilling: if you want one of my 10, GACOU438265797100 through …104 and GACOU438265776370 through …374.) Do you get new ones, with only 10 codes to create a false sense of scarcity? Global Agenda offers more to people being referred (real cash discount versus nothing) but less to people making referrals (fewer and smaller benefits), and the referral system is less intuitive (“sign up and enter this code while buying” versus “click this link”). I do not think it is working as well for them; with two friends encouraging me to join them for occasional play, neither bothered to send a code.

At the moment, I do not have many thoughts beyond which seems more productive (give to referrers, not to the referred). You already know many other plans, from WoW’s zebras and triple-XP to the CoX free half-month per referral (for both, a large benefit I see less chatter about). Consider these data points for future ponderings. Impressions of the games forthcoming, and if you want to find me in either, I am Zubon as usual.

: Zubon

Sentence of the While-I-Was-Out

Melmoth compares Stormwind and Bree-town:

There’s nothing terribly wrong with Azeroth, you understand, just like there’s nothing ostensibly wrong with Club 18-30 holidays, or college frat parties, it’s just that once you’ve lived a quieter more reserved life of gentle evenings with a nice glass of red and a good book in front of an open fireplace, it’s hard to go back to whipped cream and beer bongs and some strange man’s penis being repeatedly beaten against your forehead while someone screams in your ear to eat the green jelly out of the lady’s underpants faster.

Elsewhere, Penny Arcade summarizes the backstory of the hero’s journey ominously.

: Zubon

Blogger Habit or Too Much Time in Academia?

I provide citations in conversations. If I could speak in hypertext, I would. Most people find this odd.

I once read of a language (possibly fictional) where the grammatical structure demanded that you state the source of your claim. For example, every declarative sentence would start with something like “I once read of…” or “I was thinking…” If this is a fictional language, we need to make it.

: Zubon

Finding the Mouse

Cognitive Surplus circles back around to that first video, ending on the story of the little girl looking for the mouse to interact with Dora. “Here’s something four-year-olds know: … media that’s targeted at you but doesn’t include you may not be worth sitting still for.” The lure of interactivity is what makes our MMO world so compelling. The gameplay rarely beats what you can get in most single-player games. We are here for the shared world, for each other, and in some cases for the chance to help build that world we share. I hope that we are building a world full of people used to changing the world, although I fear that we are instead conditioning people to expect incremental personal achievement in a world that reverts back the moment you stop paying attention.

: Zubon

Start Small

Projects that will work only if they grow large generally won’t grow large; people who are fixated on creating large-scale future success can actually reduce the possibility of creating the small-scale here-and-now successes needed to get there. A veritable natural law in social media is that to get to a system that is large and good, it is far better to start with a system that is small and good and work on making it bigger than to start with a system that is large and mediocre and working on making it better.
— Clay Shirky, Cognitive Surplus

EVE Online is a good example of the former. I have about a dozen MMO examples of the latter.

: Zubon