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Biased Samples

I have been hearing people in [game X] say that [game Y] isn’t very good, or at least isn’t as much fun as [game X]. Well yeah, these are the people who left Y for X, or tried Y and came back. If you only ask the people who are playing X whether X is better than Y, you should get a lots of yeses. If you went to Y and asked about X, you would hear the same thing in reverse. Only those guys in game Y are just a bunch of biased jerks who don’t like X, your game. You would expect that from a bunch of fanboys.

: Zubon

Gameplay Content

Jeromai had a good comment that deserves a post in response. After listing all the stuff that City of Heroes has added in the past year, he asks: “Does ‘content’ just equal progress of story, or does it include all of the above?” I leaked terms. I started the post by discussing “gameplay,” then switched to calling it “content” at the end. It all goes back to sphexishness:

The actual content is what is new. “Kill ten rats” and “bring me ten rat tails” only add content to the extent that the quest text is novel. If you add an “orc shaman leader” that also has a freezing spell, that is new for the seconds that it takes me to work out “orc shaman + purple tint + second fireball with less damage and a slow effect.” City of Villains has endless newspaper missions, but really it is the same mission with a narrow range of variation.

The storyline is frequently the smallest addition because there is so little of it. A big update will have 10-15 minutes worth of reading, spread out across a number of quests and contacts. You read it once and you’re set. A new enemy group is added; most of them will have 2-3 powers, and the interesting ones will probably be using existing powers.

Take Issue 9’s Statesman Task Force. This is good stuff, and it probably took a long time to make. It is also 5-10 minutes of reading, 3-4 novel fights, and 2-3 hours of fighting the same Arachnos enemies that were already around. Take Issue 9’s revamped Hamidon fight. This is almost entirely new gameplay, with new things to learn and do. It is one of the purest gameplay additions City of Heroes has had. But that is one raid encounter.

I am not an especially visual person, so graphic upgrades don’t mean a lot to me. Issue 11 added dozens of new hairstyles and weapon appearances. You see them once, done. Issues 10 and 12 added new tilesets for missions. You learn the half-dozen new rooms and hallways, done.

A wolf is a rat with different numbers and graphics, maybe a different ability. The fundamental is the same. A goblin is a bipedal wolf, an orc shaman is a goblin with a fireball spell, and a dragon is a flying shaman. Almost everything in the game can be understood as fiddling with variables on a fairly simple template.

Most new content is a way of fiddling with the existing variables, possibly with new decorative touches. Hours of padding and repetition hide the fact that the “new” is only a few minutes long. Some of these are really great, but we are still killing ten rats. Really exciting new things go beyond the template.

: Zubon

The Next (two) Best Things (pt. 1)

Our playgrounds and virtual worlds are getting larger. This isn’t something that catches people by surprise; it’s pretty much commonly agreed. And they will only get larger and larger.

Donning my prophet hat on, I’d say that at some point -not really far away into the future- these games will become so massive, in terms of their own virtual expanse and number of subscribers, that “business as usual” as it relates to the way these games are managed, just won’t cut it anymore.

Perhaps in 10 or 15 years (no further than that, I’d say) we’re going to see the emergence into the mainstream of two very important things which will shape that generation of games. No, it won’t be the number of polys they cram in there, or how many gigs of VRAM you need on your card to hold all the textures properly, or anything like that. It’ll be something much less technical: The adoption into the mainstream of user-created content and the emergence of the Police Department.

Continue reading The Next (two) Best Things (pt. 1)

Job Prospects: Poor

Jay Moore had the opening speech at IMGDC, and it included a point I think many people need: getting a sustainable job in the gaming industry is hard.

Many people want a job making games, which is great if you are an executive. No matter how low the salary, how many hours, or how poor of working conditions, people will apply. As fast as you burn through employees, more will be graduating with minimal training and dreams of making the next WoW or Halo. Elder Game hypothesizes that MMOs could be a refuge from this, because they need survivors to run the live game, but much of the industry is self-cannibalizing. Every highly caffeinated 20-something in perpetual crunch mode makes it that much harder for you to make a career.

That ignores the little problem of revenue. 90% of everything is crud, and there is a good chance your game will not break even. Not you, you did a great job, but those other guys screwed up, or management destroyed it, or the market was not ready for your product, or you got lost in a big release month. However it happens, sustainable applies not just to your ability to survive the job but for the job to keep existing.

With high labor supply and limited demand, the pay is low, the jobs are few, and your players will complain about you at least as much as you complain about the current developers. You face a fickle market where faked screenshots and bribed magazines can trump good gameplay. But you do get to have your dream job.

: Zubon

Tobold on Time to Cap

This is a good post, and I recommend reading the whole thing, but the most important point to me is what do you spend your time doing in-game? And is it fun?

If you expect your players to spend most of their time at the level cap, the post-cap game is rather important, ya know? If most WoW players are at the cap, those raids and/or the PvP better be lots of fun, or else hitting the cap is a suggestion that people quit playing your game. Maybe alts are lots of fun; that’s how we roll in City of Heroes.

That is not a suggestion that you make time-to-cap take longer. If the leveling game is fun, people will make alts to keep playing it. They will keep running your quests for the fun, even without experience points. If not, a longer time-to-cap is bad because it means less fun in your game, although really it means throw away your entire game, because we already have dozens of level-based MMOs, some of which are pretty good.

I’ll rephrase that last point: if your game is 250 hours to the level cap, make sure your game has at least 250 hours of leveling fun, and 1000 would be better so that people can play some alts. If your game is 2000 hours to the level cap (hello classic EQ) … I’m betting there was not 2000 hours of fun, so let’s move on. Once you have players at the level cap, you need enough hours of fun there to keep them playing. And no, taking the same amount of fun and trying to stretch it out by lowering xp/encounter or making you re-run each part until it is not fun does not work: that just increases global suck.

: Zubon

TOS Violation as Federal Crime

Lori Drew has been indicted for using MySpace. If you haven’t heard of the case, she allegedly created a false profile as a teenage boy, started an online relationship with a neighbor girl, then drove her to suicide. I turn to Orin Kerr for the gamer-relevant part:

To understand this case, you need to understand the government’s theory. The indictment is not charging Drew with harassment. Nor are they charging her with homicide. Rather, the government’s theory in this case is that Drew criminally trespassed onto MySpace’s server by using MySpace in a way that violated MySpace’s Terms of Service (TOS).

Here’s the idea. The TOS required Drew to provide accurate registration information, not to harass or harm other people, and not to promote conduct that was abusive. She didn’t comply with these terms, the theory goes, so she was criminally trespassing onto MySpace’s computer when she was logging into her account. The indictment turns this into a federal felony conspiracy charge by arguing that she did this in concert with others to obtain information and to further tortious conduct — intentional infliction of emotional distress — violating the felony provisions of 18 U.S.C. 1030(a)(2).

In other words, logging on while violating the TOS is the same thing as hacking the servers. Further bad behavior makes it a felony. As a legal theory, Prof. Kerr suggests, this is not a winner. But if it is, your MMO can not only ban goldfarmers/spammers but also put them in federal prison. And that also applies to people who were banned for abusive language, since this case is explicitly about violating the TOS to inflict emotional damage.

: Zubon

Wait and See

I will not play Age of Conan or Warhammer Online on launch day. I am taking a wait and see attitude on new games. Prove to me you are worth playing and I will play. Blind faith and hope are not rewarded.

There is no rush. A good game will be around for many years. The longer you wait, the more content gets added. A lot of folks are getting worked up about Age of Conan’s early access program. They have a limited number of slots and they can’t handle more, because they are not prepared. You do not want to be a part of that. Besides, what is the rush? Seriously, it’s not that important.

Relax.

– Ethic

C8H10N4O2

When using caffeine, your target dose is 100mg. This may vary based on body size and tolerance, but 100mg is an average effective dose. You get this from one cup of coffee (mug-sized), one espresso, three cans of cola, two cans of Mountain Dew, or ten candy bars. It should take effect in about 15 minutes and ward off sleepiness for about 4 hours.

If you can, save caffeine use for when you need it. Complete tolerance develops somewhere in the neighborhood of 1g per day. At that point, you need the caffeine to function properly, and you will go into withdrawal without it. Mild overdose begins around 300mg (remember that it wears off and no longer “counts” after four hours), and 10g is the average amount to kill a human. That is about five liters of espresso, so you are unlikely to reach 10g without pills.

If you are staying up late playing, make sure that you are not too drowsy to tank. Caffeine does not counteract the effects of alcohol. An awake drunk is still drunk, and if you are too drunk to drive, you are too drunk to heal me.

: Zubon

Information taken from Alertness Solutions, Wikipedia, and reading the sides of cans.

Prepositions

If you want to trade x for y, it means that you have x and wish to acquire y. To take the classic Settlers of Catan example, if you have wood for sheep, that means that you have lumber which you wish to exchange for someone else’s livestock. You can make “for” work in the opposite direction by saying you wish to receive sheep for wood, but please do not let this advanced example confuse you.

FAQ

Q: How about WTT STICKS 4 STONES? That’s “four” not “for,” so it means I have the rocks, right?
A: I will end you and all you love.

: Zubon