Metaplace launches today. The overview over at Crunchbase says:
“Areae’s Metaplace platform wants to revolutionize the virtual worlds space. Their platform will provide an open, easy-to-use interface which will allow users to create virtual worlds that can run anywhere. Metaplace-created virtual worlds will be robust with users being able to play games, socialize, create content and conduct commerce.
Most virtual worlds are walled gardens making it hard to get data in and out of the worlds. Metaplace-created virtual worlds can be embedded into your Facebook page, MySpace page, or your own blog via a flash-based client widget. Every world is indexed, tagged and rated by users on the Metaplace portal, so virtual worlds in the Metaplace network can be easily linked together.”
I have mixed feelings on this, so I am going to wait to comment until I can get a good look and see what is really here.
There is a lot of potential, considering that Koster is at the lead and calling the shots. I am also a firm believer that the precursor to the “metaverse” (or cyberspace depending on your preference) are MMORPGs. I’ve also said that MMORPGs lack a lot of things and so do virtual worlds (like second life). Will Metaplace be a step in the right direction for a change, or will it miss the boat and eventually fall to the side and struggle for years like badly designed MMORPGs and poorly implemented virtual worlds?
I’m hoping that Koster did it right and it takes off. There is a lot of attention on web 2.0 approaches, as well as pseudo-MMOs like club penguin, laguna beach, etc. Expect to see a lot more of these as the “flavor of the day” with the venture crowd becomes social + virtual world. I predict this is a fad, and the people that look to the long term will be thinking way beyond these shallow experiences.
Anyway, I’m getting ahead of myself. More later.
Robert / Nicodemus