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Why Do I Do This?

I have re-subscribed to EVE Online, but Empire space palled within a week and I am not ready for (or really interested in) the PvP areas. This may be my last month here ever. But I am religiously making sure that I do not waste skill points, carefully switching skills as appropriate. Why?

On a different front, I have a new little free browser-based game, Rule the Seas. I know that I will tire of this fairly quickly, as I have flirted with a dozen of them. Kingdom of Loathing is the only one I keep going back to. Don’t get me wrong, there are worse things in the world than being a pirate of the high seas in a shallow, text-based world that revolves around soliciting donations and one-click PvP. It will be amusing for a little while, which is about all I can ask. But why is it interesting to click through some levels in these things? I have already done the math to figure out the system, so it is just a matter of making a few clicks every 20 minutes if I want to play.

Do I just want a database somewhere out there to register, “click, Zubon is hereby a slightly cooler guy”?

: Zubon

Should Devs Play Their Own Game?

Recently, in EVE Online, allegations have arisen about the possibility that the most powerful alliance in the game had gained benefits due to having several CCP employees playing in their various corporations. The accusations revolved around things such as finding out about events ahead of time, getting valuable items handed over to the corporations, and gaining inside information that might help advance a war against another alliance.

CCP has investigated these claims and so far has only admitted to having employee characters in many alliances and since they have now been “outed”, they will be removed from the game (or maybe just revised to have a different name and corp history – my thoughts only, not something CCP said they would do).

Continue reading Should Devs Play Their Own Game?

Wave of Spam

I spent a while this morning deleting a wave of comments offering links to sites that seemed just a bit off topic. If you want to tell us about your sales on roses, wonderful trip options, “pornucopia,” or indeed any of a variety of porn sites that apparently consider themselves MMO-related, please just e-mail us directly.

Thank you for your support.

: Zubon

Update: and then I realize, oh wait, hundreds of people a day already e-mail me these offers directly.

I Beat You Because I Love You

I avoid mentioning some games because I am scared that people will try them. Can we just forget that Horizons exists, or that lawyer from Florida who shall not be named? If the game is irredeemable dreck, there is no point in discussing its problems.

At my book blog, I note that I give some of the longest, harshest reviews to books that get the next-to-best rating. When you really enjoy something, it is infuriating that there are just a few problems that keep joy from being perfected. Just fix these few things, and I can abandon all else to exult in your creation. The sheer excellence of the surrounding material is what makes the problems stand out so much.

Our complaints about games are usually signs that we like those games. Bugs, queues, and crashes are upsetting because they stand between us and the fun that we know to lie just beyond them. The details bug us because they distort what is otherwise a great design. The pettiness of the problem even makes it worse, since you can see how little it would take to fix it; you must be patient with big projects, but can someone take the five minutes to clear up this one annoying thing that is driving me insane?

: Zubon

For Discussion: The Charitable Goldfarmer

In honor of Milton Friedman Day, I toss an economic question: What in-game differences would there be between someone who sold gold for RL money and someone who gave gold away to people s/he had never met before? Follow-up: whatever effects you believe RMT has on your game, are you causing the same effects on a smaller scale when you give a friend ten gold to get started (or any other form of help/twinkery)?

I have seen people give away millions of influence in City of Heroes just because they could, although that has presumably gone down with prestige and the impending auction house as cash sinks. I would expect charitable goldfarmers to farm less gold, since they have less incentive, although they get whatever joy altruists get. Their effects are randomly distributed, rather than going to folks with more money than time.

Would there be different effects if Blizzard awarded 100 gold to a random character once per hour (besides people trying to stay logged on for free gold)?

: Zubon

Hard Core Brother: The Interview

My brother (known as Grimx in WoW) plays MMOs a lot. He is the one that got me into them, introducing me to Asheron’s Call way back when. He recently became the first player on the Doomhammer server to reach level 70, accomplishing the feat in just a few days. It is a play style I don’t understand, with motivations I personally can’t figure out. I decided to ask him some questions and the end result is this interview. I hope it is of some interest.

Continue reading Hard Core Brother: The Interview

Stay on target…

Something is happening here, but I’m not quite sure what.

Update for background: Red 5 Studios creates leading, next-generation, massively multiplayer games. Our mission is simple: we want to make the best online games possible and have fun doing it. Red 5 Studios is led by key creative and executive talent behind the most successful MMO to date, World of Warcraft®. Our team represents years of successful, AAA game development on projects such as Warcraft®, Diablo®, Starcraft®, and Ultima Online®.

Red 5 Studios believes that online gaming will be the dominant form of gaming in the future. We are dedicated to creating incredible, immersive game worlds based on original stories and characters that bring together millions of gamers worldwide.

UPDATE: An anonymous reader sent me a photo of a special customized iPod that Red5 is sending out to potential new employees. The box it comes in has this message: “Red 5 Studios invites you to listen to track one and join us at www.red5studios.com”. They are on some sort of recruiting blitz, trying to nab devs from elsewhere. Included with the iPod is a personal web link tailored to the recruit, with details about the job they are hoping the recruit would be interested and background on the company. No details on the game they are working on, sadly. To the reader that sent me the image: thanks!

One more photo.

Senzee 5: Red 5’s Pitch

– Ethic

Nothing to Announce!

I had a chance to talk to R. A. Salvatore this weekend, and he was rather excited about taking storytelling online at Green Monster Games. I had forgotten that he was involved. It was one of those press release things that I see and forget in the stream of PR. The main thing I noticed about Green Monster was their recruiting Grouchy Gnome. Is it odd that I mentally skipped the announcements about Todd McFarlane and R. A. Salvatore but seized upon Ryan Shwayder? I never even played EQ, I just like his blog.

Since he brought up the subject, I asked when Green Monster Games expected to have something to announce. Two or three years, they are laying the groundwork now. You have no idea how happy that makes me. We see a lot of games announcing before they have enough funding to get them to release. We see companies writing half their code before they work out their major design documents, then try to shoehorn things together as they can. Here we have a company that is privately financed, can take the time to be satisfied before releasing, and is getting its big pieces in place before developing or announcing everything.

That is what I liked about the Earth Eternal announcement: they have the money and are not talking about vapor four years away (H/T Raph). Let’s have a cheer for companies that are not seeking useless attention!

: Zubon