.

Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

.

More Action Tower Defense

While I’m waiting for the wild pendulum swings of post-release re-balancing to slow down in Dungeon Defenders, a FPS/tower defense game is the free promo of the weekend on Steam: Sanctum. Having gone through a first map, it feels a lot like Defense Grid with a hero unit. That hero unit makes a lot of difference when you are sniping down bosses and tanks. There is also an elegant mobility mechanic, a teleportation/elevator tower, and you can pick any of them just by hitting tab. Where Dungeon Defenders gives you maps with large numbers in a few waves, Sanctum goes for 20 waves on the first map, and it took me about 45 minutes (including placing turrets, figuring out buttons, etc.).

With the weekend sale, the game is $5, or $15 for a 4-pack, or $11 for the game plus all DLC to-date, so it’s more a question of whether it is worth the time than the money to play. The comments are open for building our collective review.

: Zubon

Update: 3 people have commented. That’s probably indicative.

Pure-ish Exploration

My go to game right now is The Binding of Isaac. Most games seem to take around 1/2 hour or a little more, but each game is a pure treat. The crux of my delight is that each game will be explored and played differently because the engine procedurally creates the dungeon, bosses, and loot each time. X-ray goggles for example let me pass through the secret doors, which normally need to be found by placing a bomb next to a wall and praying it is the correct wall. Now I have more bombs available for other things. Anybody that has played a roguelike, especiallyNetHack, will be comfortably familiar with this type of exploration.

For me, this is one of the most pure exploration scenarios available in any game. Unlocking a map or reading quest text in an MMO seems to pale by comparison. The developers made the chunk of game to be explored, and others have already explored it. I would go so far as to say that in an MMO the only explorers getting pure-ish exploration are the achievers working on a world first for a raid. Everything else evokes as much exploration as me going to a museum.

I want to be the scientist finding new discoveries. I want to see emergence that the developer could have only dreamed of. For me that is a purer exploration. Continue reading Pure-ish Exploration

Powers of Two

This is a fundamentals post. You need those sometimes. Today’s goal is to know your powers of two.

For any readers who have not reached exponents in their math classes yet, this just means 2×2=4, 2x2x2=8, 2x2x2x2=16, 2x2x2x2x2=32, and so on. Even if you are completely innumerate, you have surely noticed that the numbers 128, 256, and 512 proliferate around computers. These are higher powers of two. Computers are binary (two-based), so everything tends to be in powers of two. We talk about gaming here, and lots of things in games are 50% chances, coin-flips, however they phrase it: it is all 2s, and if you know the basic math behind what is going on, you will better prosper and be emotionally and intellectually prepared for the likely outcomes. There are two that I want to focus on today.

2^5=32. 1 in 32 series of 5 coin flips will be all heads, another 1/32 all tails. If there is a 50-50 chance of something happening, there is a 1/32 chance of its happening (or not) 5 times in a row. That’s roughly a 3% chance: unlikely, but not exactly a rare event when you are doing something hundreds of times, so be ready for it. As a concrete example, if you are playing Tyrant and a Xeno Forcefield comes out, you can probably take it out in one attack. On average, it regenerates (refills its hit points) once, but about 3% of the time, you will need to knock that wall down 6 times before it stays down. Given how much you play whatever game it is, you may hit the 1 in 32 chance every day. Watch for it, plan for it.

2^10=1024. Ten doublings gives you a thousand. This is a convenient bit of quick arithmetic to keep in your head, mostly because it stacks. If ten doublings is one thousand, twenty is one million, and thirty is one billion (American billion or British milliard). Doubling adds up quickly. There is the old story about asking for a reward of a single grain of rice/wheat on the first square of a chessboard, 2 on the second, 4 on the third, 8 on the fourth, and so on. A chessboard has 64 squares, so it will still be a few from the end when we clear 1,000,000,000,000,000,000. Doubling is powerful, and most people lose track of how the exponents work. The easy math to remember is that 10 doublings gives you another set of ,000 on the end of a number. Use this to estimate large quantities.

: Zubon

Dance Fight

While I have no interest in playing Sequence, I like the combination of notions: an RPG using DDR as its combat mechanic. What mechanic you use to represent conflict in your game is essentially arbitrary. We already have several Puzzle Quest-like games where fights are won by something like Bejeweled. It’s all a mini-game anyway, so if you like rhythm games, here is one where you use it to vanquish your foes.

Where is the anime-style game using karaoke mechanics to let you defeat your opponents through the power of song? Giant robots and singing have been merged so successfully on the screen, why not on the PlayStation?

: Zubon

Willat Effect

Seth Roberts is a ways from getting the term “Willat Effect” into psychological literature or even Wikipedia, but I mentioned it the last time he did, and more thoughts strike me.

Seth ponders, can you use this to improve your life? And if you are an MMO player, yes!. If becoming a connoisseur makes ripple no longer work but increase your enjoyment of the finer things, then MMOs are a great place to improve the extent to which you are a connoisseur. Despite recent business model innovations, they almost all use the same price structure, and the new models reduce the price even further. This is not like wine-tasting, where ruining your taste for Two Buck Chuck leaves you unable to enjoy anything under $20/bottle. These are MMOs, where the standard price is $15/hour, the price tends to go down as you consume large portions, and F2P is increasingly common. It is all cheap and almost all priced on a buffet model.

Go forth and become a more informed, refined consumer. You have nowhere to go but up.

: Zubon

Making It Look Effortless

I still think this three-year-old post covers a lot of ground, but some recent events brought me back to the topic.

A friend recently held a small LAN party, and we got to talking about some game or movie that was reaching ahead of itself in terms of graphics. “They were good for the time.” No, they were awful for the time, once you got past “ooh, computer graphics” to “wow, those are really blatant computer graphics.” The technology was bleeding edge for the time, but its use was poor; if the acting or the special effects break your immersion such that you notice them as acting or special effects, they are probably bad acting or special effects. Good special effects look like they belong and are part of the world, not like they are special effects. If you want to see why Peter Dinklage won an Emmy this year, watch any episode of Game of Thrones and pick out which characters seem to know they are in a fantasy epic, versus the people who seem to be their characters.

I saw Vanessa Carlton perform this week. (You know her for this song. Can I comment on a world in which Britney Spears has sold 75 million albums while Vanessa Carlton is an opening act in small venues? Buy Heroes and Thieves. Digression over.) She mostly performed songs from her latest album, and it sounds much better live. She kept describing it as an “arts and crafts album” that was self-funded while she was living in The Shire. Performed as such, with just her, her piano, and her friend with a violin, it sounds great, personal and moving. The published album has obviously been worked over in the studio, and the “obviously” is a problem, particularly when the artist does not need it.

See also Powerpoint presentations using multiple animations per slide and/or an avalanche of clip art.

I link these to the hype and expectations post because they are all under the rubric of “obviously trying,” which usually means “failing.” Some people award points for effort, because they were obviously trying for something big. I say that jumping halfway across the Grand Canyon is not something that should be encouraged. If you have enough bricks for a one-story ranch house, do not build the first foot of a mansion, run out, then pat yourself on the back for daring to dream. Portal was a small game but a great game. Torchlight did little but did it very well. Alganon aimed for a modest success and embarrassingly failed at even being worth the time to download, which is a sad update to the original post.

Do dare to dream, but in the end your accomplishments weigh more than your aspirations.

: Zubon

While writing this, I discovered that Peter Dinklage and Summer Glau will be in Knights of Badassdom next year. I may already be sold.

The Day Before It Went On Sale

A reader bought a yearlong subscription to Rift for $120 the day before it went on sale for $108.

Now, I know it’s only a matter of $12, but that’s not what irked me.

I am curious to hear your particular take on whether or not a company should offer this type of incentive before or after a large portion of their player base has to choose to re-sub or not.

Obviously, I am biased because I re-subbed regardless of the price…but it doesn’t make me feel very special (customer from day one, etc, etc) that I had to pay more.

The economic term we want here is price discrimination. That is probably a prejudicial term in modern American parlance, since “discrimination” has strong negative connotations beyond the simple denotation of being able to tell things apart. And as demonstrated, those in the (even slightly) more expensive market segment will tend to have negative feelings about this price discrimination. Did I tell you about the time that I bought an item on a good Steam sale the week before a GREAT Steam sale, or when I picked up Anivia in LoL two weeks before a permanent 50% price drop? Continue reading The Day Before It Went On Sale

Gearing Up

Hugh Hancock has some words about the gear grind. My words? “Screw that.” You know there is going to be a new tier within a few months and a complete gear reset in the next year. Keep running on that treadmill, but don’t pretend you’re ever getting anywhere.

At least a real treadmill gives you the real progress of a lowered % chance to die of heart disease.

: Zubon

Hat tip. I credit LotRO for having an extremely minimal gear grind, in that there are perhaps two or three tiers of endgame gear between expansions, and the tiers are not that far apart. You only need the raid gear if you are doing the one or two raids anyway.

Vocabulary Debate

Is “nerfed” now a simple antonym to “buffed,” in the context of game changes (rather than “de-buffed” for, say, a spell that reduces your armor by 20 for 15 seconds)? Or do we (should we?) reserve the term for a reduction that makes the play value questionable? The imagery of the term still suggests its original use: our swords have been replaced with nerf swords (and killing things with nerf swords is about as difficult as doing so with a herring). But the term also arises on smaller changes, like a 5% reduction in one ability’s damage. Do we have another term in general use for a weakened ability that does not suggest that any decrease makes the ability worthless? I don’t hear “weakened” much, although it seems apt.

Or perhaps that is the nature of internet discussion. There is no word for “reduced in effectiveness but in a reasonable and non-alarming way, such that one might continue using it, whereas before its power was a potential balance issue.” If it’s your class, it’s “nerfed”; it it’s his class, it’s “fixed”; if you’re a developer, it’s “re-balanced.”

: Zubon

House Entitlement

Tobold over at his blog is soapboxing on an issue he’s had with Facebook. It appears that Facebook doesn’t like his alias, and so banned him. Unfortunately for Tobold, he actually had invested in his identity on Facebook to the point where he had purchased virtual items from Facebook games. Now it appears the money is sunk. In other news, people are tearing apart the click-through legal agreements for EA’s Origin platform, which facetiously asks such things as a sacrificing your first born and selling away all rights to your genetic matter.

I find these issues interesting, but I find it more interesting the responses they evoke. There seem to be two generic responses. The intelligent response is “I won’t buy it,” or some form thereof, and the entitled response is “that’s not fair.” Continue reading House Entitlement