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More Guild Polyamory

Is any game in the 2011 MMO crop going to break guild serial monogamy? A Tale in the Desert launched with the ability to join multiple guilds in 2003, and guild membership there meant a LOT more than just a chat channel and a tabard. 8 years later, games whose launch parties have larger catering budgets than the entire development of ATitD, and we still have games that are having trouble getting as far as alliance chat? Surely in this age of social media, someone in MMO land must have noticed that even we the introverts engage multiple social groups.

I have nothing meaningful to add to my post from almost two years ago. I am just perplexed that the situation has not changed at all, zero progress, not even an experiment.

: Zubon

Tapas Gaming

Anybody that has followed this blog for awhile knows that we tend to have cycles of gaming and writing. I am currently going through a little downtime with MMOs. Perhaps it’s my subconscious prepping me for the intensity of 2011, the year of MMOs. I still have been gaming, even with MMOs. Yet, it’s been very different. I have not sat down for a long 2-4 hour session on a single game in quite some time. The seemingly endless Steam sale is only making it worse.

The games that are still on my short list all allow very quick bites of gameplay. I just beat Shatter’s story mode. It was a great buy for $2.50, and hopefully Steam will put it back up on sale. As that game left the short list, Super Meat Boy took its place. $15 is about $5 too expensive for my tastes, but the $4 I bought it for might as well have been free. The game is a fantastic, high-speed platforming romp. My favorite part is the combined replay of all my failures when I finally beat the level. It’s hilarious to see 10 out of 20 meat boys jump straight in to the nearest grind saw. Friend me up on Steam so you can see how much faster I am than you.

Continue reading Tapas Gaming

Read the Wiki, Follow the Guide

Foray’s third condition for combinability is clarity of the knowledge shared. We communicate instructions about cooking in recipe form for a reason: by listing ingredients and ordering instructions in steps, a recipe is clearer than a purely narrative description of how to cook a dish. A rambling description might have the same informational content as a recipe, but the form of a recipe is clearer. As a result, once any field of endeavor acquires something like a recipe–a set of instructions for an activity, separable from the activity itself–it can circulate much more effectively among people who can understand it.
— Clay Shirky, Cognitive Surplus

: Zubon

Why don’t you want me to play?

Some time ago, I signed up to Runescape as I figured it would be worth trying out the largest free-to-play MMO in the world. It was definitely some time ago and I’m pretty sure it wasn’t this year and it may well have been 2008 or prior to that. I know I wrote about free-to-play games on this site 3 years ago so maybe it was after that. I should probably have an email about it somewhere but it’s also possible it’s on an old PC that is going to be difficult to resurrect.

This is relevant. I’ll come back to it.

This morning I thought I’d give Runescape another look – partly because it had come up in conversation in my guild chat last night and partly because of an article published over at Massively the other day. And hey, it’s slow at work at the moment and it might pass the time during my lunch break.

Before I could play, however, there was the little matter of logging in.
Continue reading Why don’t you want me to play?

PUG Life

…the Ultimatum Game has been tried in a variety of different cultures, and it turns out that selfishness and market forces are indeed correlated. The surprise is that they are correlated in the opposite way you might expect. Markets support generous interactions with strangers rather than undermining them. What this means is that the less integrated market transactions are in a given society, the less generous its members will be to one another in anonymous interactions.

Far from being incompatible with communal sharing, exposure to market logic actually increases our willingness to transact generously with strangers, in part because that’s how markets work. When I am selling something, the economic nature of the transaction actually erodes my interest in how (or whether) I know the buyer. The market acquaints people with the utility of making transactions with people you don’t know and with the idea, however implicit, that those transactions are an appropriate way of interacting with strangers.
— Clay Shirky, Cognitive Surplus

PvE MMOs, like markets, teach us to value strangers. Even if you think they are tremendous idiots, they are potentially of value to you. They stock the auction house and buy your stuff. They fill out your groups and rarely do so badly that they cause a wipe. You may have had quite a few random dungeon groups where you won without speaking to some of your teammates. It is hard to prey upon strangers, easy to coordinate with them, hard to suffer much at their hands, and very easy to squelch them if they are problematic. Putting your virtual life in strangers’ hands is just something you do on a daily basis. Jerks are notable rather than the assumed default. The closest we get to “nature, red in tooth and claw” is when many people want to click on the same thing at once.

Plato’s Republic is introduced as an argument against the view that justice is helping your friends and hurting your enemies. Markets (and MMOs) have done more for that view than philosopher-kings ever have, promoting a cosmopolitan perspective that strangers are more likely to be potential partners than threats. Once you are used to the view that you trade value for value, and there is no transaction to be had unless you both value trading/working together over what you can do separately, every transaction is a likely mutually beneficial one (otherwise you would not do it). There are MMOs where you kill anyone who is not obviously part of your alliance, but most of us are self-conditioning to view strangers as neutral-at-worst rather than neutral-at-best.

: Zubon

‘Tis the Indie Season

EDIT: Seems the Humble Bundle #2 just went live, and the Puppy Games latest, Revenge of the Titans, is included. Braid and Machinarium I can wholeheartedly recommend. Definitely check it out, and be generous.

There are always lots of great games to be had, but this season I seem to be on an incredible indie kick. Steam is definitely helping with their ongoing sales, and I think they are absolutely amazing in getting an audience for indie devs. Rock Paper Shotgun and to a lesser degree Penny Arcade are also big sites that definitely give indie games some of the limelight. I want to share some of the games that have caught my eye.

First, Minecraft. In a few days the “lifetime” update subscription is evaporating as the game heads to beta. Oh, and the price will go up. Notch says that when the game hits beta he and his crew are going to be working more on content. So, Minecraft will eventually have perhaps a full story. For now, it’s 10 euro pricetag is possibly the best value for the money this year. Even if you haven’t grabbed it yet, you might want to pick it up now just to have an alpha account.

Continue reading ‘Tis the Indie Season

Self-Selection; Niche

This “go public to find people who think like you” strategy has created an unprecedented increase in the amount of material that is available to the public but not intended for the public — its creators are looking not to reach some generic audience but rather to communicate with their soul mates, often within a sense of shared cultural norms that differ from those of the outside world.
— Clay Shirky, Cognitive Surplus

WoW-blogging is very popular. Our biggest hits lately come from Guild Wars 2 news and exclusives. Meta-MMO blogging has a much smaller target audience of interested parties. Anyone can read it, just like anyone can read your Twilight/Haruhi Suzumiya crossover fanfics, but that is just a device to find the receptive population.

: Zubon

Metaphor Breakdown

I went to a theme park recently. Yes, it had nice polish and scripted events, but you could consume all the content in a hardcore day or two, even with the lines they had around the ride spawns to stretch it out. Lots of downtime. They add like one or two new rides per year, so I probably won’t resubscribe unless I feel like grinding that rollercoaster.

There was a literal line on the ground guiding you around the park, mindlessly from ride to ride, and almost all the rides were non-interactive, just watching it happen. The most meaningful decision I made was which seat to pick; it does not even matter if you ignored the line and rode the rides in any order. I appreciated that lack of gating, but most rides had forced grouping. I initially resented the randomized player-matching system for those groups, but I never had PUG problems.

The business model was unfortunate. There was no client to download, just a short-term subscription, but everything beyond the rides and bathrooms was part of the cash shop, including all the mini-games and (get this) all the loot, although it was mostly cosmetic gear. Even basic food was in the cash shop, and there were literal vending machines for energy potions.

I went to complain about that on the boards, but I could not find the log in.

: Zubon

Red Shirt Guy

People who care passionately about something that seems unimportant to the rest of us are easy to mock. The satirical publication The Onion sometimes runs pieces by a nerdy know-it-all named Larry Groznic, who defends sacred works of geek culture. The headlines alone read like a compendium of obsessions: “When You Are Ready To Have a Serious Conversation About Green Lantern, You Have My E-Mail Address“; “I Appreciate The Muppets On A Much Deeper Level Than You“; “Now More Than Ever, Humanity Needs My Back to the Future Fan Fiction.” Part of the joke is that the internal concerns of any particular community appear picayune to the outside eye; but to be a member of a community of shared interests is to care, deeply and in detail, about things the general public doesn’t spend much time thinking about. If you want to see this effect in action sans Larry Groznic, go to a newsstand and buy a magazine on a subject you care nothing about. If you read Vogue, get Guns and Ammo; if you read Golf Digest, pick up Tiger Beat; and as you read, imagine what someone who liked that magazine would think about your interests.
— Clay Shirky, Cognitive Surplus

: Zubon