Is any game in the 2011 MMO crop going to break guild serial monogamy? A Tale in the Desert launched with the ability to join multiple guilds in 2003, and guild membership there meant a LOT more than just a chat channel and a tabard. 8 years later, games whose launch parties have larger catering budgets than the entire development of ATitD, and we still have games that are having trouble getting as far as alliance chat? Surely in this age of social media, someone in MMO land must have noticed that even we the introverts engage multiple social groups.
I have nothing meaningful to add to my post from almost two years ago. I am just perplexed that the situation has not changed at all, zero progress, not even an experiment.
: Zubon