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Mortal Online

My husband has been playing the open beta for Mortal Online for the last week. All throughout this process he has been excitedly showing me everything that’s going on in his game time and talking about the game non-stop. For example, he was excited to tell me about how he was chopping at a tree in town before he found out mining the rock on the edge of town was more profitable. He enjoyed regaling me with epic tales of how he nearly died to a small rabbit. He told me how he yelled for the guards and ran back towards town whenever a red named player came near him.

Continue reading Mortal Online

Fresh Paint on Old Content

One thing I love for developers to do in MMOs is utilize pre-existing content.  Sure, I love new content with new lore and new mobs as much as the next guy, but I also have a soft spot for nostalgia.  When big daddy Blizzard refurbishes pre-existing content and uses it as a selling point for their next expansion it must be the de rigueur.  I couldn’t be happier.

There is a big difference between say Turbine’s revamping of a low level zone (which was great) and pulling the older content to the current level of play.  Smoothing out some of the egregious bumps is a necessary thing in MMOs, which depend on new blood.  Yet, it doesn’t really help the old players.  It is nice to see a revised area when passing through with an alt, but it is more meaningful to me if the revision affects my main character.

Continue reading Fresh Paint on Old Content

The Explorer’s Conundrum

A big reason I fear I will never play Mass Effect 2, or similar games, is that the story is personalized.  I don’t like leaving paths unexplored.  What if I killed the Texas-talking lizard?  What if I ignored their water supply?  I hate those “what ifs.”  It leaves me the feeling that I did not get the best story as if I skipped a few chapters and then tore out a few pages.  The last thing I want to do with my precious time is replay the entire game just to read a few different chapters.

As a quick aside, this is largely why I don’t alt.  My main has a rich history and story that would take any alt months and months of dedicated play (and player wrangling) to match.  Playing an alt, in my opinion, is even worse than replaying a game like Mass Effect 2 because most often the alt experience will be a shadow of the main read.  I’ll leave that thought now for another time. Continue reading The Explorer’s Conundrum

Omniscient Morality License

Four years ago today, American Vice President Dick Cheney demonstrated that friendly fire is turned on in meatspace. No word yet on how Vice President Biden plans to celebrate the anniversary.

Whether to include friendly fire is a powerful factor in games. MMOs tend to exclude it because of the great potential for griefing, while many FPS games keep it. Planetside is the intersection of those two, and I still clearly recall a night when one guy went on a team-killing spree. It took a long time for that TK penalty to build up enough for his allies to be able to fight back without suffering penalties themselves. Take the current WoW AE damage fests in random dungeons and imagine if Blizzard turned on friendly fire for just an hour without telling anyone; would you ever run with a Paladin tank again? Continue reading Omniscient Morality License

Onion Headline Syndrome

I like The Onion, but I rarely find myself reading much of it because the full text rarely improves on the headlines. You might need to read the first paragraph to see where they are taking the joke, but stringing it out for 1000 words does not add much to the first 5 seconds. (I might take this as an object lesson, but look at me go, still typing.)

Syp finds the same problem with Star Trek Online, I said the same thing about LotRO skirmishes, and many of us have said the same about Borderlands and Torchlight: it is great at first, but there is not all that much improvement or variation over time. (I do credit the two single-player games for having interesting boss fights mixed into the repetition, where MMOs tend to rely on even more repetition, even in tank-and-spank bosses.) I appreciate being able to get 95% of the benefit in 5% of the time. Portal did that brilliantly and then ended.

: Zubon

Non-MMO inspiration banished to the first comment.

It’s Not FOR You

I played Mario Kart Wii today, and I spent more time kvetching about level design than actually playing. I like games that are not afraid to be cute in the North American market, but too many take the “it’s a kids game” excuse to skimp on things like balance or reasonable level design. Many fall prey to two problems at once. First, the learning curve is shallow and short, quite often with great randomness, so there is little difference between being experienced and playing for the first time. Second, the differences that do exist are completely game-breaking, including degenerative strategies, exploits, or tricks trivialize the game. Insert your favorite examples here, say blue shells or raining power-ups and cheap moves in the Smash Brothers series.

You can imagine how I react to level design problems in racing games given my day job. “This cartoon roadway has completely inadequate signage and lining.”

There are additional problems in terms of party games. First, the above, although hopefully the randomness is enough to avoid having new people get stomped by whoever owns the game in question. Second, make sure to bring your save files with the game, because bringing just the game to Bob’s house means nothing is unlocked. I have not seen how portable everything is with the Wiimotes. Third, there is still a learning curve, such as Mario Kart’s maps with falls that can essentially knock you out of the race. You will cycle through courses if you are playing it as a party game, so by the time that you get an idea of the proper path on one map, you are done playing that one, and you are not getting back to it unless you and your friends play at epic length.

Which you might, since you are gamers, but I have accepted that the Wii was not made for us. Obviously that is a great financial decision, because the Wii has been a haberdashery for money hats, but it is disappointing for the core audience left behind. Almost everything utilizing the Wiimote is far more gimmicky than innovative, and it does not seem sensitive enough to do anything really interesting; insert Yahtzee here mocking “wave spasmodically as gameplay.” It is a great system for casual players and for party games, but has it brought us anything much better than the original Wii Sports? It seems like the Gamecube had the best versions of all the Nintendo games.

: Zubon

Making It As An MMO Blogger

I have been working on a project for some time.  It had its flits and spurts, and it is finally live over at Massively!  Thanks especially to Shawn Schuster who I approached with the idea.  He helped a lot; especially to whip some answers out of the elusive answerers.  I hope that if you run a blog or want to run a blog that you enjoy the articles!

–Ravious

MMO Meme of 2010

Barely two months in and I have found a winner.  From the great podcast/site A Casual Stroll to Mordor in their latest podcast with Lord of the Rings Online Skirmish devs, getting hit by environmental effects or geometrical boss effects in MMOs that devs love to use shall now be called:

Standing in the Poop.

The saying is even better because Merric, Goldenstar, and I are parents of small children so it hits home.  Plus it’s not expletive.  I can’t wait to yell in voice chat for some minstrel staring only at health bars to get out of the poop!  The podcast is well worth listening to, and hopefully I will have time to comment on the super juicy bits contained in it later on.

–Ravious
If I weren’t real, could I sing this jolly Christmas song?

EDIT: Since I seem to be living under a rock (or in a too polite LOTRO guild), I will make this my meme for 2010, and use it every chance in-game I can get. I mean afterall, LOTRO needs to be more like WoW, right?

Happy State of Grind

Last weekend I dug away at a repeatable quest for Guild Wars Wintersday Redux, which ends this weekend with a finale for those having hat problems during Wintersday 2009.  The quest is a fun one called Snowball Dominance, where the denizens of the Eye of the North go outside for a massive snowball fight.  Players can bring one other person along.  The quest can be a bit challenging for casual players that stroll in to the chaos, but with a few “exploits,” like waiting for the scrum to finish by standing outside of agro range on the left side then mopping up the remaining mobs, it becomes manageable.

Of course for farmers there is a different tactic.  Take a necromancer Hero, and run it into the middle of the enemy group before they turn red.  Pop Holiday Blues (AoE well degen), Snow Fort (temporary invincibility), and Snowcone (heal) to ball up the mobs.  The mobs waste their good skills on the sacrifice, and players and the AI allies can easily take out the clumped up enemies.  The rewards are very good for something that can be run in under 2 minutes. Continue reading Happy State of Grind