Lego Universe: Commitment Challenge

This morning I logged in quick to see if the much awaited patch had dropped and was disappointed to see it hadn’t. Going to the main page, there’s an article about a new area that will be introduced in “a few weeks”. Even more disappointing is that it says that you will have to learn a new form of combat as what you know is not good enough.

So despite not even being completely finished releasing the first version of its combat/gear system, LU is revamping it. For some reason, I’m remembering Star Wars Online’s famous NGE event. Also, the fact that since launch (October) there has only been 3 very small content additions, one of which was created by fans, not Lego staff, and one was a revision of an existing zone. So besides a zone that you can walk across in under 30 seconds (the holiday Frostbluff zone), there’s nothing truly new from the company since launch. For a subscription-based game, one that promised weekly, bi-weekly, and monthly content updates, this has to be a big red flag.

Lego Universe: Teaching Camping, Grinding, Kill-Stealing, and Griefing to the Next Generation

Tonight a fairly high-expected patch to Lego Universe (LU) will be loaded, bringing with it the missing-at-launch class for all of the factions, along with a new area and a new racetrack. There’s also a great amount of hope that a bank or storage solution will be put in, as there has been a lot of official comments that “something” is coming for a while now. Some of these were promised, but not delivered, at launch, so seeing them come out relatively quickly is good. However, LU launching with such limited content is causing a lot of dissatisfaction among the user base. Nowhere is this more evident as in the zone called Gnarled Forest, in an area called Brig Rock. It is this area that really shows that the “MM” of “MMORPG” was not thought through completely.
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I Soloed Lego Universe And All I Got Was These Green Coveralls

For Christmas I was allowed to pick my own gifts. You’d think this would happen more often as a middle-aged man, but as a man married to a woman who does not share many of my interests, I tend to get clothes. I happen to wear clothes, so this does work out, but it’s not what I want of course. Need and want are two different things.

One of my 3 gifts was Lego Universe. I found it for 50% off on a Black Friday sale, and for that price it seemed worth it. I find it funny to note it appears that that’s the standard price around the web for the game now. Looks like no one else here (I think Ethic changed his mind on it) has given a review on it, so I figured I would do one for the community at large. I feel that it is important to point out this is a tween-targetted (8-12 years) game, so it’s a bit different from the games I play normally these days. However, I do have a lot of Toontown experience, and several months of Free Realms to compare it to. Both of these games target the same market. I’m guessing Wizard 101 and Club Penguin would also be comparable, but I’ve never given those a run. Enough with the terms and conditions; let’s get to the review.

And for those who don’t want to read the whole thing: For $20, it’s worth it for the Lego fun. If you’ve played another Lego game, on any platform, you will likely enjoy this. I’ve played a week, and feel that it has been a fun play.

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Legos On-screen

I have been waiting for Guild Wars 2 and Diablo 3 for a long time, but I have been waiting for Lego Universe even longer (and it’s been delayed just as much). I’ve been playing with Legos for most of my life.  My Facebook icon has been and always will be a rendering of me in Lego form.  Small sets of Legos scattered around my office (and I don’t work in a place where hip swag is really allowed).  My first gift to my first daughter was a Lego set.  And, I have had Legos on my computer since 2004.

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