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Lotro Dev chat for June

As I type this, I’m currently sitting in a chat room for the Lotro developer chat for June 3rd.  The last dev chat was pretty flat with hardly any new info.  Questions were along the lines of, “What’s it like to work on the set?”  and “Where do you get inspiration for art?”  You know… fluff.

So far, questions in this chat seem to be more specific.  Questions seem to focus on the Legendary Item system and the radiance requirements of the new raid.  My question was “Any possibility to have a quest (like the rift) to switch a legacy on a Legendary Item?”  My question was quickly typed and kinda crappyily written, because I was litterally fighting with a group in a quest called Defending Dori while typing it.  I had already said I’d do the quest, yet wanted to participate in the chat, so I decided to multi-task!   … Yes… I’m even so much of a multi-tasker that I’m reading the dev-chat while typing this blog.  It boggles the mind.

Continue reading Lotro Dev chat for June

Evendim and Hengstacer

Last night was a good night in The Lord of the Rings Onlineâ„¢. We have a Casualties of War static group on Tuesday nights, which is pretty much my only MMO time for the past month. When you’re not really excited about playing, it can be hard to log on at all, even to see the guys. I’m glad I played last night.

In 100 minutes, we ran about a dozen quests in eastern Evendim. If you know the area, we hit the desert, all the wanted posters, and the assorted relics, robbers, bears, wargs, etc. around the named tomb robbers, along with the first three steps of the “riddle” chain. Almost all of this is trivially easy in a group of four. We over-pulled, were reckless, and generally stomped a bunch of even-level enemies with a few signature foes mixed in. It was kind of like playing City of Heroes, although a non-CoH “massive over-pull” is five to eight enemies.

Note: not a single bugged-out enemy the entire time, including a rampage through Rantost and along the beach. Fixed!

We all leveled, with all but one of us now level 35 or higher, time for mounts. Mounts are 4.2 gold each (Casualties, if anyone else needs mount cash, we have not emptied my level 60 of her gold yet. Post on our boards), so cue the whining about the quests to get the riding skill.

I originally had the full narration of how long it takes to run these quests, which I timed at 35 minutes of story-free, challenge-free, alt-tabbed horse riding. If even a description of the quests is TL;DR, you can imagine how much fun running them on a fourth character is. Bree-land is next on the zone revamp list, so I hope this ridiculous waste is removed. I can see how the timed obstacle course at the end if challenging, with the traps that make you fail if you trust the path, but has anyone, anyone enjoyed riding across three zones to build up anticipation of getting your own horse? The failure is only reinforced by the fact that the horse farm does not have a stable. If there is one place in the world that should absolutely have a stable, it is the one where you can see several stables full of horses.

: Zubon

Trailers

Good: The Old Republic.
Bad: Book 8.

I think I have scorned every piece of marketing for The Lord of the Rings Onlineâ„¢ that I have seen, dating back at least to citing the number of characters created. That teaser trailer has approximately five seconds of video of new content, showing one boss doing one animation. I mean, if that one animation makes you want to put down your $15, I guess it worked, but I would hold out for at least five animations and maybe a tile set.

On the other hand, I have liked every piece of marketing that Bioware has done for Star Wars: The Old Republic. Syp keeps linking their stuff, like this Republic Trooper video. It is just graphics and concept, and I am the least visual person you know, but I found that really compelling. Everything that Bioware is releasing is high quality, and they are releasing it at a stately pace that does not imply a cry for attention or too early of hype. (And that trailer is showing some serious conservation of The Force.)

I also like the early media strategy from 38 Studios. What do you know about code name Copernicus? Almost nothing. That’s great! If a game is more than a year from release, I don’t even need to know its name. Call me when you have something to show me.

: Zubon

Needless Buttons, or On Skill Wrongdoings

We become attached to skills, especially the ones that are used less.  We become masters of knowing when to pull at that situational godsend.  Then the developers take it away, or muddle it to the point where our mastery becomes nothing.  Skill balances like this happen all the time, but there are things far worse… and they just happened, again.

ArenaNet made the genius move of splitting skills in PvE and PvP.  Before they did that it was a complete mess.  They would balance the skill, and it would get abused in Guild vs. Guild.  Then they would nerf it to stop the spamming in PvP only to find that they ruined a few PvE builds.  Consequently, boss X became impossible.  It was a balance-puzzle they could never win, especially when nearly each year players got a massive glut of more skills from the new campaigns and expansions.  So great, skills are split.  Now something closer to balance is achieved in both PvE and PvP more easily.  A greater problem occurs when balance cannot be achieved, even with the split, with how the skill can maintain functionality.

Continue reading Needless Buttons, or On Skill Wrongdoings

Light Themes

You know, MMO’s aren’t particulary good at theming.

Take the medic class in Star Wars Galaxies.  Sure, when the game launched you could be a doctor and sit at the hospital doing doctor things, but today’s medic is more combat oriented.  The purpose of having a medic to take into groups is clearly driven by the tried-and-tested gameplay mechanic of having a healer in a group along with a tank and someone to deal out the damage.  The medic as it stands today, doesn’t really resemble any kind of medical professional, either in reality or in Star Wars.

This medic class can instantly heal a person who’s running and shooting with a “bacta bomb” or heal an entire group of people in mid-combat with a “bacta spray”.  Playing a medic doesn’t feel like playing a medic.  It feels like playing an MMO healer with skills like “group heal” and “single-target heal”.

To be fair, playing a healer in fantasy MMOs doesn’t fair much better.  You know if you pick a priest in a game that you won’t be doing much praying.  You won’t have to attend church or give any sermons.  You’re going to run around clicking buttons that make your friend’s health-meter go up.

Continue reading Light Themes

Wish list

Today on the Lotro USA boards, a developer asked “What would make you want to log in?  I’ll stay afterhours to build it”  He makes quests, deeds, and areas, so he asked that suggestions be limited to something he could actually do.

I’ve been watching the thread grow all morning.  Unfortunately, I play on the European version of the game, so I can’t post on the American forums, but it’s quite interesting.  How do you say what you want in a quest with just a forum post?  I want content that has a good reward, that is fun to play, that feels good… I want content that doesn’t suck.

It’s easy for me to nit-pick individual game mechanics like a DOT in PVP being removable, or a particular class being overpowered.  But when it comes to world-building, it’s like art.  It’s like trying to describe what kind of painting I’d like.

A tale of two groups

A few days ago, I was in the 16th Hall.  We were trying to do it in Hard-Mode.  This meant that after a couple of hours of making our way to the last boss in this area, we were going to have to kill the last boss without killing any of the tiny weak little bugs.

Along the way, I accidentally rolled on (and won) a coin for some armor that wasn’t for my class.  I felt like crap about that.  I also accidentally sent my pet to attack an orc I didn’t mean to.  It dragged a whole bunch of orcs back towards us and killed the entire group.  I lied and said my pet had some path-finding issues.  I feel bad about lying, but I felt really emberrassed about killing the group too.

In the final room, we died to the boss the first two times without doing much damage on the boss.  We weren’t doing so well.  On the third time, I set my pet to attack my target instead of passive.  I figured “I’m not going to be attacking any bugs, so this way it’ll attack the boss when I attack it and the mushrooms when I attack those”.  During the fight, our tank was being chased by the bugs.  I threw an AOE debuff on the bugs to keep them from hurting the tank so much.  It was a non-damaging de-buff, but my pet took this to mean I was attacking the bugs.  It flew over to the bug and killed one in a single hit.

We failed hard-mode.  Everyone saw in chat that it was my fault.  The group broke up with a lot of angry people.  I felt like quitting Lotro.  It was awful.  That night, I kept thinking about how good I was in SWG at leading groups through the instances, and how awful a player I am in Lotro.   I found it hard to sleep after that.

That was one group.  Last night I joined another pick-up group.  This pick-up group was for the Turtle raid.  They wanted a loremaster for the power-regen abilities.  I changed my traits and equipment in preperation for the raid.  I had the best food, the best scrolls, and I even used destiny points to purchase temporary buffs.

We fought it and everyone started dying towards the end.  I was the last person standing.  This was mainly because when I died, my eagle brought be back to life.  When this happened, the DOT started over on its timer, and I could survive fairly well.  There was me and a hunter alive when it was at 10k.  I was healing the hunter and giving him power, but the hunter got too close and died when the turtle was at 3k.

It was just me and the turtle.  I was running from it and dotting it.  I typed while I was running around that I was going to solo the turtle.  My health was near empty.  My pots were on cooldown.  The acid damage was ticking away and I was slowly dying.

Everyone was talking in raid chat.  “Kill it!  Kill it!” and “Why are you runing?!?”

Of course, no one questioned my tactics when the turtle finally died to my hand.  I stood triumphant.  Eleven players could only lay on the ground and watch me fight.  I rez’d their minstrels and soon they were all on their feet and celebrating.  The raid leader was even clapping for me and /cheering me.  It didn’t matter to me that there wasn’t anything for a loremaster in the chest at the end.  I had saved the entire raid.

I couldn’t sleep after that.  I’ve been replaying that moment in my head all night and into the morning.  It’s 6:00am now and I still haven’t been to bed.  God… that felt good.  No… it feels good.  For the rest of my character’s life, I’ll remember when she got the killing blow on that turtle.

Lotro’s Book 8 Details

Turbine released the notes for their next update today.  Here’s some interesting bits:

1. The over-powered black arrow DoT I mentioned recently is going to be curable.  Yes!

2. The RK isn’t the only one getting nerfed.  Minstrels (who can currently out dps a hunter if they trait for dps) are going to be getting a DPS nerf.  Champs will see a decrease in tanking ability while in fervor.

3. The legendary item drops will be changing to a barter system.  Currently, the big ol’ Mr. Turtle raid drops a lot of first-age spears, and sometimes other first-age weapons too.  He’s now going to drop coins that you have to collect to trade in for the first-age of your choice.    This means everyone will always roll on the first-age coin (because hey, I could always use another first-age with better legacies right?).

4. Many patch notes which are ambiguous.  I mean, what does “Changes to The Lost One in the 16th Hall.” really mean?

For the full notes click Here

What Gets Measured Gets Done

if you display each user’s post count under their username, then people are going to start posting a lot. If you implement a karma score, then people will try and do things that maximize karma. Not only [is] exposing information about valued work important, not exposing information can also be an important design strategy.
Xianhang Zhang

If players have achievements they can see, many will go out of their way to get them, and a subset has gotta catch them all. If you let other players see what achievements they have finished, you will see more achievement-seeking. If you only (or more easily) show how many achievements people have completed, they will tend to get the easy ones to drive up that count. If you add varying points for each achievement, you will see min-maxing based on the difficulty-reward of achievements, with forum posts on how achievement x is too easy/difficult for its reward.

In The Lord of the Rings Onlineâ„¢, you cannot see how many deeds someone has finished, only their equipped traits. You should expect to see people polishing the virtues they equip and ignoring the ones they do not, because both function and style reinforce that. You cannot see someone’s crafting ranks, but when they added auto-generated forum signatures, crafting ranks were listed on there. I don’t suppose that anyone has the data, but I would expect to see a bit more crafting done after that point, particularly for people more active on the forums (and using the character signatures).

We will also expect some counter-culture blowback: people who do no crafting or avoid achievements specifically so that they have 0s. They just need some way to signal “I am a conscientious objector” rather than “I am a scrub.”

: Zubon