My level 60 character is a Hunter. After Book 7, I re-traited her for speed and sustainability (Huntsman line) because the damage (Bowmaster) trait set was nerfed. If you take a 25% damage nerf, roll with it. I tried Lorien and the new epic book, discovering that it was an easy weekend worth of content. Which leaves me nothing new to do with her for a few months except grinding. The Battle of Lorien is enjoyable. I could stockpile Lorien barter items, in hopes that the legendary class items become worthwhile, but that is not terribly compelling right now. I should probably hit The Watcher a few times, try for some shinier toys, but I am still not compelled. The only thing left that I really want to try is the new turtle raid, but that is turned off (for now (odds on its staying up this time?)).
While weapon damage took a big hit, tactical (magic) damage received a large boost. Conveniently, my next-highest character is a Minstrel, and I had been wanting to try a Runekeeper. Decreased Hunter damage, increased magic damage, and several weekends with bonus experience pushed me to playing alts.
My Minstrel gained eleven levels, ran through the epic books, and is currently parked in the cave for 1.13.9 until I get a group for that quest. I may become more interested in him again after that, as I finish Volume One and move him to Moria. Or maybe not. Good damage, good survivability, and his current level range is when monsters took the greatest hit (in health, resistances, etc.) in Book 7. It is nice not to have induction times on my attacks, although grouping becomes annoying as my healing inductions are constantly set back by the enemies attacking me. Some groups are good about keeping enemies off the healer. Those groups are too far apart.