There is actually one little big issue with Rift that I believe could have been dealt with in a different way. The problem is that the soul system is shoved in player’s faces in full. Of the 4 classes (warrior, rogue, cleric, and mage) each has 7-9 souls, and for the first 13 levels, players will be locked in to their three first choices. The soul tree system makes it a little easier because players aren’t really given the ability to choose bad skills, but initial soul selection is meaningful.
Now, I say this is a small issue in one light because no matter which three souls are chosen, players will get to the point where they can freely build from all the souls without much difficulty. However, it can be frustrating to choose a soul that is more oriented towards heavy group content or PvP without even realizing it because the player didn’t spend a good hour looking at the various soul trees. The game gives some guidance with a brief description and a note on which other two souls have the most synergy with the chosen soul. Still, I think with a little more narrowed path, players will have a lot more fun playing a “good” build right away.