â€¦until the official launch.Â Iâ€™ve done my due diligence.Â Well, as much as time would allow while I try to shed a few pounds off my carcass.Â Iâ€™ve played at least 7 different builds to level 8.Â Two to 10.Â And one to 15.Â I love how smooth, playable and re-playable the game is at the lower levels.
During that time, Iâ€™ve evaluated my play style.Â As long as I can remember, a game hasnâ€™t made me consider and reconsider how I want to play at launch likeÂ RIFT has.Â While Iâ€™ve come back around to my old standard of ranged DPS, itâ€™s been fun getting a brief look at the mechanics of the other three class groups of souls.
Iâ€™ve been tired of the classic PvE questing that has become the staple of any modern MMO.Â I understand why itâ€™s there.Â And like many developers and playersâ€¦I still donâ€™t like it.Â But it has become a necessary evil.
But Rift gives us an opportunity to bypass the normalcy of PvE questing with Rifts and invasions.Â Iâ€™ve seen great progress made in the game with this dynamic content.Â So much so, Iâ€™m going to spend much of my time closing RIFTS and fighting invasions when they pop up in Telera.
Iâ€™m also going to dabble in PvP.Â As Iâ€™ve aged like moldy cheese, Iâ€™m finding more and more that I like the realm of PvP in most games.Â Iâ€™m not sure the reward systems or even the point of PvP are all that well developed in RIFT.Â So I can live without it, too.
The main reasons Iâ€™m excited about the game and why I plan to play after beta have nothing to really do with sitting down and playing.Â They have to do with:
1. Â Great communication regarding development.
2.Â Excellent attention to player feedback.
3.Â Using beta for what it has been intended â€“ making the game better.
But now I want to save that excitement and enthusiasm and energy for launch…or more specifically…the head start…which beginsÂ February 24…reportedly.
There is always a present from BioWare sitting in my RSS feed on Fridays. I know…you get them, too. This week I thought I’d share the (/sarcasm) ground-breakingÂ news in case you’ve missed it…
Continue reading SWTOR: Wizard Renamed and New Crafting Class
With the announcement that Star Wars: The Old RepublicÂ will be releasedÂ sometime afterÂ April 2011â€¦Iâ€™m thinking, â€œUt oh.Â Here we go again!â€Â Instead of a somewhat steady stream of major titles being released the last couple years, it looks like theyâ€™ll all be released within months of each other in 2011.Â You might have your favorites and be able to pick one.Â But for me, itâ€™s going to be overwhelming and expensive.Â And Iâ€™m looking forward to itâ€¦
Continue reading MMO Overload in 2011
As I established in my inaugural post, Iâ€™m a hobby game design nerd.Â So given the opportunity to attend the Buffalo Bills vs. Pittsburgh Steelers game this weekend at Ralph Wilson Stadium, what do I look forward to?Â Thatâ€™s rightâ€¦how the experience can apply to the browser-based game Iâ€™m working on.Â Â Â Forget that Iâ€™ll be in club seating.Â Forget that Iâ€™ll have a Fanvision on me.Â Forget that Iâ€™ll probably drink enough beer to forget everything anywayâ€¦
I wonâ€™t bore you with my analytical break down of how the game of football could apply to the design of an MMO.Â Instead, I wanted to talk about the design of my favorite game and get some feedback on yoursâ€¦
Continue reading Haven’t Got a Clue
Would you believe the internet moniker Iâ€™ve been using for the last 15 years came off a coffee mug?Â I was in a gift shop in Honolulu, Hawaii, looking at a rack of mugs that had English names on one side and the Hawaiian translation on the other.Â Matthew translates into Makaio.Â Some dude was already using that name on AOLâ€¦so I very creatively added the second â€˜Kâ€™ and BAM!
Firstâ€¦ Continue reading What Exactly is a Makkaio Anyway?