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Varieties of Gold Spam

I recently received the usual e-mail asking me to help some African official move millions of dollars through my bank account. I was obviously selected carefully, because he had 30kb of names in the “to” field. The interesting twist on this scam was that it was supposed to be gold, not US currency, and the e-mail had links to several stories about commodities markets and the gold standard.

The gold-sellers who are trying to steal your account information through phishing e-mails are often insufficiently sophisticated. Some are very good, with copies of real companies’ sites and artful URL deceptions. Most seem to rely on bulk, making a token effort and sending it to as many people as possible. If you get a 0.01% hit rate when sending a million e-mails, that’s not bad money for the effort.

The 419 scammers are intentionally being unsophisticated. Many of them really do speak better English than that, or at least have access to someone who does. The ruse has two purposes in the scam. First, the kind of person they want to take advantage of is more likely to respond to an unsophisticated request. Either you are charitable, and therefore feel sorry for them, or you are predatory, and therefore think you can put one over on them. Either way, you are drawn in. Second, assuming you are drawn in, if they manage to get money from you once, they can plausibly claim a misunderstanding and try again on the same victim. He does not look bright, and his English certainly is poor, so he has a convenient excuse for whatever goes wrong; come on, give him another chance.

As ever, don’t click the links, don’t give out your info, yaddah yah.

: Zubon

Playing With and Against

My offline gaming has explained my online gaming history to me. I am a carebear because I want to play with friends, not against them.

I can be intensely competitive, but I prefer to be cooperative. We should all be on the same team. We should all win. I would rather have an allied victory than conquer the entire board; even in a single-player 4X, I have this unhealthy tendency to let others grow and prosper rather than playing aggressively. The joy of PvE is that we have two sides, and all the Ps are on one side of that divide.

I like my PvP in small, discrete units. FPS games are conveniently concentrated doses. Games with “duels,” “matches,” and “rounds” are usually the right length. If I need to log in more than once for a “campaign,” we are probably not in my element. I don’t want to spend days dwelling on how to destroy you. I can be rather good at that, but those are not thoughts I like having in my head.

I have had some pen-and-paper RPG time lately, and I like working as a party. If there is serious intra-party conflict, I would rather skip sessions when the problematic players/characters are present. I played Diplomacy this weekend, and eight hours of suspicion and war were incredibly engrossing but not how I want to regard my fellow players. I have also been playing some Eurogames lately, and I enjoy the common characteristic that, while the games are interactive and competitive, there are fewer instances of directly striking at each other, and players are rarely eliminated mid-game.

I do have a fondness for games where it is many-against-one, with a dungeonmaster-equivalent who is explicitly “against” and not a neutral arbiter. Those are hard to find and balance. Isn’t there a zombie FPS in which one player is effectively L4D’s Director, sort of a RTS versus his FPS friends? [Zombie Master — thanks, Mikeful.] I like that notion more than survivors versus infected.

: Zubon

Ghosts of Ascalon Follow-Up Interview

ArenaNet more than graciously gave Kill Ten Rats a chunk of Jeff Grubb’s very busy time to ask five follow-up questions stemming from Ghosts of Ascalon.  Who better to ask than one of the co-authors  of Ghosts of Ascalon himself? Read on to hear about hints at the developer’s cut of the shadow show, more on the Deep Sea Dragon, and most importantly, thoughts on perspective.

Continue reading Ghosts of Ascalon Follow-Up Interview

Guild Wars 2 – Level Cap, And?

ArenaNet has been on a roll with dropping bombs from MMO heaven.  When Tycho from Penny Arcade even calls them out as warriors of sooth and justice on the MMO scene, they’re doing something right.  So, last night could have been the same when they announced the level cap for Guild Wars 2 at 80 on the ArenaNet blog.  There were two pieces of information: level cap is 80, and level progression is constant vs. time.  This could have been a Tweet.

It’s not that this new information isn’t nice to have; it’s that out of context it is nearly meaningless.  It’s like if they came on and said “the best sword in the game does 444-555 damage per hit.”  Okay, sounds good, I guess.  I mean clearly they restate their goal that they don’t want leveling in itself to be the content.  However, the more important question that should have been immediately followed up is “how do levels matter?” Continue reading Guild Wars 2 – Level Cap, And?

Good Grind / Bad Grind

Whenever I post on grinding, there are the inevitable comments from people who enjoy it. The note that seems to be missing is, “in some ways, in some contexts, at my option.”

Good grind gives you the choice in those things. Having played MMOs for years, I clearly must love me some mindless repetition for its own sake, and sometimes that is really what you want. Killing ten rats is reliable in its difficulty and reward, comforting in its consistency. There really are times when you just want to farm something. It lets you decompress after work, it gives you something to do while chatting, or it lets you gear up to or down from more intense activity.

There are many examples of good grind. The game might not kick you out after you beat it, so you can keep playing if you like. “Survival mode” is popular, in which you click the button for an endless stream of zombies. I love New Game Plus in all its forms. (My apologies again to Kingdom of Loathing for whining that it was feeling grindy on my 80th Ascension or so.) Or maybe you can do a bit of rat-killing on the side for a cosmetic reward or a small, non-essential buff.

Bad grind is required. Bad grind is when the NPC says, “Now go do that five more times!” before you get any new options. Bad grind is when no NPC says that but the next boss is balanced around your having farmed five more levels. Bad grind is when a game has 8 hours of content and makes you repeat it 5 times so that it feels like 40 hours of content before the big end scene. Bad is when “New Game Plus” is required to get to the “real” game (arguably: or all the trophies/badges/achievements). Bad grind is when the repetition is not the game itself but is keeping you from the rest of the game.

There is an intermediate case where the grind is the entire point. (Some might say that MMOs inherently fall into this category.) You know walking in that you are going to be doing the same thing for hours. That is why you are there. Either you classify the whole thing as “not fun” and skip it, or you wallow in it. The only problem is those poor souls who wandered in expecting something else.

: Zubon

How’s Fallen Earth Going?

On another point of inquiry, are folks still excited and rocking in the wasteland? There was chatter for months after it came out, and it sounded like everyone was really enjoying it, but that was when I was transitioning into my non-MMO year and I did not pick it up. I don’t hear nearly as much these days, though I know some CoWs are still active.

The comments are yours. Feel free to pimp and recruit.

(I have also been curious about EQ2 lately; I don’t know if the “no cover charge” announcement makes me more likely or more leery.)

: Zubon

Guild Wars 2 Tidbits (7/29)

When ArenaNet drops megaton bombs like the Guild Wars 2 classes, it’s easy for the community to remain focused.  However, there are still downtimes as ArenaNet preps for the upcoming conventions Gamescom and PAX East where players will be able to demo Guild Wars 2!  Even if megaton bombs are not dropping there are nice little tidbits across the ether.  Here’s a few that caught my eye:

Continue reading Guild Wars 2 Tidbits (7/29)