They’re not gonna let Kanye finish.
: Zubon
Meme explanation one. Better: “Note To People From Two Or More Months In The Future: This was briefly a thing.)”
Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.
.They’re not gonna let Kanye finish.
: Zubon
Meme explanation one. Better: “Note To People From Two Or More Months In The Future: This was briefly a thing.)”
I noticed that my cooking and fishing had fallen behind during my leveling binge in Outland (to say nothing of my lowly Blacksmithing). Catching fish in an area that would feed my cooking score was giving me more trash catches than I would like, even with the Nightcrawlers the nice ghouls had given me. I decided that a good way to raise skill would be to catch Old Ironjaw. If I was going to want the achievement sometime anyway, I might as well get points for working on it. I had made a few tentative casts into the pond before, but I had never really set out to catch him. I announced in guild chat that I was staying there until I had Old Ironjaw or 375 skill.
Just 772 fish and 3 lesser healing potions later, I had 375 skill. I guess I’ll try again sometime.
: Zubon
Update: keys given out, thanks all! Feel free to keep being happy!
I try to make a practice of not caring about games more than a month from release. Alganon has just cleared that bar, with a Halloween release scheduled. Yes, it is YAFMMORPG, but I would like to highlight two things. First, they are trying out multiple simultaneous systems of advancement, the last of which is in real time, ala EVE Online:
Action, Ability, Skill and Study Systems
Character Progression in ALGANON is based on four core system. Actions are what characters carry out during game play, such as a special attack or a tradeskill, etc. Abilities represent a point-based distribution system allowing the character to focus on specific class-based specialties. Skills are the underlying methods of growth in utilizing certain areas of class-based focus, such as a character’s skill in swords, or a specific profession. Studies are the core support base for all other systems, allowing characters to grow over time at the same rate as all other players.
The other is that there will be an in-game directory, ala Civilopedia or the many game wikis, that will be built by players’ actions in-game. This is less flexible than a wiki, but it is baked in, rather than an external tool.
The Library
Both the Asharr and Kujix capital cities contain a grand library. Players who are contributing to the Library must contribute the information in person while Access to the Library is available from anywhere within the game via the User Interface. Through this interface, players can research items, creatures, magic, tradeskills, and learn about the history of the world and what families, guilds, and people have made amazing achievements. These libraries serve as the central hub of information for each side.
Also, they have passed us some beta keys to give away. It is hereby a shallow contest of the following sort. We enter new MMOs with much negativity, either bitterness towards our last game or cynicism towards the new. To start things on a positive note, your contest entry is to post a paragraph on why your current game or significant other makes you happy. Happy, shiny thoughts! I have 15 keys to pass out, and I will start making selections once I get home from work Friday (~5pm Eastern) so you have something to do over the weekend. If I have more than 15 by that time (likely), I will pick my favorites.
: Zubon
Update: I hereby judge all comments to have been in the spirit of the contest, and I have awarded all the keys accordingly. Feel free to continue adding your happiness, but I am out of keys.
Having reached 60, with alts at various points, I became able to give my refer-a-friend an instant level 60. Well, instant would be pointless: might as well create another alt myself and run through the newbie town, because that gets you to level 9 (with triple-xp) in less than an hour. Might as well save those granted levels for when they’re worth more.
So we made alts and quested our way to Goldshire. The next time we got together, he thought it would be fun to play those characters again, so we did most of the Goldshire quests. That, plus running to Westfall for the gryphon (plus some minor violence along the way), left us at level 14. Turning in any quest yielded multiple bars of xp.
That almost caught up to the first alt from whom I was going to start granting levels. That is the Mage, painfully leveled solo with the pitiful mana regen. His Mage reached about the same point in a coupe nights of easy grouping. He hasn’t even twinked this one, because it has not mattered: it goes too quickly, and who needs to farm more heirloom gear when level 60 is right around the corner?
I like my shiny new level 14 Rogue. Woo! But it makes playing solo kind of pointless. I would be better off dual-boxing, putting a character of his on /follow, and getting more rewards for everything I do. Which I have done, when there was a level-relevant character available. If nothing else, summoning a friend to a quest hub for an effectively free level at quest turn-in is nice. But it does make playing without him seem like a waste of (2/3 of my) time.
: Zubon
Release news of the next buyable offering for Turbine’s Lord of the Rings Online MMO hit the ‘sphere pretty hard yesterday. The global chat was endlessly looping all night with one person flashing the newly received Harbinger’s Cloak by diligently buying something the day Turbine offered it, and then multiple people asking whether that person also got his goat. I kid you not, the loop recycled every 15 minutes with brand new actors. (Customers will not get the goat or character slots until Siege of Mirkwood is launched.)
I heard the news first from a friend. He copy/pasted the entirety of the multiple options in to my tiny Google chat. I read through the many options, scratching my head a few times. I had to make sure I knew which class of customer I was, and that I would be able to buy what I wanted. The weird part was that what I wanted to buy was Siege of Mirkwood for about $20.00, but I couldn’t. I had to buy the Adventurer’s Pack to actually receive what I wanted to buy in the first place. The whole pricing scheme felt like a huge gimmick. Admiral Ackbar kept screaming in my head until I told him to shut up. Continue reading SoM(e) Valuation
Star Wars the Old Republic has not announced their pricing plan officially. I think most people are expecting a monthly fee, but occasionally the topic of “micro-transactions” comes up on the message boards. Once the official boards are up and running again, I expect to see some threads dedicated to portions of the Beta tester terms of service because they indicate the existence of a micro-transaction system.
Continue reading The Old Republic – One Micro Transaction at a Time
The expansion packs have non-linear increases in power. This goes beyond the tyranny of levels: the numbers become so large that it is only the same game because of overlapping mechanics. It is not so much an expansion pack as a sequel that imports your achievements and some trophies.
I tagged along as 3 level 80 guildmates took out the 1.1 million hit point Ragnaros. A difficult raid for 40 level 60s becomes somewhat difficult content for 3 level 80s. I don’t think the Priest had any heals smaller than my hit point total. Current endgame characters are literally orders of magnitude above the original endgame. It makes everything that came before superfluous, like having an artillery squad plus one guy throwing rocks as hard as he can.
Mixing the two is silly in the other direction as well. If it were possible to hit an “aggro everything in the dungeon” button, level 80s could hit it and solo most of the original dungeons all at once. If a level skull attacks you, there is no point in even resisting someone who does 10 times your damage with 10 times your hit points. I am on a PvP server, so anyone capped and bored can cut off a [patrol * sight distance] chunk of a contested zone at will. (Relatedly, although in WoW you also get a giant hammer while the kids get sticks.)
As I ponder being done and having won, the feeling that it is no longer the same game is very relevant. If it is some whole other game, there are lots of new games that are new, rather than the same thing with bigger numbers.
: Zubon
Announced here: Will launch on December 1st in North America.
The LOTRO Lifetime Membership is now available for $199.
Any current or former player who renews or upgrades their subscription to any multi-month plan by October 31st gets the Siege of Mirkwood digital expansion for FREE!
All players can pre-order the new LOTRO Adventurer’s Pack which contains 2 character slots and one shared storage slot that allows players to share items with all of their characters on the same server for $19.99 and get the Harbinger’s Cloak which provides 8% speed boost and the Dusky Nimblefoot Goat mount for FREE!
Starting today, existing Lifetime Members who pre-order the LOTRO Adventurer’s Pack get the Siege of Mirkwood digital expansion plus two in-game items (Harbinger’s Cloak which provides an 8% speed boost and a new mount) for FREE!
– Ethic
Use The Force and you may be able to find this beta application page available to fill out when you click the link.
If not, you have failed the test young Padawan. I am sorry.
– Ethic
There seem to be two stories:
: Zubon