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Niche MMOs

Your favorite MMO is becoming WOW.  Little by little, gameplay mechanics and design philosophy from WOW are being copied and pasted into your world with a thin coat of paint on top.  The question is… do you like it?

No producer can ignore WOW.  It’s the only MMO which can measure it’s subscribers in the millions.  So producers think, “What can we copy in order to get millions of subscriptions?” and “What do we need to have in order for a few million WOW subscribers to feel comfortable making the switch?”

Blizzard does a lot of things right with WOW.  So it’s kind of nice to have concepts that work transported to your favorite game.  But there is a very large and very real draw back to WOWification.  The individual uniqueness of each MMO is being washed away.  WOW is the McDonalds of MMOs.  If McDonalds has a dollar menu, every other chain will have one soon.  Every place you go has basically the same stuff to offer, just wrapped in different packaging.

It’s the niche titles that really suffer the worst.  When you have a game which is distinctly not WOW, a title which does things so different that it couldn’t exist in a quest-driven level-based world like WOW, the very thing which made the game extreamly appealing to a small market is erased in favor of being just another watered down version of McWOW.

More Plants vs. Zombies

Turning to the topic of games people here actually play, I finished Plants vs. Zombies. There are 50 levels in the adventure mode, 9 levels of each of two puzzle modes (plus endless), 20 mini-games, and 10 survival levels (plus endless). You can also develop your own, zombie-free zen garden on the side.

Few things are terribly difficult, although I say that as someone who enjoys and is good at tower defense games. Continue reading More Plants vs. Zombies

Darkfall Team ignores conventional wisdom

Lets be honest, Aventurine have not been ones to heed conventional wisdom when it comes to Darkfall.  Lets look at how they differ.

1.  If a bad review comes out, don’t post about it on your forums.  The added attention will just get people who are already on your forums to read a review that says your game sucks.  The more responses from the developers, the longer the controversy is dragged out.

Aventurine started 3 threads in 3 days in their “news” forum.

2. Make your forum big and flashy and often updated.  It’s the first thing potential new players see.

Aventurine’s web site is lack-luster and rarely updated.  Looking at darkfallonline.com, a user can’t immediately tell if the game has been released or if the game is in beta.

3. Let people buy your game.  If you need more servers, quickly put more up within the first couple days.

If you can find the link to the store, you’ll find it’s offline approximately 23 hours of the day.

4. Don’t create a system where people can lose all their stuff.  It’ll just cause them to quit when they can’t get their corpse or lose something special to them.

Aventurine’s design philosophy is designed around the exact opposite.

Sorry to interrupt…

… the ongoing festivities, but Shack has been reporting that apparently 3D Realms has been shut down and Duke Nukem Forever has been presumably canceled. (seems to be confirmed by the updates on the news article).

Damion pointed us to the list, which is amazing.

Let four captains
Bear Duke, like a soldier, to the stage;
For he was likely, had he been put on,
To have proved most royally: and, for his passage,
The soldiers’ music and the rites of war
Speak loudly for him.
Take up the bodies: such a sight as this
Becomes the field, but here shows much amiss.
Go, bid the soldiers shoot.

One solution to the fiasco

(or at least, one of many)

A long time ago and in a galaxy far, far away, I was a reviewer. People agreed or disagreed with my opinions, but far and by large everybody thought my reviews were fair and hitting the points that needed to be hit. I liked that, because that’s how I set out to do the reviews – as fair opinion that hits the highs and the lows equally. I did that gig for a little shy of two years, and got to review a few titles, so I’m sure I wasn’t catastrophic at it.

So if Adventurine (or whoever) is looking for a fair review, send me Darkfall. I have no intention of “playing” the game, so you can set me up with a timed account that expires whenever it reaches the number of hours you think it’s appropriate for a fair appreciation of the game. I might form my opinion earlier, or maybe the time expires and I have to make do with what I have (which I doubt). Also, since I have no veiled interest in this game one way or another, that’s probably the best place to be to approach a review. If it’s good, it’s good and if it’s bad it’s bad and no skin off my back in either case. Not planning on “playing it” regardless, since I’m about to start dealing with a house move soon.

All I offer is fair; if I think it’s good, good for you. If you think it’s bad, then eat it, basically. Drop me a line if interested. If not, best of lucks.

Darkfall Strikes Back!

For Darkfall fans, I’m probably not their favorite blogger.  Twice I’ve titled articles with the word “DarkFail” in it.  But grumblings about me are nothing compared to the whirlwind the Eurogamer review has created.  In the Darkfall general discussion forum today, 13 of the top 20 threads are about the Eurogamer review.  Creatively, players in the game created a block of spam-text all stating “so and so has declared WAR on Eurogamer.net”

Darkfall players Protest Eurogamer
Darkfall players Protest Eurogamer

Such passion for an MMO is uncommon.  Sure, people will insist the game they play is the best and call anyone who is biased towards a different game a “fanboy”, but for Darkfall fans it seems to go deeper.  An assault on Darkfall is an assault on the playerbase itself.
Maybe it’s because Darkfall is so unique?  No other MMO allows full player-killing and looting of their corpse anymore.  For fans of that kind of gameplay, Darkfall is their last hope.

Plants vs. Zombies

Regular readers know my fondness for tower defense games. Still, I must say: Plants vs. Zombies? Fun. Syp covers most of it in his review. My bonus tip is to try the mini-games once you unlock them and Crazy Dave’s Shop. Completing the mini-games gives you a bit of money, which you can use to buy upgrades like the Gatling Pea. Quad cannons? Yes indeed.

I am through 3/5 of the Adventure mode. Super fun. I recommend the read me/FAQ. Get the trial from the official site, but buy it from Steam for half price ($10).

: Zubon

Darkfail: Critic Response

The word “schadenfreude” referrs to the guilty pleasure of watching other people fail.   It’s like watching the Angry Video Game Nerd play Superman 64.

Today’s dose of schadenfreude comes from reading Eurogamer’s review of Darkfall.  Eurogamer isn’t known for being the harshest reviewers in the biz.  Dofus and and Conan both earned 8 out of 10 by their estimation.  Even Pirates of the Burning Sea, which they describe as “broken” and “disjointed”, can get by with six-thumbs-up out of 10.  So how did Darkfall Online fair?  It got just 2 out of 10.

Here’s some quotes from the review that had me laughing:

“Enemies’ AI boils down to running in circles, which is actually surprisingly effective, considering how slow and floaty the controls tend to be.”

“Not even old-school EverQuest – which was actually graphically superior- felt quite as stiflingly slow and ponderous in its levelling curve.”

“It doesn’t even have the basic features that make up even the most lackluster and dull cookie-cutter MMOs”

“Underneath the lack of originality, there’s a hole where the game should be: a loose, incongruous mess of bad controls, horrible user interface, and broken combat system.”

“Even if you were so inclined to take part in this painful experience, it’s rather difficult to actually buy it.”

“It’s the emperor’s new clothes of 2009: such a marvellous game that only an idiot wouldn’t realise the beauty of the gaping holes in its content, its wonky control system, and its seemingly decade-old engine”