.

Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

.

Casual? Hardcore? Another Definition

Some times, devs just know things:

The only place where I find a very broad approach useful is in convenience of play. What is a player’s overall tolerance for inconvenience and delay of any sort? In that one regard I do tend to think in terms of casual and hardcore I suppose. A hardcore player will put up with less refined UI, buggier content, long travel times, and other things that basically delay or degrade the play experience. A casual player will quit after fairly little irritation of that sort.

Vastin knows a lot of things.

–Ravious
how deep the rabbit hole goes

Persignifficult (A Reminder Revisited)

Zubon many times has reminded MMO players that in “their” epic story to become a hero, well… you aren’t.  This position is debatable (and has been debated).  Regardless, we can assume for the sake of this post that making the player feel like a unique hero in a game-spanning story is quite difficult.  What if the player was not actually supposed to be the hero in the first place?  Could the writers create a story, where the player was merely a cog in the grand workings of the world AND also make the story meaningful?  My position is that “yes, with skilled writers this is possible.”

Continue reading Persignifficult (A Reminder Revisited)

Top 10 reasons to Not go to Fan Faire

The Top 10 Reasons to go to Fan Faire 2009…

10) Las Vegas!!
9) Antonia Bayle & Firona Vie in your pictures.
8) Tournaments, Live Quests, and Prizes!  Oh My!
7) After hours fun in the Legends Lounge.
6) Late night LON and SWG TCG!.
5) Meeting your game’s Developers!
4) Meeting your in-game friends, in real life!
3) Brenlo singing Karaoke.

2) SMED singing Karaoke!
1) The Pink T-Shirt contest at the Banquet hosted by Brenlo!

Top Ten reaons to NOT go to Fan Faire:

10) It’s in Vegas!  Which means there’s dozens of places cooler than Fan Faire within walking distance.  You can’t even use the excuse “There’s nothing better to do” when at Fan Faire
9) You’ll be embarrassed when your friends find out you have pictures of yourself standing next to Firona Vie in your camera phone.
8) The “prizes” you get for live quests will suck so bad that you’ll cry.
7) Late at night, you’ll wonder why you thought it was a good idea to spend 200$ on a plane ticket, 150$ on a room and 89$ on an MMO faire, just so you can hear hype about upcoming updates 15 minutes before the people on the forums.
6) You’re still crying about the “Delux Sarlac Trash Can” and  “Improved Junk-loot Flower” prizes you got back in #8 of this list.
5) Playing a virtual card game like LON TCG and SWG TCG in their computer lab will make you feel more lonley than if you had just sat in your hotel room alone.
4) Everyone on the forums who said they will be there, won’t.
3) Brenlo singing Karaoke.  You’ll want your 10 minutes back.

2) SMED singing Karaoke!  When asked for another encore of “Achy Breaky Heart”, Smed will say yes.
1) The Pink T-Shirt contest.

Easy Mode

I recently said in a kin-chat in Lotro how much I love the new Quest Guide that points me to where I need to go for each quest.  No more looking things up with google!

One of the people in kin-chat responded by saying, “That thing is for stupid babies, too lazy to read”.  I could sense an argument brewing in chat, so I quickly said, “Yeah babies like me! :)” in kin chat.  No one had any place to rush to my defense, and no one had any place to argue against the use of the quest guide.

What exactly gets people in Lotro so fussy about the addition of this quest guide?  The little arrows pointing you towards your goal goal are completely optional, and disabled by default.  Really, I think it’s the principle of the thing, more than the thing itself.  Quest guides make tasks like “Find treasure x” or “Hunt down mob y” much easier.  Newbies want things easier so they can rush to the high-end content, but old-timers want the game to be as hard today as the day it was made.

One of my kin mates took six months to reach level 50 in Lotro.  I took a little over six weeks.   Sure, he wasn’t the fastest leveler back then, but the speed at which I’ve gained levels has actually made his accomplishment seem trival.  The quest-guide, in combonation with the xp-curve readjustment, has left many old-timers feeling bitter.  To them, an all-too-easy game is getting even easier all the time.  And you know what?  They’re right.

The starting areas for Dwarves and Elves recieved a revamp in the last update.  New quests were added which enabled you to cherry-pick only the easiest and fastest quests on which to level.  New travel routes were added, which allowed someone to easily reach other starting areas for even more selective-questing.

New areas have opened with tons of quests.  Not only can you cherry-pick your solo quests, you can cherry-pick entire zones.  Want to skip the Barrow Downs?  Fine.  Don’t think you want to try Fornost?  No problem!  Don’t feel like setting foot in Angmar?  Just go somewhere else.

The truth is, the game is much easier than it once was.  But that’s unavoidable.  If there’s a new area, then it’s going to help someone level easier.  If there’s new raids and new loot, it’s going to make someone’s character stronger.  If the level cap is raised, it’s going to make old raids trivially easy. As these games progress, they get easier.  That’s just the way it is.  The alternative is that we go without new content.

The thing to remember, if you’re an old timer, is that the new folk are not stupid.  We know it was hard to reach the cap before they put in Evendim.  We realize that 24 level 50’s used to wipe at Helegrod.  We know someone had to find out everything the hard way before it was posted on Allakhazam.  You’ll just have to be satisfied that we newbies are still interested in your tales about “The old days”.

Forochel

Going through Forochel a second time, it shares some of the merits of Eregion, combining them with other merits and flaws. The epic quest chain takes you through Forochel in a way that tours the zone well, but it remains an optional area that is out of sync with the leveling path. It makes a better use of the reputation system than any other zone, providing a model for how reputation would work in Moria (less so in Lorien). Having roamed on my first character, I found it a surprisingly tightly built zone on my second pass. Sadly, it is now almost entirely irrelevant to the game.

Continue reading Forochel

Hang out spots

When I first started playing Star Wars Galaxies, I noticed there were certain “hang-out” spots in each city.  Even if you went to a different server, the hang-out spots were exactly the same.  I thought it was weird because back then, you could choose to start in any city on any planet.   There were no quest-hubs to draw anyone to any place in particular.

After thinking about what all the hang-spots had in common, I came to realize that gamers are very lazy creatures.  If the game mechanics didn’t force a player to go somewhere to hang out, they would hang out wherever they loaded in.  This meant the main hang-out in every city was the starport.  The developers tried to force people into the cantina’s by giving them a nasty debuff called “battle fatigue” that could only be slowly removed in certain locations.  They also tried to force people into hospitals to have their other crippling debuffs removed.  But even if these locations were 30 seconds away from the load-in spot, people wouldn’t make the journey.

You can’t artificially create game-mechanics to force players to hang out somewhere.  Oh, you can try, but leaving the load-in spot to go have a medic remove my wounds in the hospital was about as much fun as waiting in line at the DMV.  If they really wanted players to hang out in the hospital, then they should have made the hospital the place you load into after you die.  But they didn’t.  You woke up as a clone,  if I remember.  A wounded clone…. or something.

By contrast, everyone hangs out inside the Prancing Pony in Lotro.  Could the developers behind SWG believe that players use instruments to play music there on a daily basis without being forced to grind “entertainer xp”?  The Prancing Pony has several reasons it’s a hang out spot.  First of all, there’s a mile-stone right outside to make it a possible load-in location.  Second, the beginning of the Epic quest line forces you to go there several times.  Third, there are many amenities inside such as a barber, vendors, and a bard, so people can stop off there for multiple reasons.  And of course, it’s a memorable location from the books/movies.

Star wars Galaxies, if you want people to hang out in a cantina, let me land on the roof!  Put in bazaar terminals, mission terminals, bank terminals, and bounty-hunter terminals inside it, and then make the cantina the default place to land when coming from another planet.  Basically, if you let me load in and get my stuff done without having to move my little virtual legs, then I might consider hanging out there.

Eregion

Going through Eregion a second time, without the full weight of Mines of Moriaâ„¢ expectations, I found it to be a rather straightforward, enjoyable zone. It is placed horribly in the zone progression, but it features a clear structure, a small story, a coherent layout, a few new mechanics, two new monster types, and strong solo content. It does not feature much group content, and adventuring there is entirely optional except as a pass-through to Moria. Eregion notably ends with the two three-man instances, the School and Library.

Continue reading Eregion

Game Developers and Porn Stars

They are hired in young, generally in their late teens and early twenties. They are energetic and excited about getting paid to do something they really enjoy (and probably have been doing on a small scale for years without pay). They tend to have more experience than you’d think, less than they think, and hopefully are able to take direction well.

In those early years, they are worked hard. As much as you can get out of them, as soon as you can get it, before they realize this is not as glamorous as they thought. Yes, even the ones who heard about the working conditions were still being a bit optimistic. Make sure to have the appropriate chemical stimulants on hand to let them keep going to the limits of youthful endurance. Until they get burned out, these are the best years to work them until they are dry.

They will get burned out soon. The disillusionment process can be traumatic, and many try to hide it because they cannot admit it was a losing decision. They will keep going, pushing those hours, hitting those stimulants hard. If you look back in a few years, you will see how their bodies have changed, not from aging, but from the work itself.

Eventually, both aging and the work catch up to them. In any other industry, they would still be young, but here you can see how used up they are. Now is the time to cast them off for the next crop, and there always is a next crop of eager young things who want to take their places, and will do so cheap.

A few survive this process. They are the old hands you sometimes see around, increasingly as names rather than faces. They become producers, running the shops that employee that next crop. Some of them join the cycle of exploitation, knowing exactly what illusions the young ones enter with. Others think there must be a better, more humane and sustainable way to do this work, and they found their own projects with better conditions. This latter group seems less visible and prosperous, although more outspoken.

: Zubon

Mission Architect Video

This kind of thing is why, despite its flaws and despite being (because it is?) nearly five years old, City of Heroes has much to teach the industry and is probably better than whatever game you’re playing. The main thing City of Heroes is missing at this point is a sense of “new shiny,” and now players can create an endless pool of shiny.

How many games remotely approach that character creator? Does anyone have anything approaching Mission Architect? I am very much about new games’ competing with old games as they stand now, not as they stood five years ago. There are several superhero games in development, and they better offer the world if they want to compete with City of Heroes.

: Zubon