Keep assaults in Warhammer Online feels a lot like a Mirror World Guild vs. Guild (GvG) battle in Guild Wars, but the little elemental differences are enough that one can nearly feel like a PvE raid (on top of more PvE), while another feels like a pure PvP playstyle. The fundamentals of the Keep assaults and GvG are nearly identical: kill other players and NPCs to break through to the Guild/Keep Lord NPC and kill him/her/it to win. Both games also herald it as a large part of the meat of their PvP game experience, but which is better? I’ll compare the two in classic beatdown compare and constrast style. Continue reading Guild Lord vs. Keep Lord
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.A Failure of Willpower
If I have linked you here in a discussion, hi, maybe you are someone rational and thoughtful with whom I am having a disagreement. Given the level of discourse on much of the internet, I must assume until proven otherwise that you are willfully misunderstanding me in order to spew hatred at The Enemy. Feel free to re-read whatever it is that you are disagreeing with to see if you can get the point, since I am not going to argue about the point that you seem to think I have made.
I keep resolving not to argue with mischaracterizations of my arguments. You know the process: someone takes something superficially similar to what you said, attributes it to you, then attacks you for “saying” it. See also “strawman.” You think that clarifying what you said will help. Occasionally it does, but usually the attacker is unable or unwilling to grasp distinctions or perhaps wanders off after calling you Hitler a few times, only to be replaced by someone a few posts later who did not read the clarification or has a slightly different way of misunderstanding you. Basically, you cannot have a discussion in good faith with someone who has decided to hate you, especially if they have decided it would be a loss of face to realize that they hate you for things you never said or did.
I keep failing to uphold this resolution. There are sites I cannot visit because the trolls are too good. I get drawn into arguments. Some of those people are not even trolls; they really seem to believe that I believe some nonsensical version of my beliefs. Maybe that is a defensive rationalization: “there can be no reasonable objection to my beliefs, so my opponent is obviously a crank.” It feels like a misunderstanding you can correct, but that is like trying to get a picture on a radio by sending really good television signals.
I can usually restrain myself after the first round. I say, “x“; someone responds, “x’ is wrong, y“; I explain that I said x, not x’, which is different because of a, b, and c; he responds, “y!!!“; I realize this probably is not going anywhere. Usually. I have mostly lost the felt need to reply to simple contradiction or obviously false/idiotic statements. Mostly. I have also learned that I do not share the population mean for obviousness.
: Zubon
Unthinking Teammates Wanted
It might be nice to have a teammate who is thinking about what he is doing, but what I really want is a player who does not need to. A good, experienced player is not actively thinking about playing as a process. It is a series of practiced actions that fall below the conscious level, freeing his higher mental processes to think about other things, such as larger strategies or making amusing conversation during combat.
It works for anything your brain does. I am typing, but I am not consciously thinking about where the keys are on the keyboard. I just think about what words I want to type, and my fingers are already in motion. I don’t even need to think about how to spell the words that I am using. The only way this could be more efficient would be to connect my brain directly to the computer, but then I would need to develop the new neural patterns to make letters and words appear on the screen that way.
$15 Flatline
I really want to go back to Tabula Rasa. I know that if I could afford to (or my wife would let me) subscribe to more than one game a month Tabula Rasa would be one of the top contendors. I loved just going in an blasting the $#!& out of mobs with my knockdown shotgun. Sometimes I would get so embroiled in a control point that an hour would pass… or I would run out of ammo and realize I hadn’t moved my character from a 200 ft. radius (filled with dead Bane) for 30 minutes. But, I won’t be coming back (even with all the cool stuff you are adding). Sorry, Richard. Sorry, NCSoft. A “better” game currently claims my $15 a month.
China Bans, Taxes Goldfarmers
It’s two paragraphs, so I either quote the whole thing or link it. China has banned selling virtual property but never enforced it. China has now added a tax, which I suppose is like the US government’s requirement that you pay taxes on illegal drug sales.
: Zubon
Hat tip: Marginal Revolution
Ten Arguments Against Evil
I always characterize City of Villains as what City of Heroes would have been with another year to work on it. But we aren’t playing it as much at City of Heroes, or at least we don’t seem to be. Why is that?
The Amount in Question
I went on a few PvE keep raids in Warhammer Online this past weekend. As a healer (Zealot), when I get in a keep raid without any opposition there is very, very little chance for me to make a contribution to the public quest. I did my best… throwing my weak energy bolts of Tzeentch at the keep doors and healing for the 30 seconds that the Keep Lord stood. But, in a warband with a few extra stragglers… I was getting in 20-26th place at each keep in contribution terms. I would even over-heal, drawing agro from the Lord or his bodyguards to no avail.
Real life hit me for 3-5 minutes after approaching another undefended keep. I went back to the computer and through busted keep door #1 (which I hit for maybe 2k damage but missed fall). Then through busted keep door #2 (which I completely missed fall). Up the stairs to our zerg-band, which had the Keep Lord at 20% health on the patio-area. Healed one or two people. The Keep Lord died. And, I got 3rd place in contribution to the public quest.
I am going to have to re-think my healer/weak-DPS strategy during one of my next PvE keep raids…
–Ravious
Want a twinkie, Genghis Khan?
Nothing to Think About
I like to think. As the industry moves towards the mass market, meta-game thoughts are becoming less valuable. This is good for the games as games, but I can still miss the returns to planning and the value it held for Exploring game mechanics.
This encompasses all the forms of character-planning, number-crunching, min-maxing, meta-gaming, and other ways you can think about the game mechanics while not playing it. If you see a spreadsheet showing the trade-offs between different stats, that is an example. If you see a suggestion to take a certain combination of powers, that is an example. If you see a naming system for elves, that is not an example.
This is pretty clearly the domain of the hardcore. If you know and understand the equations for whether a shot hits in EVE Online, you are hardcore, whether or not you play all that much. If you have ever made a table showing input and output prices for your in-game produce, you are hardcore. If you just dive in and play, the numbers be damned, you may not be hardcore even if you spend a lot of time in-game. If you do not think about the game when you are not playing, you are probably not hardcore.
Discriminating Tastes
I appreciate readers and writers who are aware of distinctions. Here on the internet, we have nigh-infinite room to work out fine details, and we can discuss subtle gradations of merit and failure. We can identify the good and the bad in things, and encourage the one while mourning the other.
I mourn when I see so many unable to develop a thought more precise than “wow sux” or “wow rox.” We could say that WoW has taken the standard DikuMUD model to is most successful implementation, with a strong solo game that moved the entire industry from farming-based leveling to quest-based leveling, with a heavy focus on late-game raiding and weak PvP content. We could discuss the changes over time, both in the game and in the industry as a result of the game. We could discuss the effects of a strongly solo-friendly leveling game or the relative merits of multi-hour PvE raids. But it can be hard to hold that discussion while surrounded by screaming children.
I can’t even tell how many are interested in seeing gradations. One uncomprehending post can throw off an entire thread, either in my perception of it or with people trying to corral it. And then someone else will post the same thing, not bothering to have read the replies that reiterated the fine distinctions. I suppose this is why the news is in sound bites.
It is important to understand that things can have both good and bad points, and saying the good outweighs the bad (or vice versa) does not eliminate those finer points. We can even recognize that, due to our different preferences, we might disagree on whether some of those points are good or bad, or agree on every particular but have different weightings so that a good game for me is bad for you. Ultimately, there is no good, just good for or good at.
: Zubon
Warhammer’s Success
Mark Jacobs, August 29, 2008:
“Look at us six months out. Look at us six weeks out. If we’re not adding servers, we’re not doing well.â€
Game launches, September 18, 2008.
War Herald, November 1, 2008:
“Free Character Transfers – Round 4” A list of 22 servers you can leave follows.
Full contents of Mark Jacobs’s blog, Online Games Are a Niche Market, since September 25, 2008:
…
: Zubon