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Epic and Tedious Are Not Synonyms

I am on Book XIII in the epic quest chain, and since I have not complained about travel times in a little while, I thought this would be a good example.

Keep running Forochel was the new zone for Book XIII. It is a nicely crafted zone of snow and ice with some interesting gameplay features. Geographically, it is dominated by the bay in the center. Stay out of the bay. While you can swim anywhere else in the game, the water there will kill you in a few ticks. The capital is in the north, Suri-Kyla. There are towns in the center and southeast, a dwarf town in the southwest, and a little camp in the northwest. (Unless something was added in Book XIV, none of these towns have a Provisioner who sells the Traveling Rations one needs for the game’s teleportation abilities.)

The horses indicate horse routes (not surprising). A horse route usually goes to the nearest towns, sometimes with a fast travel (teleport) to a further town. So the center town connects to the other places on the road. The northwest outpost connects only to the northern city, via fast travel, and only if you unlock it. I forget whether that unlock is reputation-based, requires completing a quest that involves running around the bay a few times, or both (to get both directions). Suri-Kyla, being closely tied to the reputation system, demands reputation for its horse routes. Unlock the routes to other major cities by reaching Ally (next-to-best) standing with that city. Oh, and you must have visited both ends of the route to unlock it.

Do you see the red numbers I added to the map? That is the chain of locations for Book XIII, Chapters V and VI. This is not that bad, assuming you have unlocked the horse route around the bay. It is 25 silver each way, which is about a quest reward in this game. With animation and zoning, it is only about a minute between those two spots, plus another couple minutes to get to where the contact is, either at the furthest point in the city or in a cave northwest of the northwest outpost. So the route is: contact in capital city (1), run to horse, ride to outpost, run to cave (2), run to boat, fight to contact (3), run to dwarf cave, fight to quest objective (4), run to boat, fight to contact (5), run to outpost, ride to city, run to contact (6), run to horse, ride to outpost, run to cave (7), run to outpost, ride to city, run to contact (8). If the blue team has the boat, you can skip most of the fighting there. So the gameplay of these quests is fighting through one cave of dwarves, surrounded by about forty minutes of travel, probably closer to an hour since I always under-estimate how long things will take (ask my wife on that one: how much longer will it take me to get back to town and log off?), at a cost of 75 silver. You can cut a little time by locking your “map home” to one of the sites, and your time will be much longer if you have not done enough quests in the zone.

Getting there is half the fun. Getting back there twenty times is not ten times the fun.

: Zubon

I have hallucinated part of 13.7 into that. 13.8 involves two laps between the city and the cave, so they are starting to blend. And while we’re on 13.8, can we talk about bugs in the ice giants’ knockback code?

Virtue Caps

Virtues are a category of trait. You can have any five virtues active at once (at higher levels). Each virtue has up to ten ranks, providing three bonuses that scale based on how many ranks you have in that virtue. You gain ranks by completing deeds, such as exploring the farms of the The Shire, finding the lost lore of the Cardolan princes, or slaying wargs in Angmar or the Lone Lands.

Only one deed currently goes all the way to ten, and only since Book 14 went live. More may hit it when the new zone opens up. It is unclear whether they will still stop at 10 with the expansion pack or whether they will scale higher with the higher level cap; otherwise, they become worth relatively less, as 30 Agility is more meaningful at 50 than 60; or not, if the stat cap stays at 500.

If the cap does not rise, we will very soon have more ranks available than necessary. There will be options. This is a neat notion to me. Currently, you have quite a bit ahead of you if you want to cap anything. There is a more or less continuous group going in Sarnur for people farming trolls. You will likely hit the experience cap long long before you run out of quests, and there are always several ways to go about seeking experience. It might be nice to provide similar trait options.

I cannot see anyone killing 360 worms in Ram Duath if there are other options. It might be meaningful to developers to see which deeds fall in the category of “only if I need it, only if there is no other way.” That data is probably spoiled by incorrigible completists like me. Like me and half the other gamers in the world.

: Zubon

Translations and Mistranslations

So, WoW finally opened up its Latin American servers this past 25th, and made available a localization and language pack to go with it (optional, though. you can play just fine on Latin American servers with the good ol’ vanilla English client and launcher). Being the native Spanish speaker that I am, I decided to give it a whirl. See if I could get in touch with a few friends from really down south and get together in-game.

But nothing could prepare me for the translation to Spanish. How do I want to put it? Okay, let’s try this: It’s repugnant. How about that? Need more qualifiers? Happy to oblige: Obscure, Nonsensical, halfway between machine translation and surrealism.

I won’t make a laundry list of all its sins. But having done a lot of translation work in the past myself, I had to switch back to English before my liver gave up the ghost. I can mention a few things, though:

Continue reading Translations and Mistranslations

Improving Auction Houses

There are few improvements to be made on EVE Online’s economic tools. The more your system resembles that, the better.

Buy orders are a key feature. Most systems lack this, but it is the “Buy It Now” equivalent for the seller. It would improve economic efficiency enormously. Creating a market is hard, and letting either buyers or sellers make the first offer will encourage more use.

Continue reading Improving Auction Houses

Appearance: Achievement or Individualism?

Can you identify the hardest-to-get weapons in your game? How about the tiers of armor for your class? Can you tell how far someone is into the endgame based on what s/he is wearing? This is the standard item-based model of character (appearance) customization. There may be options to make your orc 5% bulkier or give your elf fourteen shades of blue or green eyes, but it will be covered by equipment anyway. Making yourself look interesting is almost always a result of making yourself powerful, and your appearance suggests your capabilities. The guys in those robes heal, and the guys in those robes blow things up, and the guy in that hat is obviously very experienced. Looking good is a reward worth working for, and it immediately commands the appropriate respect from the knowledgeable (and often wonder from the ignorant).

Or is form radically separate from function? City of Heroes gives you almost all the costume items up front. Norrath and Middle Earth have cosmetic tabs for equipment to cover your mismatched raid gear (a half-measure to let you lock in your favorite achievement-based appearance). In a world where the same gesture might be a sword-slash or a fireball-toss, there is no need to connect how something looks to what it does. This allows the maximum of customization and individualization, and it can come as early as you like. I have seen swordfights somewhere between a feline hominid and a lightsaber-wielding lesbian mermaid slave; spectators included several librarians, someone in an oversized cowboy hat, and a robot-thing with a cow levitating over it. None of these had special abilities.

You can cross the two a bit. Item-based systems have dyes for customization, although the colors can still signify wealth levels. Function-free systems can have unlockable pieces or categories, like City of Heroes auras that are available after level 30, costume sets reserved for long-time subscribers, or weapons that require certain badges (and you can bet I show off my Rikti Axe).

Is one better, or is it a matter of taste? I often enjoy a connection between form and function, such as making the meaner monsters bigger. You can even reverse the two standards: have item-based play that does not affect appearance (like Diablo II sockets or City of Heroes enhancements) or non-item play that ties appearance options to accomplishments.

: Zubon

Yeah, I keep citing City of Heroes here. I have played a few years of it, and its costume designer is still the industry benchmark.

Server Issues

Book 14 went live this week. Players have wondered a bit about the “players must do this 1/day quest 70,000 times before the new zone will open.” Depending on how many high-level characters your server has, that is up to a month to unlock. There is more or less continual speculation that the zone is not done, or at least has not been tested.

Something about Book 14 was not tested, because the game has not run properly all week. The mail or auction house might stop working for hours. You might rubberband or hit invisible walls. The invisible walls are the most interesting to me, because they show how the game divides up the zones. Many of the walls align with existing terrain features like shrubs, hills, and fences.

I was in The Shire when the latest wave of server wonkiness hit. I was trying to run the mail quests on a new character, but I could not cross an open field. I ended up mapping the range of those invisible walls, since I ran other miscellaneous quests that took me to the wall on the far west, and I found the corner where it met the south wall. Unfortunately, that was on a slope. Hop down the hill, bounce back, fall, bounce, fall, bounce, motion sickness. /stuck still worked, so it looked like I was tap-dancing in place for the minute it took to engage. And then I was at a loading screen until I alt-tabbed.

Servers went down at least twice on Friday. Depending on your time zone, the current downtime might have come on Friday, too. Servers are down as I type this, a 7 hour downtime on Friday night. Someone is having a late night in Westwood, after the previous fixes failed to take. Either time.

: Zubon

I haven’t seen much that is new, just lots of new rewards for the old. Lots of rebalancing and bug fixes, some new bugs added. I’m not to Book 14 yet. I did the Moria prelude: underwhelming, but it must appeal to some folks’ RP sensibilities. Except that I can still see all the fellowship members, even though I watched them leave. Which is probably necessary since they are the contacts for your legendary trait books.

ESL in /gu

I want to ask if some people in my guild are non-native speakers. I was thinking of going with “where are you from?” and hoping the answer is Germany (or such). Maybe ask about a time zone.

I think it would cause unnecessary unhappiness in guild chat if I were to ask directly. If the person is a native speaker, his natural follow-up question is, “Why do you ask?” My other guesses were “small child,” “illiterate,” “stupid,” “lazy,” or “family pet”; “foreign” seemed like the most charitable assumption.

: Zubon

(“Foreign” is not a bad thing. It is an explanation for why they cannot speak English very well. My Spanish isn’t so good. They have worthwhile thoughts that they have trouble expressing. If he is just stupid, that is really the best I can hope for.)

Too Soon?

We are approaching the end of the first presidency since the invention of lolcats. The idea struck us: why don’t we write a visual history of the administration in lolcat? Maybe start with a cat dangling from something “hai im chad”; segue into a picture of Justice Scalia with “u can has presidency.” “Invisible WMD” on a map of Iraq seems obvious. Then the problem arose: is there any tasteful way to make a 9/11 lolcat? “Oh noes” just doesn’t seem to cover it.

: Zubon

Online Surveying Bleg

My workplace would like to do an online survey, but we do not have the capacity to recruit survey participants. We can write the survey, but putting it on Survey Monkey and asking around will not do it for us. I have taken surveys through Greenfield Online, but I have no idea what online survey companies there are, who is good, etc. Can anyone recommend an online surveying firm that supplies its own respondents? We are going to be looking for a limited age range and geographic area (of the United States).

Thanks!

: Zubon

Frodo, One Year Later

[Original review]

A year ago, I decided not to subscribe to The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢. The option for Founder’s pricing ($200/lifetime) made other payment plans look like bum deals, and I was not then convinced that the game was worth playing for enough months to justify it. If I had known then what the game would look like today, I would have recommended buying the lifetime account. Founder’s pricing is again available, and available anytime from an existing Founder’s account holder, so I now own a lifetime account to The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢.

The game vaults the “worth playing” bar, with prospects for better things to come. No, it is not revolutionary. It is EQ/WoW/DikuMUD with graphics: Yet Another Fantasy MMORPG. But it is a quality implementation of that model of play, with excellent graphics, support for several playstyles, better roleplay options than in most games, and plenty of little fun things. It has a PvP game that I, an EASK, enjoy and play regularly.

There is a great sense of a world, particularly coming from the heavily-instanced City of Heroes. The quests set the right tone as you move from the safe homelands through hard-pressed borderlands and into enemy-controlled territory. There is more content in each area than you need to outlevel it, so there is much to explore and content for replay.

Continue reading Frodo, One Year Later