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We Want Your Game to Fail, Too

The industry is stuck in its comfort zone, too. Commenters on yesterday’s post successfully covered most of my thoughts, so I will direct you there. Same thing: we need to experiment and sometimes stumble to learn. Heartless, amongst others, is hoping for that comfort zone to implode:

We really needed a big, AAA title to fail miserably trying to follow the old “release now, fix later” mentality.

Our own Nicodemus is predicting that we are on the upswing of a boom-bust cycle in MMOs, so maybe we will see that creative destruction in action soon.

: Zubon

I’m Dumb

It took me a minute to figure out why Google was giving us ads about vermin control. “Get Rid of Raccoons”? And then I remembered what site I write for. *smack*

: Zubon

“‘Mice control’?” I’m thinking, “you just move it with your hand. Maybe they’re selling wireless ones…”

Failure FTW

You know what your problem is? You’re too good. You have found what you are good at and stuck with it. You are the best tank out there, and you have been tanking for your guild for three games now. Everyone relies on you for that. You leveled a (feral) druid alt, and you tried a mage, but the playstyle is uncomfortably different and you’re not good at it. Why be a lousy mage when you could be a great tank?

You are stuck in your comfort zone. You need to go out there and fail. Try a lot of things. A lot. You will be lousy at most of them and you will do dumb things. But a few of them will really work for you. Maybe you are not such a bad rogue once you stop trying to play the class like a tank. Maybe you could be the best healer ever because you know exactly what the tank needs. Maybe you find that one type of PvP is fun, or you miss racing games, or that small publisher made the best little niche game you have ever seen.

That’s the entire basis a major component of our economy: failure is easy to recover from, but success is rewarding and lasting. That is why your game has a light death penalty: try everything, even dumb things, and you can find something new and fun. And if not, if nothing is better or is even a viable alternative, you are still the best tank on your server. You are accepting that role consciously and knowingly, rather than just clinging to the familiar.

: Zubon

Crap, I don’t have do that, do I? I’ve been playing a mage or a healer since like 1999.

Piercing the Veil and Losing the Monkey

I have not really been playing MMOs much for the past three months. I went on a trip for a week and had lost the urge when I came back. I am reminded of Heavy Metal and You, in which our protagonist gives up smoking for a couple of months then finds himself unable to stand the taste of them. “How did I get started on this?”

One thing is that there is nothing new under the sun. I have already killed that rat twenty thousand times, although sometimes he was named “goblin prowler” or perhaps “rock monster.” Rats, wolves, and giants usually do about the same things, with different models and different number values. It is the problem of procedural content: you may never run out of missions in City of Villains, but eventually you realize that the newspaper only has four or five options, and half of them are pretty much the same. “Guys, do you want to beat up Archon Fontaine, steal the plans from the Council, or beat up Archon Morena?”

Continue reading Piercing the Veil and Losing the Monkey

This Is Why We Cannot Have Nice Things

I am taking the weekend off, so instead I direct you to one of our dear friends, the most influential blogger on the internet, who explains why these here tubes are so full. Excerpt:

For a mere moment, think about that. No web. And they don’t care.

As a note, a similar analysis applies to goldfarmers. “Americans are too lazy to play their games, and they will pay me to do it for them?” Yes, Americans will pay you to help destroy the games they play. Who cares if you kill the goose that lays the golden eggs? You can get a lot of gold while it is alive, and people keep breeding those geese. Apparently, we think it is a feature not a bug if you can reach up the goose and just yank eggs out. Keep reaching further, and if you yank out a vital organ, well, there will be Yet Another Fantasy MMORPG published in a few weeks.

Has anything helped the gold sales industry more than WoW mount prices? The World Bank wishes it could cause as much money to be sent to the developing world as WoW does.

Continue reading This Is Why We Cannot Have Nice Things

He Who Shall Not Be Named

I have seen several posts and received several messages about that lawyer from Florida. Fox even gave him air time. I encourage you to deal with him as you would any other troll. Ignoring the bad eggs and blocking them from your life is the only way to make them go away.

This is the opposite of Voldemort. Saying his name grants him more power (publicity). Resist the urge. Don’t feel the need to mention every time the monkeys at the zoo fling poo — that is just what monkeys do.

: Zubon

Good Tradeskill Post

Over at Tobold’s place. Check it out.

If I can recommend a mini-game variant from A Tale in the Desert: actually craft the item. If you are a blacksmith, you get a blob of metal and a hammer. Go nuts. Some players worked out how to make pretty good shovel heads in 10 seconds or less; other people specialized in getting that last bit of quality out of tapping the metal into just the right shape. You could determine the output by the final shape created or have a set “perfect shape” for a pre-picked output and determine item quality by its similarity to that Platonic ideal.

: Zubon

And Then This Went Wrong

[Eternal Lands] One interesting thing I found when messing about with Eternal Lands is this series of articles from one of the developers. He discusses various problems that came up, largely falling into two categories: technical issues and players. I have yet to do more than skim the blog that gives continuing thoughts from the presumably now ex-ex-developer. Re-developer? Look, he wrote about why he quit a few years ago, but he is writing about changes he is making to the game, so I presume he is back at it.

The blog does include a link to what seems to be Eternal Land’s greatest epic fight on YouTube.

: Zubon

Tell Me How Very Wrong I Am

One reason I write is to learn. We toss ideas out and see how far they go. The blog has ideas, opinions, anecdotes, questions, speculation, snark, rants, reviews, half-formed ideas, and well-considered proposals. My specialty seems to be extended ruminations that explore several aspects of an idea without necessarily going anywhere. We have many notions that could be improved by further discussion and critique.

Some posts are entirely ironic or intentionally skewed because exploring a wrong answer can shed light on the right answer. Sometimes the answer to “why isn’t anyone doing this” is “they are.” Ideas can be really dumb, tried and already failed, or pure GENIUS! If I ever work for a game developer, I expect to say, “Yep, that was 85% wrong” regularly. We keep trying new things or old things in new ways, and some of them will work. If I ever run out of bad ideas, I will probably be out of good ones too.

So thanks for contributing and critiquing. It’s your site too.

: Zubon