Ascension!

[Kingdom of Loathing] I completed my first hardcore oxygenarian Ascension today. If that means nothing to you, then you have never played this silly little browser-based game. I went with hardcore oxy as my first ascension since I thought I would not want to spend much time with KoL; I would be bound to having as few turns as possible, and since my randomly selected sign affected gains from food, that slowed things further. As it turns out, I have really been enjoying KoL lately, so I am looking forward to a run as a hardcore teetotaler Sauceror.

Oh, and hello to any Ascendance fellows who may have wandered over here. While I miss y’all, I just lack the urge to log into CoH lately. Ascension is like Ascendance, only different.

: Zubon

What I Learned in Luigi’s Mansion

I have not been much of a console gamer in the past ten years, or perhaps at all. For a long time, my newest console was the Super Nintendo, which still has wonderful games. I consumed Luigi’s Mansion in two fairly long sittings, so let us see what lessons it holds for our normal topic of MMOs, as well as life in general.

The enemy will always give us the tools we need to defeat him. If you need to melt something, there will be a fire source nearby, probably in the room. If you have no tools with which to defeat the enemy, expect him to throw your tools at you. Luigi’s Mansion does not do the annoying thing of having one room that requires the fire from room 1, the water from room 35, and the ice from sub-basement 4, with only one moment where the item you need is down the hallway instead of in the room. Simplistic, but it eliminates some useless running.

I recently moved into a house designed by video game makers rather than architects. There are rooms on the first floor that can only be accessed by a route through the third floor. I can get to one of the stairwells only by going out back, through the courtyard. There are three elevators in the house, each of which goes between only two floors. Those who have played City of Heroes are very familiar with buildings that have ten sets of elevators, because having one set to cover multiple floors would be very inefficient.

Accentuating this architecture, the key to the room next door can safely be assumed to be in the room furthest away. If we do not add unnecessary running through the items for each room/puzzle, you can always do so with absurd keys. The early levels do an effective bait-and-switch on this: the first few times, the key is within a few rooms, and there is even a note about the room whose key is squirreled away somewhere else. Then you start finding basement keys on the third floor, and the room down there opens the next room on the third floor. Yes, I know, you have done this before and I am whining; we are commiserating together. This is where we express empathy and wonder if excessive running through dead space is good game design.

Ghosts who walk through walls still feel the need to carry or guard keys. This is similar to how rats sometimes carry leather armor and slugs drop copper pieces.

Bugs make it even into console games. Collision detection is apparently very hard. Also, at one point, you need to go find the key to a room that has been unlocked for most of the game. You were wondering why there is one room in which you cannot do anything, including throwing the obvious switch? There is a trigger later in the game that reminds the door that it was supposed to be locked all this time, and once you unlock it, you can use the switch.

When in doubt, try doing everything you can to everything in the room you can access. In this game’s case, vacuum, shake, or burn everything around you until something happens. You know the drill, since most of you have played adventure games.

Cute is good. Cartoony graphics are very effective, especially when many attempts at photo-realism just look creepy. If someone looks about right on a still shot but is 5% off when moving or talking, you really notice that 5%. Mostly you notice that something is wrong with this person’s face… Good call for World of Warcraft.

Camera movement is hard. I recall many points in City of Heroes where the camera will go into odd zooms and leaps around walls and corners, and occasionally you are completely unable to see what you are fighting unless you swing the camera around while fighting with the other hand. You should hear my wife growl at Super Mario Sunshine when the camera is being uncooperative. One of the nice things about Eve Online is that the camera is extremely flexible. You can move the camera all around you, zoom in or out, and then change the direction of the camera: if you really want to, go orbit something while sending the camera in revolutions around you and spin it.

In Luigi’s Mansion, the camera does not move much. A few rooms have 3D interaction, but mostly you run on a flat floor, and the camera moves like a side-scroller. Except when you get to boss fights. Boss fights happen in a 3D arena, even when the fight is pretty much in 2D. The camera tries to move around helpfully to keep you and the enemy in sight. In theory. In practice, you might be anywhere on the screen, some hostiles will be in sight, and your ultimate target may be hanging just off camera. The final fight is absolutely the worst example of camera movement I have ever seen in any game. Visually, the fight is stunning, and it must have worked nicely in screen shots or demo videos. The background is great, and the boss is huge and impressive: most of the time, he takes up about a quarter of the screen. Frequently, he takes up two thirds of the screen, as the camera swings around so that the enemy is between you and the camera. I hope you memorized where the explosives behind him were. Also, in the attempt to keep you both visible, the camera will swing around while you are moving, so that you must turn continuously to run in a straight line. A game that sacrifices quality of play in favor of impressive visuals? I can hear your shock from here.

And with those assorted comments, we return you to your daily reading. If you have a GameCube, it could be worth a rental, probably not a purchase. It has Luigi in the title, which is like Mario, so my wife will play it.

: Zubon

There is no light at the end of the tunnel…

[EVE Online] I wish I had something cheerful and new to blog about, unfortunately if everything was cheerful there would be nothing worthwhile to read? meh.

Well tonights experience made me rethink my stance in EVE, The corp I’m in currently has ’42’ members, however, about 30 of those members have been inactive since the war began with Silent Guard months ago, and with 3 POS set up, it seems everything is a chore, I find myself having less and less fun. Finding it hard to make isk, and overall its just not going well. I might post more later, right now I need to rethink my stance in EVE.

-Zxyrox

Nothing To See Here

Over the next few weeks or months, I will be involved in testing two upcoming MMORPGs so I will not have much to say here. Why not? *NDA*.

I’m going to let any current games sit on the back burner while I focus on this testing. Hopefully the other gamers/writers here can keep things hopping.

Which two upcoming MMORPGs? The first one is called *NDA* and the second one is called *NDA*.

Wish I could say more, but *NDA*. I hope you understand.

– Ethic

Nothing To Play

Like Zubon, I have cancelled EVE Online. I could echo a lot of what he wrote below, but instead just read what he wrote below. For me, there is more. I am feeling little to no desire to play any MMOG right now. I’m sure it will not last long, but for now here it is.

I even reactivated my World of Warcraft account to see if that would help. After logging in to a brand new RP server and having two Paladins run into an area I was fighting in and then yelling at me to “find my own mobs to kill, ass” that I decided to bow to them and log out. That was some stunning Paladin roleplay, boys.

So what now? I don’t know. What I liked most is actual roleplay and grouping with people I know. It seems hard to find either these days.

– Ethic

Flashback

Melee Ah, Dungeons & Dragons. Who amongst us does not look back fondly at the late nights spent gathered around a table with your good friends, eating pizza and trying to figure out which hallway to take in the latest dungeon you are exporing? I know I do. However, at least for me, there was something before D&D.

They came in zip lock bags and you could by them for a few dollars. My very first experience in this microgames world was a game called Melee.

The first character I ever created was named “Yagery”. I’ll never forget that sword slinging brute. I virtually destroyed my friend’s character in every fight and he was supposed to be the one teaching me.

If you aren’t familiar with “Melee”, it was a rather simple game that was focused on combat in an arena. The creator of Melee, eventually went on to create GURPS.

So, what was your first RPG game and what about it brings back the memories for you?

Now I’m off to order a copy of “Melee” and teach my son how to play it.

– Ethic

And now, it’s DOFUS time

[DOFUS] “A lot of persons have subscribed to the DOFUS open beta and the team thanks all of them. From now, you are able to discover the astonishing universe of DOFUS and, by this way, get ready for the final version of September. We still need more gamers, do not hesitate to advise your friends and family to register.”

In other words, open beta for an MMORPG called DOFUS has begun.

– Ethic