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Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.

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Skirmish Scaling

So far, I have had almost no fun running any skirmishes in groups. The scaling is ridiculous.

Solo seems balanced for you to level your soldier alone. You would not have much trouble running them without your soldier out. The bosses drop easily, and I face harder fights in normal quests. Move up to small fellowships, and the repetitive fights are still trivial, even more so given that some of the fights are against two normal enemies. The encounters are also easy, although some of the lieutenants are fairly absurd (exploding for most of a squishy’s health). Then the boss appears, and that fight seems to be balanced for a full group of six, on the assumptions that all your soldiers are leveled fully and that your group learned to coordinate well despite never needing to before that one fight. Even that would not be a problem were it not for the suicidal NPCs that do not seem much tougher when you have a group going. Beating everything in a skirmish is not bad, but the NPCs actively run into fire auras, shadow DoTs on the ground, and anything else that can hurt them, while wanting to tank.

I feel as though I am forced to solo enough skirmishes to level up my soldier to my level, and then only join groups with others that have done so. In six to eight months, this part will be a smaller problem, when most main characters have decent soldiers, although alts will continue to be suicide in group skirmishes. Until I am willing to put in that time on every character I play, and ruthlessly kick anyone who has not, any group skirmish seems like a huge waste of time. It takes 30-40 minutes to test that because the very last fight is the only challenging one. That would be less annoying if you could re-try that fight after seeing what went wrong, but the NPC dies, so you fail and must start over. Putting a half-hour of grinding trivial trash between every re-attempt is a problem. More than half your marks come from clearing the last fight and getting the daily bonus; why risk getting only a third of the full reward in a group when you can consistently get the whole thing solo?

It is a worse situation than the normal problem of needing your friends to level to the cap before you can play with them. Not only may your characters have a level difference, so do your soldiers, and you all need to level your soldiers solo unless you are happy losing at the end and only getting 1/3 of the reward when you play together. Even if you are the one at the cap waiting for your friends, you still need to solo grind to bring up your soldier.

I joined a group for the raid-sized Siege of Gondamon skirmish. The last fight was turned up to three arch-nemesis class enemies, two of which had fiery damage auras. Conveniently for our raid, one of the flaming dragons went into anti-exploit mode despite fighting on a flat surface, so we took down the other and the boss. When it exited anti-exploit mode, it reset into drama mode and never exited, so the raid just stared at an un-attackable enemy until everyone quit.

: Zubon

C”RP”G

I have been referring to our games as MMOs for the last while. This is mostly in reaction to the fact that “role-playing” has come to mean “character advancement” in modern gaming parlance. If you character levels up, with success as much dependent on character stats as player skill (don’t argue details on this point unless you can solo Arthas at level 10), you have a “computer role-playing game.”

Explaining Dungeons and Dragons to a World of Warcraft player, I was struck that the C/MMORPG take on RPGs is actually a return to its roots. Dungeons and Dragons sprouted from Chainmail, and it was an extension of tactical war-gaming that had each player in control of one character rather than one army. Exploring a dungeon was the archetypal activity: here is a challenge to overcome, here are your resources, work with your team to kill the monsters and get the treasure. Your (functional) role to play was tank or healer, not (the acting role of) the adventurous son of a long line of elvish sages. Acting out a character is an emergent activity in what we came to know as RPGs.

: Zubon

Lottery Winner

The secondary problem with LotRO’s legendary item system is grinding, particularly for relics. The main problem is its randomness. Every item gets random draws from the pools of legacies, with a random number to start, of random tiers (which can now be upgraded). The ideal weapon will have the four best legacies for your class/playstyle plus a couple of other good ones. Three of four is good, although you may need two specific ones and then either of the other two. Anything less than that is trash. Almost everything was trash under the previous system, and you still go through a lot of trash to find something worthwhile.

ready to shoot people in the face The nice thing about lotteries, however, is that sometimes you win. For those of you who do not know LotRO or the Hunter class there, the image is of a really nice bow, almost the best possible in the present game (before upgrading). Second Age weapons are hard to come by right now, and there are no level 65 First Age weapons yet; this will be my Hunter’s bow for the next three months, probably the next six to eight months, and possibly until the level cap rises.

I dodged what was the worst part of the LI grind under Mines of Moria: churning through in hopes of a good one. I could use a similarly nice legendary melee weapon, but she already has a good Third Age. I still have grinding ahead of me, since I can level it to 70, upgrade any or all of the legacies to tier 6,and grind grind grind relics. My best setting combined into a caster relic instead of the setting I wanted, so I have a bit of work to do there. Upgrading one legacy rank by one tier costs 75 Medallions of Dol Guldur or 1950 skirmish marks, which I estimate around 5 hours of efficient play per legacy per tier, with four free from leveling the item (I don’t think I will need to spend 45 hours and take them all to tier 6; only so many points to spend). You can see that I already turned the one useless legacy into a Fate bonus, using the free scroll from questing.

Yeah, I’m kind of bragging. Getting a bow like this a week after hitting the cap feels like beating the system, and it is about a 33% DPS increase over the bow I had been using. A Second Age may not differ from a Third Age except for a few DPS, but it is nice to get something that is about as good as it gets.

: Zubon

Guild Wars Costume Contest

ArenaNet generously decided to spread some holiday cheer to our little rat-killing corner of the internet, and they have given us two Costume keys to give away to you!  To enter, it’s simple: spread some holiday cheer yourself by commenting (with a valid email so we can contact you) in this thread with a limerick.  I’ll provide a madlib-like template below and a sample, but you can definitely make your own rhyme to enter.

The contest will end December 22, midnight EST, and then I’ll randomly choose two winners.  Please let me know in your comment which costume you prefer.

The Grenth and Dwayna costumes allow players to dress their characters in style this season. These two costumes fit into new costume slots on your character portrait and can be worn over existing armor.  They work like the festival hats we know and love, and can be made and worn for any character by a Costume Maker NPC once the costumes are unlocked for your account.  Check out the nifty FAQ for more info.

Template
There once was a god [verb] [non-verb word].
Who [string of clever words with one that rhymes with the non-verb word].
In my new threads, I followed;
to go kill some Rot Wallows.
And [another string of clever words with the end rhyming with the non-verb word.

Sample
There once was a god giving away white clothes.
Who gave me a new costume and Cheetos.
In my new threads, I followed;
to go kill some Rot Wallows.
And she left me with orange hand prints on my clothes.

Good Luck!

EDIT: Congratulations to Yarrnath and Fraxis!  Please check your inboxes and email me if you have a problem.

Barter Currency Wallet

I have said before that The Lord of the Rings Onlineâ„¢ needs a currency tab instead of having the barter items take up inventory slots. I am probably at fault for not throwing away the old stuff, but I thought I would inventory what I still have in my vault. I know there are at least a dozen more more barter token types. Continue reading Barter Currency Wallet

Welcome Back Weekend

It is a free play weekend on the two online games I play most, The Lord of the Rings Onlineâ„¢ and Team Fortress 2. There is nothing wrong with being new or being unfamiliar with how the game has changed, but it can get wearing when there are a lot of people asking the same questions every five minutes. That, and since they have no long-term interests, some feel free to strike up dialogues about which political parties and religions are wrong. And things can get a bit crowded. And they want to try skirmishes without leveling their soldiers (seriously, no more group skirmishes for me this weekend, because it is like having a mid-60s group with two mid-40s members). The Soldier and Demoman patches just dropped for Team Fortress 2, so my favorite servers are full of rocket spam (new achievements, yay) from people who I need to kill at least 6-to-1 to keep up my hlxstats score, but then I can get that at times, and it is fun clowning around with explosions everywhere.

: Zubon

Challenging Promotions

Our friend Green Armadillo has asked us to mention Turbine’s most recent inspiration in promotions: that Dol Guldur is “the most challenging 12-person raid ever devised.” I might go on to add: EVAR!!! How challenging are your 12-person raids, Blizzard? I didn’t think so.

: Zubon

The graphic on that splash screen is pretty sweet, however. All the pictures of Nazgul-on-flying-beast are.

Siege of Mirkwood Contest

Siege of Mirkwood

UPDATE: CONTEST IS NOW CLOSED. Winners will be announced soon. Thanks!

It’s a caption contest! Choose one of the six images linked below and then send me an email with the caption image number and your caption.

I’m going to limit it to five entries per person but please send them all in one email.

Five winners will be selected by me as the sole judge, based purely on how hard I laughed.

Each winner will receive a free Siege of Mirkwood upgrade key. Note: the keys are for the North American accounts (Turbine run servers). So while technically anyone can use them, they’ll only update your account if you are on the US servers.

Caption 1
Caption 2
Caption 3
Caption 4
Caption 5
Caption 6

Contest Ends December 31st, 2009 at midnight Central time US (or when I fall asleep that night, whichever comes first). That means sooner is better than later.

Thanks to Turbine for the upgrade keys. And good luck to you!

– Ethic

A Guild Wars Wintersday Plus

The annual Guild Wars Wintersday has arrived.  We get the usual, awesome tidings of newly balanced PvP snowball fights (complete with hidden rocks and yellow snow), grentchs stealing gifts from the poor war-torn children of Tyria right in town, and fun PvE quests.  This all leads up to the finale between Dwayna, goddess of good holiday cheer, and Grenth, who would destroy it to determine what hats we can wear in the coming year.  And, we all know how important hats are.

Continue reading A Guild Wars Wintersday Plus