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Nice Touches

I am on the road today, and I would like to comment on well-programmed bits in an online non-game, namely MapQuest. First, MapQuest has an “avoid” button on its directions so that you can conveniently re-route around undesired roads. Some competitors hide that feature or just lack it. Second, it lets you opt-out of having ads printed on your directions. Opt-in is preferred, but I understand the business case, and the opt-out box is at the top of the page. Third, you can now hide roads on your printed directions. This lets you cut the quarter page that amounts to “get to the freeway from your house.”

As we say in our MMO context, these little bits of polish make all the difference.

: Zubon

Legos On-screen

I have been waiting for Guild Wars 2 and Diablo 3 for a long time, but I have been waiting for Lego Universe even longer (and it’s been delayed just as much). I’ve been playing with Legos for most of my life.  My Facebook icon has been and always will be a rendering of me in Lego form.  Small sets of Legos scattered around my office (and I don’t work in a place where hip swag is really allowed).  My first gift to my first daughter was a Lego set.  And, I have had Legos on my computer since 2004.

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Marathon MMO, A Vignette

A happy couple sits at the end of a gently used sofa.  The husband has his arm around his wife and has his other arm resting on the armrest of the sofa.  He watches a laptop on a laptop table while his wife thinks deep thoughts about how to spend Christmas gift cards as she occasionally glances at the laptop.

Wife: That’s pretty.

Husband:Yeah, Lord of the Rings Online ™ has some great visuals.

Wife: I like watching you play this game because of the landscapes.  It’s much better than shooting people all the time.

Husband: You know… once I get my Guild Wars 2 computer, you can use this computer to play this game with me.

Wife: I don’t know.  You are always yelling and killing things.

Husband:They aren’t really living things.  Think of them as pinata gift bags.  You told me you liked that part when we played World of Warcraft, briefly.

Wife: That was kind of fun.

Husband: This game is not just about killing things either.  You can craft things, farm, fish, and even decorate your own home.  I know you would like that.

Wife: I suppose.  I don’t know, the game actually seems kind of boring.  All I see you do is run through the pretty landscapes anyway.

–Ravious
Captain Shakespeare: It’s my reputation.

A Blogger’s Journalism

Kind of like a medical condition.  Are bloggers also journalists?  One of my favorite blogs, Psychochild’s, says we aren’t because “we don’t have impetus to do the real work needed.”  Most of the article attacks the misinformation from Randy Nelson’s online post at Joystiq, and Brian “Psychochild” Green is harsh in the comparison of Nelson’s post to real journalism.  Ironically, it seems that Randy Nelson’s title at Joystiq is “Blogger.”

I full understand Psychochild’s point that unchecked facts and off the cuff hyperbole can be damaging to a game, and it sucks that the very emotionally-written post by Nelson hit Joystiq’s front page for a time.  But, if Green wants vanilla, bland, just-the-facts-ma’am journalism, please show me where for MMOs (or even video games) I can get this.

Continue reading A Blogger’s Journalism

“Open” Beta

If you declare your beta “open” but require a beta key and:

Q: Where can I get a beta key?
A: Open beta keys are included in all pre-order boxes, and are given out by selected partners. Check back later for the list of partners that are giving out beta access.

then either you are unfamiliar with the term “open beta” or you are intentionally using terms deceptively. Neither inspires long-term trust for running a complex software project.

: Zubon

I’m saving up my snark about how long “paid beta” will run past release.

No Need to Bribe

Something frequently (willfully) misunderstood in politics is that you do not need to bribe people to say things in your favor. It is much easier to find someone who is already on your side and promote/support them. That think tank is not saying nice things about Wal-Mart because Wal-Mart is funding them; Wal-Mart is funding them because they are the kind of shop that will say nice thinkgs about Wal-Mart. Bribing a senator is more expensive and uncertain than funding the campaign of the guy who already agrees with you.

Syncaine has not been bribed to say nice things about Darkfall. Darkfall is funding its most passionate advocate in the hopes that he just keeps talking. These companies give away accounts and free time as promotions anyway, so why not pass some to someone who will promote your game in the process?

For we the gaming bloggers, the key is removing barriers to play. If the game is there and available, odds are better that I will play, odds are better than I will write about it. I phrase many things in terms of LotRO because I have the lifetime account, so it is always there, ready, never needing that decision point about re-subscribing. $15/month is nothing to me, but the trivial inconvenience of re-subscribing and allocating my attention across multiple games is a barrier. If Blizzard granted me free play, heck, half a dozen friends re-subscribed last month, I would join them occasionally. And then I would find myself noticing and commenting on patch notes, events, etc. Were we not such a bunch of hate-filled vipers who constantly attack the games we play, I would be surprised that so few developers have offered bloggers free play.

Bloggers are not like the advertising-funded sites and magazines. Even if we have ads, they are usually through an ad network rather than a direct relationship with a publisher. It is hard to buy good blog reviews, although you could try buying goodwill with a bit of swag. You can buy attention, which may or may not be an issue for you the reader, and which may be an issue for the publisher given how much venom we have in the blogosphere. And, of course, full disclosure.

: Zubon

I have not bothered to keep track of whether I got into betas randomly or as “press,” not that I visit many betas these days. I don’t have anything to disclose for live games. I receive few bribe offers. I want a pony.

Torchlight Walking Animations

I do not comment on animations often, but I am very fond of two in Torchlight. The Destroyer does not walk; he stomps. He stalks. He is a large, angry beast of prey, and not a subtle one like a great cat. To pull a line from the book I’m currently reading, “I’m leaving. The first three creatures — man, woman, or sub — that get in my way, they die. Right here on the floor. Die.” The second is Medea’s entry with her troops. This lasts for a few seconds per game, so enjoy it. Her troops, little versions of her, are in perfect parade march. She is less formal, sauntering behind them without a care, completely at home. Why not give one of the bosses a little sway?

: Zubon

Character Recycling

In Torchlight, you can retire a character who has completed the game. Retired characters pass on one item, which gets upgraded stats and lower requirements to equip it, and items can be passed down several times to become ridiculous. Later-generation characters also start with more fame, effectively free skill points. You can also toss your items in the shared stash, but your new level 1 will be a long ways from using that level 50 equipment. (There is also an infinite dungeon for characters who will not be retiring.)

In Kingdom of Loathing, you can ascend with a character who has completed the game. Ascended characters pass on one skill, so players accumulate many skills over time. All non-quest items go into ancestral self-storage, and they can be reclaimed at different times depending on your difficulty setting. Some smaller bonuses also accumulate across the generations or just by merit of having been playing for years. (There is also an infinite dungeon for characters who will not be ascending.)

In Dungeons and Dragons Tiny Adventures (not DDO), any character reaching the level cap automatically retires. Retiring characters pass on one item, which can be equipped at level 1. Many classes, modes, and abilities are opened based on the number of characters retired, no matter what you retire.

What would you think about a MMO that offered something like this? All of the above are single-player games with limited interaction. D&D Online had a steady stream of hate about the design decision to give your first character a lower stat total than later ones, which I think was reversed. This would be more extreme: every successive character receives some improvement. That sounds potentially painful in a game with a level cap and PvP, where being the best would involve having mulched a dozen capped characters already. Balance could be difficult, hitting that window between “not worth it” and “absolutely required,” particularly as the game ages and you need to decide whether the new boss is balanced against newly capped characters or 10th-generation characters.

It could be the worst grind ever. It could also be an exciting way of re-visiting content and mixing the Explorer and Achiever perspectives.

: Zubon

Update: I should note, this is well-worn territory for the MUDers. But the populations, if nothing else, are rather different between MUD grognards and WoW players.

The Group Recipe

World of Warcraft (further) obviates a group recipe with the new random grouping mechanics: 3 DPS, 1 healer, 1 tank.  While the issues regarding population imbalance caused by the DPS majority can slow down group matching, the groups and challenges are made so that the five random people are not impeded by guessing what the group make up should be. 

Zubon points out that the group recipe in Lord of the Rings Online can be much more varied, and Berath comments that the favorite classes in Lord of the Rings Online are the straightforward DPS classes.  Sure a Captain, Loremaster, Burglar, or Warden can cover multiple roles (even without retraitting), but the purity of the Guardian as Tank, Minstrel as Healer, and Champion, Rune-Keepers, and Hunters as DPS are hard to overcome.

Continue reading The Group Recipe