I started out the second half of the interview on a mistake, and it was Peters turn to run my fumble to the endzone. I brought up the three different types of skills: weapon, utility, and elite. Actually, Peters said, there is another skill type: healing skills. (Lots of headsmacking then on my end.) Don’t ignore healing skills, warned Peters, heal skills can make builds. He said “there are some very varying heal skills that really change what you are going to do with your character.”
As an example, Peters brought up two of the warrior heal skills shown in the demos. Healing Surge heals the warrior and gives him adrenaline. Healing Signet heals the warrior on use, but also provides extra health regeneration when the signet is not recharging. Healing Surge makes for a very aggressive warrior because he is ramping up adrenaline for the burst skill so much faster than other warriors. Conversely, Peters said that when warriors are using Healing Signet they basically ignore all the little plinks, and they can keep plowing through mobs or players until the warrior gets focus fired upon. The developers are finding that the one player-decided healing skill has a huge impact on style of play. Peters then asked Cartwright to talk about weapon skills.
Continue reading [GW2] Interview on Energy and Skills, Pt. 2