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Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.
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I have been playing The Lord of the Rings: Shadows of Angmar for a few months now and I have to say that I am really enjoying myself. I have become a pretty casual player these days, logging in for just an hour or two per setting and not even every day. It is working out perfectly for me and this game.
I have three characters that get rotating play time as I enjoy them each for their own reasons. I have a level 12 Man Lore Master, a level 15 Hobbit Minstrel and a level 11 Dwarf Guardian. I have joined the Vindicators on Landroval (led by Scott Adams). It is a nice group of casual players with many doing light role play and I am enjoying their company.
The setting is the number one reason I am enjoying the game. I just can’t get enough of the scenery. In fact, it is so good that is pulls me right into the game. I am constantly stopping to take pictures or just sit down and watch the clouds roll by. Breath-taking really. Most of my time has been spent in the Shire and I love it. The quests are enjoyable (I read them all) and I even went after some fun titles like Shire Brewmaster.
Continue reading A Few Months in the Shire
Julian from The Better Game is the winner of a signed copy of MMO Evolution. The book was donated by the author, our own Nicodemus aka Robert Rice. The book is on it’s way Julian. For everyone else, we have one more signed copy to give away, the method of which will be announced soon.
Following the jump is Julian’s story.
Continue reading Contest Winner
Have you ever wanted to write about MOGs but didn’t want to bother with hosting a website? If so, we are looking for a few more people to join the ranks here at KTR. If you are interested in learning more about this volunteer opportunity, send me an email.
Update: Response was huge, thanks to everyone that is interested. I’m going to pick a handful of those that have sent me an email. If you are still interested and have not yet sent me an email, it’s not too late to be considered.
– Ethic
An MMMOGIG is not a game, even though it might sound like some new twist on the MMO. What is it then? Well, it stands for Minnesota Massively Multiplayer Online Game Interest Group. I just got back from our first official meeting and I must say it was a really terrific time. To be in a room full of people that share your passion for these games is great, certainly when you have been so used to people not even knowing what an MMO is in the first place. I’m not going to go into too much detail as it has already been covered pretty well. If you are near Minneapolis at all and have an interest in MMOs, I strongly encourage you to join our meetup.com group and attend the next meeting. We had at least one out-of-state visitor (Zonk from Slashdot and MMOG Nation) tonight and he made a 4-hour drive to attend.
What I will say is very simple: This group is very passionate about MMOs and yet what we are all looking for in future games is quite varied. If you can make an MMO that can satisfy every gamer in the room, you will be very rich.
It was great to meet everyone tonight and I look forward the the next meeting.
– Ethic
Hexedian posted this in our forums and it is a good topic so I wanted to bring attention to it:
I’ve been thinking for while, and I’ve come to the conclusion that most MMORPGs that we see today are simply too easy. Not that the time to acquire power is too short, I don’t mind that either way, but understanding an MMORPG, and playing it to near perfection, requires next to no skills from the player.
Now, that may seem intuitive for the people who are used to being made fun of because they play a game that doesn’t require skills, but one has to understand that it doesn’t have to be that way. MMORPGs can be every bit as challenging as the next shooter or platformer, without necessarily asking the player to time rocket jumps to the perfection. Why, one of the best catalysts of skillful gaming, human opponents, is, by definition of massively multiplayer, already common in large quantities. The only thing required, then, for skills to play a more interesting part, is for players to be able to make a difference in the game that doesn’t come from having bigger numbers next to their name, or simply more zerglings to attack with.
So, I’m wondering (And obviously trying to start a conversation), has any fellow rat-slayer had any idea of how to make MMORPGs more interesting skill-wise?
Continue reading MMORPGs Are Too Easy
The Age of Reckoning draws near and the armies of Order and Destruction are filling their ranks. So sharpen your sword, unleash your mutation, and prepare to meet your destiny on the battlefields of Warhammer Online.
The Warhammer Online Beta Center is now open. Visit betacenter.eamythic.com to create and manage your Beta Center account today!
– Ethic
EVE Online Dev Blog, 2007.05.29 – Selected highlights:
To begin, we address the allegation of CCP Sharkbait joining a player corporation to spy on their alliance. As you are about to read, this allegation is FALSE.
Next is the allegation of the Aurora event team rigging an event arc. This has also been proven FALSE.
Last, there is the allegation of the unfair dismissal of an ISD member from the volunteer program. Again, this has been proven to be FALSE.
This concludes the investigations into these allegations. We will continue looking into other allegations of misconduct, as well as following up the leads we have received from our players over the weekend. Further updates will be posted as they become available.
Continue reading CCP Investigates, Finds the Evidence Lacking
I recently linked to an interview with an ex-Sigil employee and it is only fair to link to the follow up interview with Brad McQuaid posted over at F13.
Here is a brief highlight:
Brad McQuaid: I’m really sorry it went down that way. The way that it did. I can promise you that I and everybody in upper management did everything they possibly could to avoid this happening. Sigil was everything to us. It was our dream. Starting our own company. Providing a great working environment. You know, we worked months and months – as great as SOE is, and it was great working with them as a partner – as some people said “Brad, why did you sell out to..” We didn’t. We had hoped that Vanguard would be more of a success. It turned out we all worked very hard. Did the best we could. I thank everyone for pouring their hearts and souls into the game. I think it’s a great game. I think it has huge potential. When I’ve talked and made posts about the future of Vanguard and talked about Vanguard next year – I do believe that it was planned and architected to be an amazing game. We hoped to do it as our own company. It didn’t work out that way. I’m sorry.
Read the whole thing here.
– Ethic
I don’t normally post just a link to another site, but I think this ex-Sigil employee interview at F13 is too important not to send people to it.
Some highlights:
Ex-Sigil: QA was one person up until about November… ONE.
Ex-Sigil: Well, worst of all.. at the end of Sigil, Brad wasn’t even there to look us in the eye and apologize.
Go there now.
– Ethic
My family took my Mom out for dinner on Mother’s Day. My Mom, my wife and our kids, my brother, my older sister and her kids and my younger sister with her son all gathered to celebrate motherhood in the best way possible – eating food and not making Mom cook or do dishes afterwards.
We met at a nice steakhouse and the meal was fantastic. The conversation was pleasant and typical. Until the nerd-fest broke loose.
Continue reading Gamer’s Day