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W101 Brew

An MMO for what ails me.

I have been quiet lately, partly because MMOs were on the downside of the cycle and partly because I am holding a baby during my “free time.”  Games like Peggle and Nitrome’s Ice Breaker held reign.  Until, I decided to re-try Wizard 101.

My initial foray in to Wizard 101 was as a tourist.  I was already having a blast in Lord of the Rings Online and Guild Wars, and Wizard 101 was, at the time, just a weekend getaway.  I liked what I saw, and I really wanted to support their “crowns” business model, which lets players buy zones of content for $1-3/each forever.  However, it was not up to par with gameplay with the more complex MMOs I was already playing.

Now, it is the MMO I play.  All the little things that Kings Isle has done to make it casual are all things that I need for MMOs right now.  Continue reading W101 Brew

Facebook ArenaNet

ArenaNet’s Community Managers have been very busy as of late (well always, but this is business we can see).  Their two big pushes this late Spring have been with the alternative gaming communities: Twitter and Facebook.  ArenaNet has had accounts there for quite some time, but the push has been trying to make them very active.  The Community Managers are hoping for 1000 fans on Facebook (as of writing this it is at 894). Continue reading Facebook ArenaNet

Reason to Return

Players take breaks from MMOs.  Some are short, and there is no reason to stop subscribing or to uninstall.  Others are more on the sabbatical nature.  The latter is usually accompanied by some sort of burnout, boredom, or other negative feeling resulting in a far longer break than the usual refresh.

There are reasons to return, and the biggest are usually the game changing, world-expanding expansions.  But, I don’t want to talk about those because their very nature is set to get players to return.  I want to talk about the free content updates and maintenance updates. Continue reading Reason to Return

WoW will eat itself

With my time returning to World of Warcraft, I have come to the same conclusion, independently, that much of the blogosphere seems to already know: the thing that will kill World of Warcraft is World of Warcraft.  Their hubris will be their downfall.  This will be, unfortunately and as hopelessly optimistic as I was in starting this, my last degree of WoW.

My biggest worry when re-entering World of Warcraft after having not played it for three years was the feeling of playing catch up the entire time.  I am a very casual player.  I like to get in grind mode occasionally for loot or leveling, but I also like to explore both areas and quests.   I had plenty to explore in World of Warcraft.  However, I would be exploring mostly alone.  I saw people here and there on both my blood elf in the blood elf starting zone and death knight in the outlands, but it was almost awkward.  It was as if we did not really expect to see each other there, and secretly did not want to.  It felt kind of like meeting an old high school buddy at the mall.

On global chat and guild chat, I continually saw the nightly events for some raid (mostly max-level Ulduar), but I never saw anything for Outlands.  I tried to get a group for “ramps,” some early dungeon in the Outlands.  After 15 minutes on a Friday night, I managed to get one other death knight in my party.  I could not take this type of gameplay any longer.  It actually destroyed my will to play MMOs for a weekend.

This is how WoW will eat itself.  Players just starting or returning and 20 levels behind will hit a lonely cliff face.  At the top they will hear something of a party, but the climb is long.  This is not something a developer should want.  If anything a returning player should be surrounded with activity. Continue reading WoW will eat itself

New DDO Business Model

This is relevant to my interests.  I liked Dungeons and Dragons Online enough, but like so many other MMOs, it was just not worth the subscription to me.  Now Turbine is offering a new business model that seems to borrow a lot from Wizards101, which is a fantastic thing.  My favorite business model is by far the “buy content packs” that Guild Wars, Wizards101, and lifetime Lord of the Rings Online players have.  It seems that Turbine will offer “convenience items” as well, but they are quick to premptively reply that the best items come from playing.  I am not as happy about “convenience items,” but I see it as a necessary evil when converting a subscription-based game in to a “buy content packs” type of game.  Can’t stop progress.

–Ravious
j’ai creusé la terre, j’ai découpé la lune

Guild Wars 2 Concept Art!

The floodgates are starting to leak, but only in the most unusual way.  It seems that Kekai Kotaki, the Guild Wars 2 Concept Art Lead, and Daniel Dociu, Art Director, were allowed to use some of the concept art he produced for Guild Wars 2 to advance ArenaNet’s and the artist’s standing in the art world. Not that said artists need said boost… like at all.  Regina Buenaobra was kind enough, in her teasing, to confirm that this one was indeed Guild Wars 2 concept art.  The two pictures (plus bonus) after the break: Continue reading Guild Wars 2 Concept Art!

Aion Weekend Wrapup

This weekend (and thanks to a most awesome person) I was able to get into the first beta event for Aion.  The game has been live in Korea and China for some time, and it seems that very determined people in NA and EU can play on the Chinese servers with some language hacking mod.  Anyway, I was going to wait for the NA product, which NCSoft West has spent all this time re-customizing for this culture.  I had a lot of fun, and I am excited about the further forthcoming events.  It is definitely high on my list for remaining 2009 games.  Now a quick diptest review:

Continue reading Aion Weekend Wrapup

Degrees of WoW – 100 Minutes

I played the blood elf for a couple more levels, and I finally ran into two people at the second quest hub.  It was interesting because at first the duo (one blood elf and one troll) just blew by me, but due to QuestHelper we were clearly following the same path of quests.  It felt like drafting.  We exchanged pleasantries and buffs, and they played through.  Then, Indy came down the MMO mountain like Pai Mei, and told me what I had seemingly overlooked.  I could play a death knight, and just start out with the second expansion’s material.

Numina became Excrucian, and my days serving the Lich King began.  With the death knight starting area, Blizzard had clearly found the inclusivity I felt was lacking in the other starting areas.  There was activity, things were dying, and I felt like I had a job to do.  Through my next degree of WoW, I only ran into two or three other people, but this time it did not matter.  The world felt alive.

And in this strange dichotomy of degrees, I learned something about myself.  I liked MMOs not just because it was multiplayer, but it was massively so.  The first word in the acronym took on new meaning.  Maybe it wasn’t a matter of objective degree, such as the number of players on a server.  It felt like it was more subjectively about the activities going on around me.  When I walk in to town with players chatting, using the auction house, fishing, crafting, and dancing that’s when it felt like dancing.  The death knight starting area and a few other MMO starting areas showed me that to some degree, the feeling of massive-ness could be faked with good use of NPC’s.  But, I digress…

Continue reading Degrees of WoW – 100 Minutes

Degrees of WoW – 10 Minutes

I did get a single add-on before heading out to the blood elf starting area: QuestHelper.  QuestHelper is a popular add-on that adds the location and direction of the fedex items or NPCs to kill for each quest (much like Guild Wars, Warhammer Online, or Lord of the Rings Online).  The added benefit is the add-on seeks to map out an efficient route for the player to complete the quests.  I liked it.  It made things faster.

So, I grab my first quest.  Kill weak mana creatures that are standing a stone’s throw from the little blood elf enclave.  It seems that through the first few quests that the animals have gone ape-y due to the blood elves loss of control of magic.  It starts really simply, and even though this is a new zone, it feels much like my start so long ago killing wolves in the human starting area.  My first ten minutes are really basic, and I am kind of disappointed.  This was Blizzard’s chance to redo a starting area so that it is engaging.

The NPCs might as well have been sign posts, and the animals could have been boxes.  The area was pretty, but there was no sense of inclusivity.  It was clearly a tutorial in the most banal sense.  I guess I was a little spoiled by Lord of the Rings Online immediate foray into the epic story.  And, Warhammer Online was perfect in giving players the feeling that this was war and war was where they belonged.  NPC’s were fighting NPC’s.  Things were dying.  Cannons were destroying things.  Even when I was alone in the area it didn’t feel like it.  And, honestly that might have been the problem.  I was dead alone on a workday night in a game with nearly 12 million subscribers.  I hope I will run in to someone in the next degree of WoW.

–Ravious
sleepless long nights

Degrees of WoW – 1 Minute

After hours of downloading and updating, I am finally in.  The RPGNet crew beckons me to Kirin Tor, and I choose blood elf because I am told that the new starting areas are much better.  Plus, for a while I will actually have access to new content.  I choose a priest because it feels like comfortable, old slippers.  Click random, click random, hot enough.  Enter world.

I had not set foot in the game for three years.  I joined World of Warcraft about four months after launch.  I had a brand new laptop to play the game on, and a little time to play each day.  My character was a human priest on Feathermoon, the most populous RP server at the time.  With the time I played it took me quite a while to get up to level 46, and then I quit.  I just could not take the seeming no-man’s land between 40-59 anymore.  It felt like that last mile in a race, only everybody was finished and that mile was longer than all the other ones before it.  I guess it didn’t help that I liked to fish for those oilies so much.

Why am I playing again?

A few reasons spring to mind.  Blizzard does a good job at many things, and since they have come back from the elitist edge of The Burning Crusade into something much more casual, it grabbed my interest.  I want to try out the new expansion.  The phased storyline and Wintergrasp are two things I really want to experience.  I am kind of in a lull with the other MMOs I play.  Unlike some other new MMOs, this has uber-polish.  Hit and miss F2P games are not worth my time to try.

Things I am not excited about?

The subscription.  With the amount I play I kind of agree with the subscription seen as welfare for the hardcore.  Luckily, money is less of an issue at the moment.  The grind.  In the early stages things move rather quickly, but in World of Warcraft of past, I quickly hit a wall.  I’ve heard that Blizzard has graded the leveling curve to be a bit quicker now, and I can always transfer a level 55+ character to Kirn Tor and make a Death Knight.  That being said, I am playing how I want to play and casually.  I am praying that Blizzard has pumped up this type of gameplay in the “old” content.

We’ll see how this adventure goes.

Ravious
1, 2, 3, 4 tell me that you love me more