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Developer IP and Identity

The character of Statesman is part of City of Heroes. NCSoft bought City of Heroes, but Jack Emmert, the Statesman himself, did not go along. So Mr. Emmert no longer has rights to that identity. I imagine the same thing happened with Lord British, and will with General British if Mr. Garriott leaves NCSoft.

Is that right? How does that work? Does the new IP owner ask the original fellow to stop using that name/handle/whatever? It is not as though Mr. Emmert can log into City of Heroes on Statesman, but it might cause some oddities to have a forum post from Mr. Emmert (anywhere, not just about CoX) under that name.

I like the notion, “We just bought you. Please vacate your identity by 5pm. Security will escort you out.”

: Zubon

Why I Play Multiplayer Games By Myself

gw001.jpgAkela Talamasca at Massively posted today about why he enjoys soloing through his favorite MMOs. This is something that I find myself enjoying as well and I’d like to share a few more reasons why it can be fun.

Akela lists his reasons as such:

Feeling of being a hero, not a nameless part of a team.
Inability to trust other players.
Time management.

For my situation, the first two certainly apply. I enjoy being the star of the show and I detest when other players lower my enjoyment of a game. Time management isn’t a big concern for me, as I tend to be the one scheduling the guild events and trying to get everyone together.

Continue reading Why I Play Multiplayer Games By Myself

I Don’t Use the Test Server

  1. I do not pay to beta. Well, being an MMO player, I effectively do, but let’s minimize that.
  2. I do not want to get bored with the new content before it goes live. Why play it on Test when I will probably be playing it a dozen times live?
  3. I do not expect bugs that I find to get fixed. If you find a bug and report it, it will probably go live and get fixed later, rather than delaying the patch.
  4. I do not expect my opinion to matter. If am not going to play Forum Warrior to defend my view of any changes, and they don’t seem to have much of an impact anyway.
  5. I do not have enough information to test. Patch notes of “improved stability” do not help me. Some changes are made without notes, some of which gets noticed on Test. Other changes are in the notes but are not there, some of which gets noticed on Test. Documentation of what the content should be and do can be incomplete or flat wrong. Figure out what you want me to test, tell me, and then I may actually be able to test it.
  6. A Tale in the Desert spoiled me. If you found a bug there, it could be fixed live. There was no “wait for the next build in five days.” If half of something is broken, testing the other half around that is going to be annoying if not completely meaningless.

: Zubon

City of Videos

Did you see the City of Villains trailer back in the day? See it again for the first time, in l33t. Because you know this is how half the people on your server would be playing that scenario. (Check the DM of the Rings link to the right for how D&D players would do Lord of the Rings.)

How about a different take on it entirely? In Korea, it is “City of Hero.” Just the one? I don’t know any Korean; maybe they pluralize like in Japanese. Anyway, here is the City of Hero promo video (labeled CoV for some reason). WISDOM appears very infrequently in the English-language version, but I imagine they show up a lot in City of Hero. Note that the American hero spends the entire fight immobilized and helpless while Korean mages and martial artists destroy undead by the score. Does the target audience feel pandered to?

: Zubon

Character Contemplations 4: De-Frosta (Dark Blast/Thermal Radiation Corruptor)

De-Frosta in the Sky with Diamonds Dark side, new healer. Having seen the villainous versions of heroes sprouting, I made my own. A Corruptor, I thought, could be the best of all possible things. You get the support that I love from Defenders but the damage that Frosta brought me. As it turns out, all their numbers are fairly lousy, but it sounds nice in the abstract.

De-Frosta. Give her Thermal Radiation so that she has fire. Frosta was blue and white, so we want red and black here, and black gives us Dark Blast. This will be a different sort of healer, one with a little more kick, but with the extra damage prevention that Dark Blast provides. On the whole, a useful but not terribly fun character.

Continue reading Character Contemplations 4: De-Frosta (Dark Blast/Thermal Radiation Corruptor)

Issue 11: New Badges and Titles

City of Heroes Issue 11 will have over 70 new badges. I have already apologized to my wife, who will miss me.

You can set the name of any badge as your title. Now you can proclaim to all that you are Anemic or Inhibited. Are you a Lemming? Have a fondness for Singled Out or Missionary? (“Temerarious” means “rashly daring.” Way to pull out the thesaurus, guys.)

: Zubon

Information Overload

Leukos comments:

for someone completely new to MMORPGs, picking up the game and getting through all the new customizations is a bigger issue. I have many first time players in my guild, and as they leveled up there was a clear knowledge gap apparent between what they knew from learning in game, and what I knew from my outside reading even about classes I had never played. Increasingly complex customizations are required to be successful in the game, especially if you are looking at the pvp game.

I have no idea how a casual City of Heroes player would know to look for all the task forces or hidden contacts. As an experienced gamer, I no longer expect the game to guide me much beyond a basic tutorial, and I do not trust the tutorial to guide me towards good decisions because of the gap between the designers’ original vision and what is actually effective in the game.

In our guild, you ask Adam or I about rules specifics, and you ask whoever specializes in that class for guidance on big decisions. If you are not tapped into the information network, how very lost are you?

: Zubon

Scaring Pickup Groups

Most of us have had bad experiences with pickup groups. My supergroup’s unintentional habit is giving pickup groupmates really terrifying (but rewarding) experiences.

We got our first level-capped characters back before ED, before aggro and target caps. Back then, you herded an entire map and blew it up at once. We knew we were doing it right when everyone simultaneously got graphics error pop-ups because the game could not register that many explosions. We still do this to the extent that we can, fighting as much of the map as possible at once. It saves us the bother of running around, and we win consistently.

When you join our group, we don’t say much. We are all on Teamspeak. We might give you a bit of warning, but we don’t really think about it. We’re used to this. You will be told “stay here,” and off runs someone to pull.

And then someone else. And maybe another. And then someone snipes from the group. And by “pull,” we mean “pull an entire group,” not pull one target. Amidst the ghostly silence, people come bouncing back, followed by an angry horde of werewolves, robots, and fascist vampires. They are following our pullers, so if you peek your head around that corner, they are all heading straight at your face, shooting plasma bolts. Welcome to the team!

Wailers wailers everywhere

: Zubon

NCSoft Buys “City Of” Franchise

According to the press release, NCSoft has acquired 100% of the rights to the CoX franchise from Cryptic. According to Ex Libris, one of the CoH forum moderators, the CoX dev team are now working as NCSoft employees. There are several more press releases linked off of that one, including one that mention soon-to-be-announced expansions and sequels.

Hopping Servers

We have been playing on Justice lately, because one of our guildmates on Pinnacle has level-capped all his hero slots. Justice is our secondary server, where we try new things or just need the extra slots.

We have visited Justice for evenings in the past, and our current group has survivors from previous expeditions. We spent a week messing with a batch of Kinetics and Radiation Defenders and Controllers, giving us my Controller and Bert’s Defender (both Radiation). Jon’s dragon comes from Fiery Aura Tanker day. We have done several runs with AoE melee characters, and Ham has kept his Scrapper going for this. Adam is the odd man out, focusing on his Warshade, for the simple reason that he had not played one before.

The team works well. We have two sets of rad debuff toggles, which always hit so it does not matter that we are lagging on levels. Jon insists that he is not a Tanker, because fire tanks are squishy, but he does a good enough job of keeping enemies grouped up and off us. Adam and Ham lead the rain of AE damage, with the rest of us contributing as we can. Everyone has some sort of self heal, Bert and I can AE heal, and we have three rezes for the inevitable faceplants.

One fun hobby is multi-herding. Enter the mission and find a good corner, one where the enemies will pile up if they follow you. Send the tank to taunt enemies far down the hall, aggroing everything he can on the way back. Send each of the rads down branching corridors, using the debuff toggles to aggro more chains of enemies. Get around that corner quickly. We now have three times the aggro cap worth of enemies coming for us. That keeps us occupied for a couple of minutes, after which we can finish clearing the map. This scares the heck out of anyone who is not used to teaming with us.

: Zubon