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3.5 million subscribers can’t be wrong… can they?

[World of Warcraft] I pose a question to our readers. A simple question that I will use as the basis of my next post.

What is different about WoW that has caused it to get so many subscribers?

A plain question, but one that has many answers. 3.5 million subscribers is more than any MMO ever. What about WoW has caused this explosion? Is it sustainable? Was the MMO market truely such an untapped resource? Are we the new Korea (including the millions of players dying in front of their computers after 60 hour marthon sessions)?

Thanks ahead of time for you input, and I can’t wait to tell you how wrong you all are! ^^

ringthree

Why I dont play WoW… with any regularity.

[World of Warcraft] Well I have been busy. You know how it is, playing day in, day out. Well, just recently there was an 18 hour downtime for physical server maintence to the Final Fantasy XI servers. These happen about 3 times a year and since I knew it was coming I was planning to play WoW for a little while. I should have just read my new Harry Potter book…

In the time that I was playing, I would say about 3 hours, the game crashed out to the desktop two times, and the freaking server went down! Just my server… How often does crap like this happen? I mean the game crashes to the desktop with some regularity, so the software appears to be a little unstable. But how can just one server crash? Not all the servers but just one! If this is something that happens as often as I hear how do people play this game?

Maybe it was a bad day, but with Blizzard’s track record on “stability,” I dont think that is likely. Blizzard needs to stop giving empty promises of what is coming and get some people working on the “stability” thing. Every time they add something new the game becomes less stable. I mean have you ever stopped to read the patch notes for most items? Its not new things they are adding, its all fixes. Why release a game that has so many problems?

I understand that a company as big as Blizzard can have people working on content AND stability. This is not what I am talking about. I am talking about the stability of the new content. Any time new content is released the next three patches are fixes for the new content. If they had just kept the content for those three weeks and fixed it on the test servers then I would be a happy lad.

No more empty promises. Test your crap before you release it! Know what the issues are before you dump them on the players base. Everything with Blizzard is “rush it to the public, it doesn’t matter if it works, the hype machine solves all ills!”

Oh and my guess is that you are not going to see an expansion anytime soon OR you are going to get an expansion but you wont want it… neither of these are good options.

ringthree

Old Friends

One of my life-long friends is moving across the country soon. This last weekend we had a going-away party for him. Quite a few people there I had not seen in a long time, like since high school.

It turned out to be a blast because several of these are the ones that first introduced me to RPGs. We talked about gaming all night, even dipping into MMORPGs for a bit. It was strange for me to be able to talk openly with other people about MMORPGs because most people I mention them to stare at me with that “what the hell is he talking about?” blank face. They just don’t get it.

Mostly they are playing Neverwinter Nights on a private server and they invited me to join them. I’m sure I will at some point. They also talked a lot about City of Heroes. This is not suprising to me as a few of them got together and ran a comic book shop for several years right after high school graduation. World of Warcraft? Guild Wars? Everquest 2? They’ve heard of them, but have no interest in playing any of them. Dungeons & Dragons Online? Their eyes glossed over and they started drooling. Major excitement and interest in hearing more.

Really, I was just shocked to sit at a party of regular folks and discuss video games all night. Crazy.

– Ethic

Ascension!

[Kingdom of Loathing] I completed my first hardcore oxygenarian Ascension today. If that means nothing to you, then you have never played this silly little browser-based game. I went with hardcore oxy as my first ascension since I thought I would not want to spend much time with KoL; I would be bound to having as few turns as possible, and since my randomly selected sign affected gains from food, that slowed things further. As it turns out, I have really been enjoying KoL lately, so I am looking forward to a run as a hardcore teetotaler Sauceror.

Oh, and hello to any Ascendance fellows who may have wandered over here. While I miss y’all, I just lack the urge to log into CoH lately. Ascension is like Ascendance, only different.

: Zubon

What I Learned in Luigi’s Mansion

I have not been much of a console gamer in the past ten years, or perhaps at all. For a long time, my newest console was the Super Nintendo, which still has wonderful games. I consumed Luigi’s Mansion in two fairly long sittings, so let us see what lessons it holds for our normal topic of MMOs, as well as life in general.

The enemy will always give us the tools we need to defeat him. If you need to melt something, there will be a fire source nearby, probably in the room. If you have no tools with which to defeat the enemy, expect him to throw your tools at you. Luigi’s Mansion does not do the annoying thing of having one room that requires the fire from room 1, the water from room 35, and the ice from sub-basement 4, with only one moment where the item you need is down the hallway instead of in the room. Simplistic, but it eliminates some useless running.

I recently moved into a house designed by video game makers rather than architects. There are rooms on the first floor that can only be accessed by a route through the third floor. I can get to one of the stairwells only by going out back, through the courtyard. There are three elevators in the house, each of which goes between only two floors. Those who have played City of Heroes are very familiar with buildings that have ten sets of elevators, because having one set to cover multiple floors would be very inefficient.

Accentuating this architecture, the key to the room next door can safely be assumed to be in the room furthest away. If we do not add unnecessary running through the items for each room/puzzle, you can always do so with absurd keys. The early levels do an effective bait-and-switch on this: the first few times, the key is within a few rooms, and there is even a note about the room whose key is squirreled away somewhere else. Then you start finding basement keys on the third floor, and the room down there opens the next room on the third floor. Yes, I know, you have done this before and I am whining; we are commiserating together. This is where we express empathy and wonder if excessive running through dead space is good game design.

Ghosts who walk through walls still feel the need to carry or guard keys. This is similar to how rats sometimes carry leather armor and slugs drop copper pieces.

Bugs make it even into console games. Collision detection is apparently very hard. Also, at one point, you need to go find the key to a room that has been unlocked for most of the game. You were wondering why there is one room in which you cannot do anything, including throwing the obvious switch? There is a trigger later in the game that reminds the door that it was supposed to be locked all this time, and once you unlock it, you can use the switch.

When in doubt, try doing everything you can to everything in the room you can access. In this game’s case, vacuum, shake, or burn everything around you until something happens. You know the drill, since most of you have played adventure games.

Cute is good. Cartoony graphics are very effective, especially when many attempts at photo-realism just look creepy. If someone looks about right on a still shot but is 5% off when moving or talking, you really notice that 5%. Mostly you notice that something is wrong with this person’s face… Good call for World of Warcraft.

Camera movement is hard. I recall many points in City of Heroes where the camera will go into odd zooms and leaps around walls and corners, and occasionally you are completely unable to see what you are fighting unless you swing the camera around while fighting with the other hand. You should hear my wife growl at Super Mario Sunshine when the camera is being uncooperative. One of the nice things about Eve Online is that the camera is extremely flexible. You can move the camera all around you, zoom in or out, and then change the direction of the camera: if you really want to, go orbit something while sending the camera in revolutions around you and spin it.

In Luigi’s Mansion, the camera does not move much. A few rooms have 3D interaction, but mostly you run on a flat floor, and the camera moves like a side-scroller. Except when you get to boss fights. Boss fights happen in a 3D arena, even when the fight is pretty much in 2D. The camera tries to move around helpfully to keep you and the enemy in sight. In theory. In practice, you might be anywhere on the screen, some hostiles will be in sight, and your ultimate target may be hanging just off camera. The final fight is absolutely the worst example of camera movement I have ever seen in any game. Visually, the fight is stunning, and it must have worked nicely in screen shots or demo videos. The background is great, and the boss is huge and impressive: most of the time, he takes up about a quarter of the screen. Frequently, he takes up two thirds of the screen, as the camera swings around so that the enemy is between you and the camera. I hope you memorized where the explosives behind him were. Also, in the attempt to keep you both visible, the camera will swing around while you are moving, so that you must turn continuously to run in a straight line. A game that sacrifices quality of play in favor of impressive visuals? I can hear your shock from here.

And with those assorted comments, we return you to your daily reading. If you have a GameCube, it could be worth a rental, probably not a purchase. It has Luigi in the title, which is like Mario, so my wife will play it.

: Zubon

There is no light at the end of the tunnel…

[EVE Online] I wish I had something cheerful and new to blog about, unfortunately if everything was cheerful there would be nothing worthwhile to read? meh.

Well tonights experience made me rethink my stance in EVE, The corp I’m in currently has ’42’ members, however, about 30 of those members have been inactive since the war began with Silent Guard months ago, and with 3 POS set up, it seems everything is a chore, I find myself having less and less fun. Finding it hard to make isk, and overall its just not going well. I might post more later, right now I need to rethink my stance in EVE.

-Zxyrox

Nothing To See Here

Over the next few weeks or months, I will be involved in testing two upcoming MMORPGs so I will not have much to say here. Why not? *NDA*.

I’m going to let any current games sit on the back burner while I focus on this testing. Hopefully the other gamers/writers here can keep things hopping.

Which two upcoming MMORPGs? The first one is called *NDA* and the second one is called *NDA*.

Wish I could say more, but *NDA*. I hope you understand.

– Ethic

Nothing To Play

Like Zubon, I have cancelled EVE Online. I could echo a lot of what he wrote below, but instead just read what he wrote below. For me, there is more. I am feeling little to no desire to play any MMOG right now. I’m sure it will not last long, but for now here it is.

I even reactivated my World of Warcraft account to see if that would help. After logging in to a brand new RP server and having two Paladins run into an area I was fighting in and then yelling at me to “find my own mobs to kill, ass” that I decided to bow to them and log out. That was some stunning Paladin roleplay, boys.

So what now? I don’t know. What I liked most is actual roleplay and grouping with people I know. It seems hard to find either these days.

– Ethic