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A Different Reality: Vision

In MMO land, if your visual attention wanders, you can fail to notice that you are on fire. Almost all information arrives through vision, and the little bit arriving through hearing is usually duplicated visually.

MMO environments break with the old tradition of “off-screen,” in which objects clearly visible to the character are invisible to the player. For years, we came upon castles and dragons that hid by being straight in front of us but just beyond our myopic vision. Meanwhile, our characters had the impressive ability to see anything on-screen, even if it was down three levels, behind a wall, and under a giant turtle.

In an MMO, when looking at yourself, you mostly see a cloak and the back of a helmet. Checking whether you spilled something on your shirt requires rotating an incorporeal camera. In real life, people would find other uses for incorporeal cameras.

Video game characters’ optic nerves are linked to that camera, rather than their eyes, although some games habitually park the camera in-skull except for dramatic moments. This can cause great problems around walls and corners, as the camera might poke into a wall or torso, or else flee the solid objects in search of some strange angle. It is from this that we learn (1) everything is hollow, including your torso, and (2) the camera is trying to kill you. Why you linked your optic nerve to such a hostile entity, I will never know, although maybe it was not hostile until you enslaved it.

: Zubon

Reviewer Request

This mostly goes out to my MMO blogger buddies, although I am hoping readers have similar thoughts.

If you have been following a game since before beta, your positive opinions on the final product are suspect. Call it fanboyism, irrational exuberance, or cognitive dissonance: we expect your opinion to be positive no matter what the final product is, and if you pre-ordered before playing any sort of beta, we completely discount positive views. You are an advocate. Negative views gain strength so long as they are not too strong; the negatives seen even through rosy lenses are probably real, but we also discount venom spewed by people who sound like jilted lovers.

You can write for people who have already decided to buy the game or not. Both love news that supports confirmation bias. If you want to write for people who have not yet decided and are either on the fence or just have not thought about your one game in the thicket of competitors, there are two things that I think will be most helpful.

On your enthusiasm, “show, don’t tell.” We already know that you like it, so we need to see why. This post is inspired by Ravious doing an excellent job of that on Guild Wars 2. See also SynCaine on Darkfall, demonstrating why and how he enjoys the game in a way that is compelling even to those of us who will never play it. These are model posts for bloggers.

For that final decision when the game is releasing, give us references to more disinterested observers. Have a few links to other people, noting an endorsement from a newcomer (not a long-time follower of the game), a mixed but “buy” review, and someone who decided against buying. Demonstrating awareness of “this is not for everyone” strengthens your view by making you look less like a raving fanboy, and the positive comments from someone who is not buying get that same weight as your negative comments. Please also remember to link to your pre-release posts with an update of “and this panned out perfectly” or “and this will need some work post-release.” The perfect conclusion will be “These are my 3-5 favorite aspects, but don’t buy it if you cannot stand X.”

Thank you.

: Zubon

Massively Speaking is 100!

One of my favorite MMO podcasts, Massively Speaking, just turned 100 episodes old.  It’s a well-balanced podcast that plucks news and interviews from all over MMO space.  It’s great that they really try and shed light on some of the lesser known MMOs, but also give some good insight on the larger news stories.

For the 100th episode, they interviewed Richard Garriott.  Now, I’ve had my jests at Garriott, but the guy is truly a savant for our genre.  His commentary, insights, and stories in the interview are quite simply fantastic.  Shawn Schuster, one of the hosts on Massively Speaking, said that he was ready to drink Richard ‘Gool-Aid’ after interviewing Garriott, and I have to agree.  The show is well worth a listen if you have an hour to spare your ears.

Congrats, Massively!  Here’s to a 100 more.

–Ravious
figaro qua, figaro là

Comment Threads

none of us is as dumb as all of us Those of you who don’t read the comments miss the really exciting drama. Once a post goes past 50 comments, it is most likely a train wreck, and I’m sure it can see you through a dull Friday moment.

For the win, however, I recommend this Wikipedia discussion page. It relates to a recent xkcd comic about a made-up word and its equally made-up Wikipedia page. Antics ensued. And kept ensuing. And did not cease to ensue.

: Zubon

Optimizing Walking-Like Movements

This is one of those must-see applications of the gamer mindset.

Our good friend Wilhelm2451 explains how Nintendo has a Pokémon device that rewards walking, which is a good thing. It goes all the way to 7,500 miles worth of Achievement, which “encourages aberrant gameplay,” as we might say around here. He then goes on to demonstrate a creation that gets Pokémon to register 120 steps per minute.

Alternate title: “Cheating at Walking.”

: Zubon

Fundamental Attribution Error: Dumb Devs

What kinds of idiots are making these games, eh? They can’t seem to put together a world with a thousand-plus players at a time each with dozens of items and skills interacting with tens of thousands of NPCs and other objects, dynamically and in real time with a playerbase across several continents using a range of hardware with a random pastiche of software, duplicated across dozens of servers scattered across the country or world and dependent on an international communications network entirely beyond their control. NOOBS!

There are only a dozen classes each with a half-dozen specializations that each vary in value across different circumstances that may vary in abundance and prominence across the levels, in solo or group play, in groups of different sizes, or in PvE and PvP. I swear, there is a conspiracy to keep my class down, with the way that everyone else gets money hats while I get nerfed every patch. l2balance NOOBS!

It’s not like they have dozens of people working with a sprawling code base where a mistake or typo can be multiplied in effect across the entire game. Every other workplace in the world has perfect documentation of all changes and accurately predicts the third-order effects of what are ostensibly small changes to the way some operations are calculated on the back end. It’s like you NOOBS are trying to ruin the game!

: Zubon

The Guild Leader’s Handbook Review

I am pretty skeptical of MMO “literature.”  The last piece I read was a doctoral thesis on social structures in MMOs, in that case Guild Wars.  It was horribly written, contained ridiculous examples, and came to conclusions that any MMO player that’s put some small amount of time into an MMO would know.  This seemed to be par for the course of the many examples I’ve read. So, when I was asked if I wanted to review a free copy of The Guild Leader’s Handbook by Scott F. Andrews, my gut reaction was not good.  I checked out the No Starch Press website and glanced at the author’s credentials, and impressed with the quality thus far, I decided to give writings on MMOs one more shot.  This time I was actually pleased.

Continue reading The Guild Leader’s Handbook Review

Fundamental Attribution Error: PUGs

Sometimes you have a rough night in-game. Things just did not work. The tank was not controlling aggro while the mage was over-nuking and the healer was consistently a few seconds late. You had trouble getting a group, then half the people quit and two idiots started arguing about where to go next.

I have occasionally heard about nights that went badly due to one’s own problems. “I’m just not on tonight, guys.” I see that more often with guild-only or -majority groups. When people are with pickup groups, that is when you get the stories about all the other idiots out there.

When it is just us in a group, things are just going badly. We got unlucky, that add came out of nowhere, and the spell did not go off due to lag.

When I am with a pickup group, I am surrounded by morons. He should have known better than to pull those linked mobs, we have the worst healer on the server, and that other guys is half-AFK even when his Etchasketch computer is not choking to death.

You make mistakes because, hey, mistakes happen. You can’t win them all, and sometimes you swing and miss five times in a row for no reason. Other people make mistakes because they are incompetent or they hate your guild and are trying to get you killed. They are probably laughing about it on Teamspeak while calling you a noob.

And then the idiot blames it on you.

: Zubon