Why I Play Multiplayer Games By Myself

gw001.jpgAkela Talamasca at Massively posted today about why he enjoys soloing through his favorite MMOs. This is something that I find myself enjoying as well and I’d like to share a few more reasons why it can be fun.

Akela lists his reasons as such:

Feeling of being a hero, not a nameless part of a team.
Inability to trust other players.
Time management.

For my situation, the first two certainly apply. I enjoy being the star of the show and I detest when other players lower my enjoyment of a game. Time management isn’t a big concern for me, as I tend to be the one scheduling the guild events and trying to get everyone together.

Continue reading Why I Play Multiplayer Games By Myself

Explorer Content

A week ago, I noted the degree to which Explorers can chew through content. Explorers explore not only geography but also mechanics, so complex play options with many interactions can keep us going for a long time. For a great example of this, head over to Van Hemlock and see what he has been doing with Guild Wars. With hundreds of skills available, but only one skill bar available at any given time, Guild Wars provides lots of options for builds. He has been taking single skills and making builds around them, then taking them out for test runs. Read some of his posts to see how those are working out.

: Zubon

Is Diablo an MMO?

I’d like to take a look at the past for a moment here. There are a lot of rumors of a Diablo 3 being announced soon, benefitting from the new and improved features coming to Battle.net with StarCraft 2. Details on those features have yet to surface, so all we have is conjecture. But what about the classic title, Diablo 2? Is it an MMO? Continue reading Is Diablo an MMO?

Bold Legion Of Geeks

gw[Guild Wars] Picked up two copies of Guild Wars Nightfall the other day. My wife and I are migrating over from World of Warcraft. It’ll be nice to play something totally new for both of us. I’m not sure what our character names will be but I’ll post a comment below when I do. The [BLOG] guild is mostly empty now, but if anyone is looking to join up with us and understands that they might never see us online, let me know. Otherwise, if we can find an established, mature yet casual guild we might be interested in joining it.

I’m really starting to like the way Guild Wars structures it’s gameplay costs to players. It seems to be pretty friendly to casual time-restricted players like me. Even factoring in the costs of all three boxes, I’ve still paid less that I paid for WoW in about the same amount of time. I also feel no pressure to log in, because I’m not paying for each month. I like it.

– Ethic

Guild Grows By 400%!

gw[Guild Wars] Our guild in Guild Wars is growing at Blizzard-like speeds, 400% in just a week. Fine, we have 4 people now. If you want to join us, in Prophecies or Factions, send me an email telling me your character name and I will invite you, or leave it in the comments if you prefer. You do not need to be online in order to be invited.

We have characters in many levels and in both games. If you just want to goof off and aren’t concerned about levels, come join us. We only want to have fun and don’t care about XP or who wins a PvP battle. We will be buying a cape soon and when we can afford it we will get a hall too.

www.flickr.com



– Ethic

Guild Wars – One More Time For Fun

gw[Guild Wars] In my neverending quest to find something fun to do in my spare time, I have joined up with two fellow bloggers to create a new guild in Guild Wars. Hopefully we can be stupid and have fun and not become slaves to the grind.

The guild we started is called: Bold Legion of Geeks [BLOG]. My character is “Brother Ethic”. We are starting out fresh and are looking to have fun. If you want to join, find us or leave a comment here. It costs 100 gold to invite each person (is there a limit?) and my funds are somewhat limited so please be patient.

For now this is the original Guild Wars, not Factions. Perhaps we will expand into Factions if we are having too much fun (I do own it and it already). If you already play and are rich and want to donate to the “buy BLOG a hall fund”, feel free. Otherwise, say hello next time you see one of us. Or join us! One of us! One of us!

www.flickr.com



– Ethic

I Like To Watch

gw[Guild Wars] The latest update out of ArenaNet has added something I like to call “Voyeur Mode”. The official name is a more boring “Observer Mode”.

That’s right, you can watch certain matches – time delayed 15 minutes to avoid abuse by cheating. This sounds interesting enough, I’d like to see more games add something along this line.

Sadly I stopped playing Guild Wars months ago, pretty much lost all interest in it. The Observer Mode is something I will check out, if only to study the technical side of it all.

Continue reading I Like To Watch

Into The Furnace

[Guild Wars] A new free patch, Sorrow’s Furnace, was released yesterday. Free. What do you get for free?

2 new large explorable regions
17 new quests, most repeatable
4 new cinematics
A variety of new monsters (bosses too!)
5 new veteran-level quests
New random locked chests with uncommon or better loot inside
Each member can open chest for loot
Keys for chests random drops or purchase from NPCs
9 skill changes
5 PvP changes
9 monster balance changes
13 UI changes
17 bug fixes

Go ArenaNet!

– Ethic

Guild Wars Update

[Guild Wars] Wednesday, July 13 Patch Notes

* Improved faction rewards in Arenas and the Tournament:

o Arena Victory: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena

o Arena Bonus for 5 Consecutive Victories: 10 in Team/Competition Arenas, 5 in Shiverpeak Arena, 2 in Ascalon Arena

o Arena Bonus for Flawless Victory: 2 in Team/Competition Arenas, 1 in Shiverpeak Arena, 0 in Ascalon Arena

o Tournament Victory: 20 in the first map, 40 in early missions, 60 in later missions, 80 in the Hall of Heroes

* Corrected faction reward for kills in low level arenas, so that it now matches what was announced in the June 29 update notes.

* Restored XP for PvP games. Players will now receive both Faction and XP for killing an opponent.

* Improved Henchmen movement AI so that they more closely follow the player and avoid getting stuck.

* Added Lina, a level 17 protection healer henchman, to all Crystal Desert outposts.

* Improved staff damage and armor on protection healer henchmen to better match their level.

* Improved minion formations and corrected a flaw that was occasionally preventing them from following or attacking.

* Added new artwork for the Warrior’s ascended Gladiator’s Armor and Ranger’s ascended Druid’s Armor.

* Fixed the following area-of-effect (AOE) spells so that they are no longer cancelled if the target dies while you are casting them: Chaos Storm, Deep Freeze, Desecrate Enchantments, Earthquake, Enfeebling Blood, Eruption, Feast of Corruption, Fireball, Ice Spikes, Maelstrom, Meteor, Meteor Storm, Panic, Phoenix, Plague Sending, Rodgort’s Invocation, Rust, Searing Heat, Shadow of Fear, Soothing Images, Suffering.

* Fixed Grenth’s Balance so that it does not decrease the target’s health by more than it increases your health.

* Fixed wards, spirits, and wells so that players who are resurrected within the area of effect receive that spell’s effect after resurrection.

* Fixed bug which prevented the final boss in the Thunderhead Keep mission from dropping loot.

* Updated boss monster spawns in Dunes of Despair, The Frost Gate, Deldrimor Bowl, and Traveler’s Vale.

* Updated or repaired flaws in the following quests: “Tower of Courage,” “A Gift of Griffons,” “Khobay the Betrayer,” and “Undead Horde.”

* Updated monster locations in North Kryta Province and Fissure of Woe.

* Updated Captain Greywind NPC to level 20 for continuity.

* Added party configuration requirement so that parties containing henchmen or unascended players are now prevented from entering the Fissure of Woe and the Underworld.

Interface changes:

* Added new trader interface.

* Expanded friends list so that you can have up to 50 on your friends list and up to 10 on your ignore list.

* Expanded maximum permitted length of guild announcement to 255 characters.

* Improved vendor windows so they remember their last size and position.

* Improved vendor windows so they show equipped items with a special symbol.

* Improved information displayed in “/age” command.

* Corrected the skill monitor and selection bar so that when they are inactive they no longer interfere with mouse interaction.

* Corrected quest markers on the compass so they update properly after completing a quest.

* Added tags to highlight fellow guild members in outposts.

* Improved several error and warning messages, especially related to guild battle formation.

* Updated icon for Flurry skill.

* Fixed minor update bugs in party formation window.

Miscellaneous:

* Updated Korean and European translations.

* Fixed miscellaneous rare crash bugs.

Not bad for free, eh?

– Ethic