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Group Puzzle Content

Puzzles have a long and proud tradition in single-player computer games. Quality has varied dramatically, but then Sturgeon’s Law applies. (Feel free to commiserate in the comments about your favorite horrible guesswork “puzzles.”) Puzzle bosses are a classic implementation, although these are often a thin candy coating over the BIG RED GLOWING EYE that you shoot.

We seem to want to replicate this in MMOs, and I do not think it has gone well. Problems are both because you expect to fight the bosses multiple times and because you will not be bringing the same people.

Continue reading Group Puzzle Content

“No Cover Charge”

Informis, commenting at Keen and Graev’s:

Apparently, “free-to-play” these days really means “no cover charge.”

I assume it has been said before, but this is my first time seeing this phrasing, and I like it. Can we all start using that to refer to Wizard101, Dungeons and Dragons Online, and other games with the not-quite-F2P pricing model? I’m not sure that “NCC” will catch on as an acronym, although there would be a special glory in applying it to Star Trek Online…

: Zubon

14

Syp is starting Book 14 in The Lord of the Rings Onlineâ„¢, and I hate to warn him, but it mostly gets worse as you progress. That epic chain does have a few good fights in instances, but the whole is a train wreck of fetch quests, travel, and reminders that you are a little nothing in the storyline.

When your epic quest starts with a trip to buy honey, that should be a warning sign. It is not a battle or all about the journey; he wants expensive honey for the trip, from one of the starter towns. He wants you to visit another town for cutlery moulds. Yeah. This chain will send you to all the starter towns and across the trackless tundra. Epicness includes running across town to talk to a stablehand and walking across a building to tell someone what you just clicked on. It also mixes forced group and forced solo (instanced) content, so that you are likely to need multiple groups to get through it, even if your group held together through all the travel.

The big fight scenes are good. They can be challenging. There is a solo instance that is really great content, where you play the Ranger than every Hunter wants to be but never will (nyah nyah). It also includes one of the worst instances in the game, a repeat of a earlier map from an enemy perspective in which you kill slugs (slowly) and kick orcs awake (slowly) while running from end to beginning to end to beginning. It is a speed bump that will make you long for the hour you might spend on horses riding between towns.

If you miss that, you have Book 15 to look forward to. Epic travel while AFK on a horse!

: Zubon

Support

For those of us inclined to do so, the healer is a great role. Yes, it has problems in PUGs when three different people pull then blame the healer, but it is rewarding to see your friends made into boundless engines of destruction and victory.

Healing is great for marginal teams that are barely scraping by, but moving a team from “non-functional” to “winning” or from “winning” to “dominating” is a job for non-healer support. The best times I have had on any support character have been when healing is a secondary role. It is nice to have that in your pocket, in case things go pear-shaped, but support is at its best when healing is unnecessary. Debuffing is great, buffing is usually better, and control is invisibly wonderful if often fragile.

As with many things, City of Heroes does this the best of any game I have played. It is not readily apparent in the early levels, when defenses and abilities are weak and healing is necessary. It starts in the mid-levels and comes into its own in the late game. Everyone who got tired of things in the 30s? You missed the best part of the game (although I concede a love for the frantic newness of the low levels). Kinetics is the big star, with Fulcrum Shift as its last ability, putting your entire team at the damage cap. Life at the damage cap is a beautiful thing. Along the way, Defenders might put you at the speed cap; put all enemies at the speed, damage, or accuracy floor, or all at once; give everyone endless endurance (mana) and regeneration good enough to make healing redundant; and be the best pulling class around. Controllers do all of that with slightly lower numbers and the bonus ability of turning the enemies into statues. If you were not loving the game in the late levels, you were playing with/as a healer and not a Defender.

This is not CoH-specific. Playing a support mage in Asheron’s Call was a beautiful thing, letting my friends specialize all their attacks while multiplying their damage. There was a special joy in debuffing an enemy’s magic skills and watching it fizzle its attack spells repeatedly. My Theurgist in Dark Age of Camelot was a primary damage class that was more valued for its run buff, stuns and slows, and especially the bladeturn chant (self-refreshing group buff: the next enemy attack misses). A Minstrel will improve his legendary items’ healing cost and power buffs in The Lord of the Rings Online, but one “required” legacy is increasing the group melee damage buff, and the damage reduction from traiting for buffs is greater than the healing increase from traiting for heals. World of Warcraft is kind enough to make many buffs last ten to thirty minutes, for your ease as a buffer.

The life of a healer is usually boredom or panic. In a good group, there is not much to do. In a bad group, there are too many people demanding your attention at once, and in a badly designed encounter, you have people going suddenly from full health to nearly dead. Buffers are not half-AFK waiting for a green bar to go down, and there is always something interesting to do as a debuffer.

: Zubon

Free-2-Misnomer

Misnomer: (noun) – 2 a : a use of a wrong or inappropriate name b : a wrong name or inappropriate designation.
Is Lord of the Rings Online going Free-to-Play (F2P)?  I’ve seen a lot of debate around the ‘sphere and re-amplified by the latest Spouse Aggro podcast on how to define F2P MMOs.  Those that prefer the narrow definition seem to say that F2P games will not bar content by requiring purchase, and the business model works because players buy extras in the cash shops.  A slightly broader definition lumps games that sell content into F2P.  However, then it becomes a question of degree. 

Comment Spotlight

Our very own Ethic comments on LotRO going free-to-play:

Since we are going this way now, let’s get Asheron’s Call and heck even Asheron’s Call 2 running on the same model.

The return of AC2 is an appealing notion. If that happens, I need a way to reclaim an old account with just the associated e-mail address (not the log-in name). I never made that Lugian Tactician. I also have an old AC1 account in storage; I might remember the account name on that one.

: Zubon

Holy Crap

Ardwulf explains why a game doing well might change its pricing model:

The key factor here, I think, and the one that led Turbine to this decision, is that DDO subscriptions have increased under its free-to-play model. And not just jumped a bit, but tripled. Not to mention that overall revenue is up tenfold, last we heard.

Pretend for a moment that you are a Turbine executive, circa 2008. Someone on the DDO team presents the free-to-play proposal. S/he includes a slide predicting that subscriptions would triple. You would have laughed him/her out of the room, wouldn’t you? I would have expected some decline in month-to-month subscribers with potentially increased revenues from new and old players engaging in microtransactions. This must be the most successful free trial program ever, to say nothing of the microtransaction revenue.

: Zubon

On the Value of Your Opinion

Some people are very unhappy with LotRO moving to DDO’s payment model. Keen has a harshly worded example with more comments then we’ll ever see on a post. This is not just LotRO-specific, however, as many people like to say things about games that they neither play nor would have played.

If you are neither a customer nor a likely customer, the company does not care about your opinion. They are not losing any money by doing things you don’t like. They are not gaining money by doing exactly what you want. If you are already not a customer and their business model moves further from you, you cannot become any less of a customer. Yes, there is some chance that you could have become one, but most people who are “planning to play next year” will still be planning to play next year rather than actually playing and paying. Odds are, you are not the marginal customer.

If I am a vegan, KFC does not care about my perspective on the Double Down. My opinion on the latest patch to Warcraft, Warhammer, or City of Heroes does not matter much unless it includes the phrase “I resubscribed” or drives you to that state (or out of it). This will not stop me from commenting, I’m sure, as that is kind of what we do here in the blogosphere. But let’s keep perspective, considering the normal importance of an online gaming blog post.

: Zubon

Brash Thoughts from a LOTRO Lifer

So seems we here at KTR barely got the prophetic drop (thanks to the precognitive post by Mordor or Bust).  Lord of the Rings Online (LOTRO) is indeed going F2P, and with many players having a lifetime subscription this presents an interesting conundrum.  For I have been pretty much a F2P player for some time because after about 13-20 months the lifetime subscription pays off.  So now everybody gets a F2P status.  Oh noes, how unfairs!!!

Continue reading Brash Thoughts from a LOTRO Lifer