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Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.
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Ravious is worried about storage space due to intermediate ingredients, that he will have a vault full of soup stock and spice jars. I am more worried about final products. With experimentation from the vault available and a level 80, 400 skill cook who has been accumulating ingredients everywhere he can, visiting that discovery pane is an attractive nuisance that calls me to try tossing things together until I have millions of calories of desserts and finished soups. As a cook/artificer, I have enough food and potions to keep my character buffed continuously for days.
: Zubon
Cooking By the Book
Possibly the best quality of life improvement in Guild Wars 2 is being able to discover recipes with materials from the bank. Last night I made sure to run a play session of crafting, as cooking can take a long time, and it was great.
For artificing the main “hidden†recipes involve potion brewing. Each potion instills hatred and hardness in the character for a certain race, such as destroyers or Nightmare Court. With that crafting profession, and I would guess most of the others, crafting from the bank is a akin to Doodle God with bumper rails as I randomly clicked on material icons to see which ones would darken and which ones would remain lit. In my opinion this is the perfect difficulty for most crafting professions. It’s fun to combine, it’s not very difficult or time consuming, and not having certain materials is just difficult enough to keep some stuff hidden. Continue reading [GW2] Crafting From the Hilt
They were godfearing people those bookah. Those shrieking natives of the jungle. There was no love in the relationship. Drojjenny tells me that they had one scroll said to have been written by the druids that was passed around in strict rotation. It was stolen by a skritt, two years before this part of the jungle was abandoned altogether. In the interim, I wonder, did they assign their baseless theories to the falling water, marking the flora holding to the rock with a superimposed significance; that they could actually walk through these theories and inhabit its contradictions? Continue reading Dear Bookah
Like Orcs Must Die! 2, Torchlight 2 is more of the same, a bit improved, with multiplayer. I don’t know about you, but that is all I wanted from it. Where OMD2 went for “more difficult,” Torchlight 2 has gone for “more diverse.”
In Torchlight 2, you play a hero who makes monsters explode by clicking on them. Continue reading Torchlight 2 First Impressions
Last weekend, I heard a group forming for a dungeon speed run. “No newbs!” Ah, less than a month in and we are there already.
Playing during the head start, the evening of August 27, I heard people in the map channel discussing “the incoming horde of noob players” at midnight. Look, I have expressed annoyance with explaining things to first-timers, but at the point where you are a morula scorning a zygote, and no one is even a blastocyst yet, you have gone too far.
: Zubon
Beware! Hitherby Spoilers!
The personal story is a pretty fun chunk of Guild Wars 2. Every 10 levels there is a little self-contained story arc, and the rewards for completing the arcs are pretty good. Overall, I am pretty satisfied with the personal story, especially for the plenty of “hmmm†moments they give regarding the lore. I would say that it is solidly on par with the original Guild Wars series with the bit extra regarding branching decisions.
There is one NPC that requires some review because I’ve seen a lot of feedback regarding him. Continue reading [GW2] Order Up, Trahearne
Some of the GW2 top-tier items, particularly legendary weapons, seem like rather long-term goals. A guildmate calculated the karma needed for his goals and landed in the low seven digits. Some people will react to this with speed runs and hard work to optimize accumulation. Some will quit from frustration (or satiation, after completing all those speed runs).
Some will quit being Achievers. Like Milne’s river, we shall get there someday. Continue reading [GW2] Achievement Locked
The folks at CoHTitan are trying to keep City of Heroes alive. You can follow and support their continuing adventures here. An interesting item developed is the Sentinel+ Extractor, intended to copy character data for potential reconstruction, say in a third-party emulator.
If they can pull it off, I am happy for them. Having played my years in the City, I find myself unlikely to support the game financially, so I cannot dispute the NCSoft business decision. In meatspace, I am used to seeing people support companies, downtowns, mom & pop shops, etc. verbally but not financially. It is a different sort of inverse of Kickstarter. If the dollars can be found to make CoX a viable proposition, onwards!
: Zubon
Does anyone have any GW2 underwater content that they would actually recommend to anyone? My experience has been universally horrible, but I’m told that part of that is playing an Elementalist, where the trident has vastly worse skills than anything on land. I am at the endgame now, and there is an entire zone of sunken Orr, which means dense risen swarms in 3D. It is like they balanced the water to have the same density of enemies as the land, only in continuous layers rather than one layer and the occasional cave. (And the risen enemies do seem to be balanced for geared endgame characters, rather than what we have now. Which, hey, great, then.)
I do like quaggans.
: Zubon
If you want a little more challenge in your jumping puzzles, you can always play the race with irregularly shaped feet that may not be standing where the images of their feet are. For extra challenge, work your way around a tower at night in the rain, where the camera whips about mid-jump as you circle the tower.
: Zubon