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Gaming Glee versus Gaming Hobby

I am continuing to find like Zubon that there are various shades of gaming. I want to focus on a highly-sought wavelength of gaming called “glee”. No, this is not the high school musical show type of fun. This is the high excitement caused by spontaneity and action that jaded adults and angsty teen rarely get anymore.

I have a table-top gaming group, and our default when no one is up to game-mastering a role-playing game is Magic the Gathering. We mostly play long games of multiplayer EDH (commander, 100-card no duplicates), but occasionally we change it up. I noticed last weekend that our EDH games feel like work, and we usually comfort ourselves at the end with the amount of “zany hijinks” that crossed the table. We always hate the winning/losing part of the game, but secretly each pray for death after the 7th or 8th turn.

A few weeks ago we decided to pull out our dusty 60-card decks to play a tournament with them. The catch was that a deck owner couldn’t play his own deck, and since we mostly played our own decks, we would be learning many decks on the fly. Winning and losing didn’t much matter anymore. We just played for the fun of it. It was missing from our Magic games for a long time, but I felt glee. That elated, uncaring happiness.

Continue reading Gaming Glee versus Gaming Hobby

Fun and Relaxation

We are home from a two-week vacation. Fortunately, we came back with enough time to relax before going back to work, because vacation is something that demands recovery time.

A fair amount of folks’ talking past one another is because of the differing goals that they bring to the table. Some people are at a restaurant for the dining experience rather than the food. Some people are playing the same game as you but not for the purpose of having fun. If you’re an anti-social teetotaler who just happens to like sitting on stools at bars, you are going to be a very lonely voice in a discussion about what makes a good tavern.

The title suggests the big distinction I am thinking about. After work, some people like to chill while others want to do something. I don’t know how much of this is a factor of personality or type of work, although the two are hardly independent, and of course it can vary by the day. Some people are not going to have a good time going out to “have a good time.” Even within narrower frames, some people tend towards more challenging entertainments, say marathons instead of going for a walk or George Martin versus JK Rowling. Baseball is America’s favorite pastime — it is mostly downtime, punctuated by brief potential activity, less occasionally by actual action.

I do not have far to run with this idea today. I am just reflecting on how this covers many differing reactions. I am very insistent that a game be a good game, repeatedly arguing that if I just want something to do while hanging out with my friends, we have lots of options that do not involve monthly fees, level barriers, and a dedicated server with maintenance windows. Other people, eh, they’re not here for the game; if they have fun, bonus, but they’re just looking for something to mess around with after work.

: Zubon

Guild Wars 2 Release Date (8/28/12)

The most bittersweet of days for Guild Wars 2 is today. It is by far more sweet than bitter, but now the world is indeed moving on. In two months, possibly my most anticipated MMO ever will be real. In one summer morning, with a few characters of information, the community is shaken from a state of speculation to mobilization. I was expecting late September to November, honestly. So this is as much a surprise to me as anybody.

I am at a loss for words. I’ll just keep watching this video instead.


–Ravious

The Origin of Sandbox / Theme park Distinction

Longtime reader and commentator, Curuniel, emailed me and asked if I knew the origin of the sandbox / theme park distinction? I admit I really did not so I decided to crowdsource the question.  Google is not much help because it wants to show the more recent hits.On KillTenRats, the first instance of the term “sandbox” is in 2005 where Zubon praised EVE Online and A Tale in the Desert for being such MMOs. “Theme park” occurs in 2007 and 2008, again by Zubon.

Syncaine has a post from early 2008, but he uses the terms like ordinary vernacular. Looking at Syp’s MMO timeline, I would imagine that the actual distinction happened a bit later than Syncaine’s theory of Everquest. World of Warcraft, I feel, was really the MMO that streamlined quests in to “rides” instead of mere activities. It was so fresh at the time, the backlash of it becoming a theme park I feel came about much alter. Perhaps only later when around Blizzard’s first World of Warcraft expansion in early 2007  people began to see more of the same and a swath of alleged copycat MMOs came around. But, really this is all guesswork on my end.

Anyway, I’d love to hear people’s opinions or any better search attempts to find the origin of the distinction.

–Ravious

Our Undead Are Different

Eric of Elder Game discusses more game development on his MMO in progress. This time: why the undead are evil, not “misunderstood.” It’s a lovely, short treatment of the question in world-building:

Early in Diablo 3, you meet a Necromancer. And your character basically says something like, “Hmm, you don’t see many of those around town!” This is the saddest reaction to necromancy ever. Necromancy should be evil. …
Most zombie flicks don’t suggest that it’s Grandpa inside that rotting corpse: it’s just a meat puppet. So if you can get over the shock of seeing Grandpa’s rotting body, reusing his corpse isn’t so evil. It’s almost a noble act: you’re up-cycling useless flesh into something productive! …
[Shifting to talking about his differing design:] Necromancy mostly uses hate-filled undead, but there are other kinds, mostly occurring naturally. Ghosts, wraiths, banshees, and so on are fueled by unpleasant emotions like depression, greed, agony, and jealousy. They’re all sentient, and all of them are feared…
The Combat Psychology skill now has direct tie-ins to undeath. If you make a skeleton feel less hatred, you’ll literally make him weaker. Psychoanalysis can kill the undead!…
Maybe depression in this world is now a serious public safety issue. Most suicides are committed by extremely depressed people, and if they come back as ghosts, haunting their loved ones, they can spread more depression like an infectious disease. What would society do? …

Worth reading.
: Zubon

[TSW] And so the NDA drops…

… which means we can finally talk a little bit about The Secret World without the risk of being ambushed by a warband of Dire Lawyers.

I’ve been in the closed beta for a couple of months now, and while I’m still prevented from discussing anything regarding the previous builds (Cthulhu knows why), we can kinda spill the beans about the CB’s latest iteration which, if versions are any indication, should be something very similar to what will be delivered to customers real soon now.

Thoughts and points after the break.

Continue reading [TSW] And so the NDA drops…

[GW2] Unskinned “Fun”

The other night I played Team Fortress 2. I played my favorite map, Hightower, on a public server. I mostly played as a pyro, but changed as I felt was necessary. I was just having fun. I would’ve preferred my team always win, but when we lost it was just the beginning of another round. I would have preferred to win a ton of items, but I didn’t even give a second thought to a play session if I didn’t receive anything. I just played for fun. I have spent hours and hours doing exactly this, and I still have fun.

To my side my wife plays Carcassonne on her iPad for the 700th time. My friends will come over later this week to play the same scornful game of the Magic the Gathering variant, EDH (or “Commander”) that we always do. My dad sits down to watch the St. Louis Cardinals keep their head above being a .500 team.

The common thread of our activities is that there is no goal besides to just have fun. To just play.

Continue reading [GW2] Unskinned “Fun”

Unknown Losses

There is only one difference between a bad economist and a good one: the bad economist confines himself to the visible effect; the good economist takes into account both the effect that can be seen and those effects that must be foreseen.
— Frederic Bastiat, What Is Seen And What Is Not Seen”

Spinks points us towards Battlechicken‘s battle with customer service: false positives on cheat detection and then a series of form letters rather than anyone responding to what she actually said. A week of fighting, blogging, and cancellation eventually led her to a human being.

I wonder how many players would have just quietly dropped the game, upset, on receiving the first email and not tried to fight back and argue their case. I wonder how many would have kept trying after the second and third form email.
–Spinks

This is a virtue of the vocal minority, the bloggers and the forum-dwellers: you (the developer) get feedback on why people are leaving your game to which your system might blind you. It took heroic efforts to find someone willing to entertain the hypothesis that the cheat-detection system was driving away customers. For the customer service rep responding to banned potential-cheaters, I can promise you that watching for that problem is very low on their rewarded activities, if they would be allowed to provide useful feedback on the question at all (if anyone with decision-making power was aware that the question might exist). These are the unknown unknowns, the blind spots where your organization is incapable of looking without violating the normal structure.

: Zubon

[Eve] The Adventures of Commander Nooblet

I have been busy playing Eve lately, which has severely limited my time to write about playing it.   I’ve started to pen a number of tales, only to have Mumble explode with a warning of imminent PvP, an operation forming up or most commonly, pilots needed for some crazy scheme hatched by our fearless leader usually involving an enemy wormhole several jumps away, and the wanton destruction of everything they hold dear.

My Adventures have been nothing short of epic, but I am still a Nooblet Eve pilot, just barely coming up on 5,000,000 skill points on my main account and living this unbelievable and crazy wormhole life, that is nothing short of the pinnacle of Eve action.   Moving into the C5 Class Wormhole, and joining the alliance Surely You’re Joking was the best move we could have made, and has revealed so many new layers of Eve to me.

Continue reading [Eve] The Adventures of Commander Nooblet