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[GW] Diminishing Marginal Utility

Man, that’s a great spawn you’ve put together. I bet our players will want to fight it 15-20 times in one sitting.
— GW1 design meeting minutes

I am open to the argument that Prophecies PvE content was good when it came out. Maybe if you start in Prophecies and play through, this seems fine. If I grant you that, I need you to grant me that whoever put together Prophecies hard mode did what could very charitably be described as “the best s/he could, given the circumstances.”

I would love to help you VQ Eastern Frontier, but I promised my mom I’d quit cutting myself for Lent.
— guildmate

It is not just that the content is poor and not much fun. It comes in huge doses that the game encourages you to choke down. Guild Wars encourages its players to go kill all 300 enemies on that map. There are only 4 or 5 different spawns on that map, and you get a small team size, so go have fun killing those 4 or 5 groups for an hour or two. It is a bad sign when the wiki recommends starting 6+ zones away as a time-saver because it you can run a large team from a distant zone faster than you can vanquish a zone with a 4-person group.

Vanquisher runs of this area without active quests requires defeating around 350 foes. Including quest influences, it has been reported to range from 271 to 393.
Guild Wars wiki

I’ll discuss sometime soon why balancing Prophecies hard mode is nigh impossible.
: Zubon

[GW2] Diversity Solipsism

A post for GuildMag’s Third Blog Carnival.

There is so much character diversity in Guild Wars 2. Just a while ago one of the ArenaNet devs, Leif Chappelle, was discussing that there are a staggering 30 choices for the first story arc (levels 1-10). I know these aren’t all-roads-lead-to-Rome choices either. A person dies in one player’s story and exists forever in another player’s home instance. Tack on five trait lines per profession, a billion dye combinations for town clothes, anti-clothes, and a million armor combinations and character diversity goes to infinity and beyond.

And it’s all there for you. Just you. Continue reading [GW2] Diversity Solipsism

I’m Back!

Greetings Rat Slayers, I have returned…  Not that I’ve been anywhere exciting or exotic, quite the contrary, I have been wandering about in a bewildered MMO malaise for the past few years and suffering from a general apathy regarding the titles that have been produced.

That’s not to say that I haven’t kept abreast of the goings on in the industry, and I have continued to test and trial games, and I’ve even gotten excited a few times about features and innovation, that later turned sour and left a bitter taste when the ‘innovation’ failed to deliver or amounted to old mechanics re-skinned to appear revolutionary.

Thankfully, 2011 brought about the F2P revolution and gave me something to pass the time until I could get excited about something again.   From a retail release perspective, Guild Wars 2 has done that for me, finally.   More importantly, I see trends in the trenches, that suggest we are starting to see developers breaking out of the misguided meta that ‘a better WoW’ is the future of the industry.

I see more indie developers taking risks and pushing new paradigms and that is exciting.   I can’t wait to share my experiences in several exciting projects currently in early stages of development, as well as whatever else comes along.   Kill Ten Rats has always been an epic quest, and I am glad to be back with all of you brave adventurers as we carve out our destinies and push this MMO universe in new and exciting directions.

~Cyndre

 

[GW2] Microtransactions – Philosophy and Market

There is a lot that was said in what will likely be a seminal blog article by ArenaNet’s co-founder Mike O’Brien. Fans are going to point to this piece for years, I would imagine. There are two major encircling themes in the post “philosophy” and “market.” O’Brien does a good job showing how ArenaNet envisions that the two will entwine in Guild Wars 2.

Philosophy

Philosophy is a hard sell. ArenaNet has been in the favor of “showing, not telling” for a long time. they continue to do so by letting press film video and discuss the experiences of Guild Wars 2 during the beta events. It’s tough when they are not ready to show, but feel pressed to tell, as is the case here. Continue reading [GW2] Microtransactions – Philosophy and Market

[SWTOR] The Duo Strikes Back

This past weekend was called “Weekend Pass” for Star Wars: The Old Republic, which granted new players a chance to try it out for 4 days without needing to spend any money. I took the opportunity to see how my favorite method of gaming (the duo) works in SWTOR. I enlisted my son to be my “other half”.

First we picked a server, easily done. Next we had to find classes that start on the same planet/area. New players might not realize that they would need to do this but as an old veteran of the MMO wars, I know how things work. Research showed us as follows:

Continue reading [SWTOR] The Duo Strikes Back

[GW2] Back to Beta and Poll

Congrats to all the lucky Guild Wars 2 beta testers. I will be joining you in the next beta, and ArenaNet was kind enough to extend my press credentials for the next beta. There is one thing I plan on focusing on for sure, crafting. I always diligently craft in MMOs I play, and I was so rushed getting to content or PvP last beta that I had to ignore crafting. Well, this time crafting and trading are priorities.

That leaves profession and race more open, and I am going to open that up to fellow readers. I will likely focus on one character again. What race and profession would you like me to be? Please comment in this post with your picks of two races and one profession. As a bonus if you choose human, charr, or norn as a race, you can pick my first story arc since we know those.

Human: Commoner, nobility, or street rat. Norn: Strength, cunning, or instinct. Charr: Ash Legion, Blood Legion, or Iron Legion.

Poll closes when beta starts.

–Ravious

p.s. Feel free to add any other things you want discussed as well.

[GW2] Demand More

What feels like another world ago, I was finding ways to become a blogournalist, especially with ArenaNet. I dutifully followed Regina Buenaobra’s personal Twitter account because at that time I saw digging for any and every crumb of Guild Wars 2 I could find… when few else were. She used to link a lot of personal stuff, mostly feminist blogs, and since I wasn’t finding any Guild Wars 2 info, I usually read what she linked.

A real life friend once maladroitly called me an Inverse Darth Vader. She meant I acted with a heart of gold, but my thoughts were always on the Dark Side. In keeping with this aspect, I read the feminist blogs, and I didn’t understand any of it. I have a wife, mom, and a sister who I respect and treat in kind, and each seemed to want different things from my respect. This all just confused me about woman more. One thing Regina linked did stick, severely.

I wish I could find it now, but one blog entry was a retort to all the negativity against feminist action. Every answer was basically “I demand more.” For example, if the question was “What do you expect with the way television portrays woman?” The answer would be “I demand more.” It really wasn’t an answer so much as a philosophy. The writer didn’t have all the answers, but she had a will and a belief that things could become better. Continue reading [GW2] Demand More

[GW] Contagiousness

This Van Hemlock post inspired my ranger’s use of conditions. Fleshy foes are fun targets for Apply Poison-Hunter’s Shot-Epidemic. Oh look, that entire clump of enemies is poisoned and bleeding. (As I have mentioned, I really hated non-fleshy foes when I was using that build.) Broadhead Arrow-Epidemic-Volley is a fun way to oppress groups of casters. I have grown fond of spreading conditions, so I love having heroes that spread them further. “You move like a dwarf!”

I’ve read Saramago. Blindness is totally contagious. I don’t see why cut hamstrings should be any less so.

: Zubon

[GW2] Momentary Deluxe

The original Guild Wars set a lot of precedent for Guild Wars 2. Some was bad, and it needed to be broken. Yet, there was a lot of good things in Guild Wars that worked. The Collector’s Editions of the campaigns, in my opinion, were one of those things that worked well. Specifically, for this post, the digital items in the Collector’s Editions. They set a pretty good precedent for future ArenaNet games.

Continue reading [GW2] Momentary Deluxe

[GW] Poor Balance in Exploration, Achievement, and Grind

Each Guild Wars campaign has a title for various 100%s. Completing the campaign nets you a Hall of Monuments trophy but no title. Completing all campaign missions with all bonuses is the Protector title, then Guardian if you do so in hard mode. Kill every monster in every zone in hard mode to get Vanquisher, and uncover the entire map to get Cartographer. Capturing every elite skill is another.

Then there are meta-titles. There are titles for getting all the Vanquisher titles, all the Cartography, all the elite skills, and for combined Protector and Guardian. The real meta-title is “Kind of a Big Deal” through “God Walking Amongst Mere Mortals,” based on your number of maxed titles. Maxed titles plug into the Honor monument, points for your Guild Wars 2 rewards. All of these are good and fine, to the extent that they are sane.

Add Eye of the North to that. Do you need to conquer this new campaign in all ways to complete the meta-titles? What happens if you already have one? And how do dungeons factor in? The developers handled all that with a combined Master of the North title. Missions, dungeons, vanquishing, and cartography add points.

This is poor because of the effort to reward ratio for Eye of the North versus other campaigns. I can take Factions to 100% complete and get six Honor statues in the Hall of Monuments (plus progress on meta-titles), or I can do the same in Eye of the North (with dungeons instead of skill-capping) and get one. Eye of the North has multiple reputation titles, but those are less readily available for the Hall of Monuments than the Factions or Nightfall titles. On the other hand, Eye of the North is rather shorter than, say, Prophecies’ 25 missions and 54 zones.

It is good content, which is intrinsically rewarding, but the extrinsic rewards for 100% completion are lacking relative to the base campaigns. Most of the extrinsic rewards come from the new PvE skills, which make it easier to gain those base campaign rewards.

: Zubon