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[GW2] Back to Beta and Poll

Congrats to all the lucky Guild Wars 2 beta testers. I will be joining you in the next beta, and ArenaNet was kind enough to extend my press credentials for the next beta. There is one thing I plan on focusing on for sure, crafting. I always diligently craft in MMOs I play, and I was so rushed getting to content or PvP last beta that I had to ignore crafting. Well, this time crafting and trading are priorities.

That leaves profession and race more open, and I am going to open that up to fellow readers. I will likely focus on one character again. What race and profession would you like me to be? Please comment in this post with your picks of two races and one profession. As a bonus if you choose human, charr, or norn as a race, you can pick my first story arc since we know those.

Human: Commoner, nobility, or street rat. Norn: Strength, cunning, or instinct. Charr: Ash Legion, Blood Legion, or Iron Legion.

Poll closes when beta starts.

–Ravious

p.s. Feel free to add any other things you want discussed as well.

[GW2] Demand More

What feels like another world ago, I was finding ways to become a blogournalist, especially with ArenaNet. I dutifully followed Regina Buenaobra’s personal Twitter account because at that time I saw digging for any and every crumb of Guild Wars 2 I could find… when few else were. She used to link a lot of personal stuff, mostly feminist blogs, and since I wasn’t finding any Guild Wars 2 info, I usually read what she linked.

A real life friend once maladroitly called me an Inverse Darth Vader. She meant I acted with a heart of gold, but my thoughts were always on the Dark Side. In keeping with this aspect, I read the feminist blogs, and I didn’t understand any of it. I have a wife, mom, and a sister who I respect and treat in kind, and each seemed to want different things from my respect. This all just confused me about woman more. One thing Regina linked did stick, severely.

I wish I could find it now, but one blog entry was a retort to all the negativity against feminist action. Every answer was basically “I demand more.” For example, if the question was “What do you expect with the way television portrays woman?” The answer would be “I demand more.” It really wasn’t an answer so much as a philosophy. The writer didn’t have all the answers, but she had a will and a belief that things could become better. Continue reading [GW2] Demand More

[GW] Contagiousness

This Van Hemlock post inspired my ranger’s use of conditions. Fleshy foes are fun targets for Apply Poison-Hunter’s Shot-Epidemic. Oh look, that entire clump of enemies is poisoned and bleeding. (As I have mentioned, I really hated non-fleshy foes when I was using that build.) Broadhead Arrow-Epidemic-Volley is a fun way to oppress groups of casters. I have grown fond of spreading conditions, so I love having heroes that spread them further. “You move like a dwarf!”

I’ve read Saramago. Blindness is totally contagious. I don’t see why cut hamstrings should be any less so.

: Zubon

[GW2] Momentary Deluxe

The original Guild Wars set a lot of precedent for Guild Wars 2. Some was bad, and it needed to be broken. Yet, there was a lot of good things in Guild Wars that worked. The Collector’s Editions of the campaigns, in my opinion, were one of those things that worked well. Specifically, for this post, the digital items in the Collector’s Editions. They set a pretty good precedent for future ArenaNet games.

Continue reading [GW2] Momentary Deluxe

[GW] Poor Balance in Exploration, Achievement, and Grind

Each Guild Wars campaign has a title for various 100%s. Completing the campaign nets you a Hall of Monuments trophy but no title. Completing all campaign missions with all bonuses is the Protector title, then Guardian if you do so in hard mode. Kill every monster in every zone in hard mode to get Vanquisher, and uncover the entire map to get Cartographer. Capturing every elite skill is another.

Then there are meta-titles. There are titles for getting all the Vanquisher titles, all the Cartography, all the elite skills, and for combined Protector and Guardian. The real meta-title is “Kind of a Big Deal” through “God Walking Amongst Mere Mortals,” based on your number of maxed titles. Maxed titles plug into the Honor monument, points for your Guild Wars 2 rewards. All of these are good and fine, to the extent that they are sane.

Add Eye of the North to that. Do you need to conquer this new campaign in all ways to complete the meta-titles? What happens if you already have one? And how do dungeons factor in? The developers handled all that with a combined Master of the North title. Missions, dungeons, vanquishing, and cartography add points.

This is poor because of the effort to reward ratio for Eye of the North versus other campaigns. I can take Factions to 100% complete and get six Honor statues in the Hall of Monuments (plus progress on meta-titles), or I can do the same in Eye of the North (with dungeons instead of skill-capping) and get one. Eye of the North has multiple reputation titles, but those are less readily available for the Hall of Monuments than the Factions or Nightfall titles. On the other hand, Eye of the North is rather shorter than, say, Prophecies’ 25 missions and 54 zones.

It is good content, which is intrinsically rewarding, but the extrinsic rewards for 100% completion are lacking relative to the base campaigns. Most of the extrinsic rewards come from the new PvE skills, which make it easier to gain those base campaign rewards.

: Zubon

[GW2] Collector’s Edition Announced

This skritt is getting real, girls and boys. ArenaNet announced this morning the three editions of their game to purchase. Basic access is $60, which was pretty much expected. A Digital Deluxe edition jumps to $80 and has all the digital extras, while the monstrous Collector’s Edition tops out at $150 and includes a statue of Rytlock, custom prints with a frame, a book on making Guild wars 2, and of course the soundtrack.  Pre- purchase any of these and get beta access, a three-day head start, and a nice little Hero’s Band starter item that gives small buffs to a bunch of stats.  The Buy Guild Wars 2 site has a nice little scroll over feature that describes all the different features to each edition. It looks like the pre-purchase sale date will be April 10th.

It all sounds good. I mean the CE is pretty much a sure buy for me, but I am a little unsure about a buyable elite skill, wich the Digital Deluxe and CE have. Elite skills are locked until level 30, so as far as I know this is not like getting a free elite skill at the start of the original Guild Wars. It is also likely that expansions will have skills available only to those that bought the expansions. I’d personally have preferred a more cosmetic effect, like a special dance than a deluxe skill, especially given that the deluxe edition’s elite skill will likely see much less use than profession-specific elites.

The other interesting thing is that the basic edition is called the “Digital Edition.” This means that if gamers pre-purchase directly from ArenaNet, they get a bunch of cool stuff and a three-day head start. Pre-purchasing from a retailer entitles gamers to a one-day head start, and it seems possibly no beta access or Hero’s Band. Just like Eye of the North, ArenaNet appreciates when consumers help to cut out the middle man.

Anyway time for me to start saving up! I need that soundtrack.

–Ravious

[GW] Balancing Exploration, Achievement, and Grind

Rewards for the “Wanted by the Shining Blade” daily quests are a model of elegant design. If you complete the full cycle of quests in hard mode, you receive 255 war supplies. You need 250 for an oppressor weapon, which leaves you room to skip a day, not run them all in hard mode, save/sell them, or add them to the confessor’s orders you collect to get a royal gift.

The simple excellence of this design leaves little except to point at it and say, “do this.” On the Explorer side, we have a daily activity on a three-week cycle, taking you into eleven zones and revamping old content. There is a lot to see there, and this creates an Explorer bread crumb trail through the War in Kryta content. An the Achiever side, this is exactly one unit of Hall of Monuments progress. You want at least one oppressor weapon, and you can earn that through the Wanted cycle or even from repeating partial completions. I expect that someone has worked out the optimal war supplies/minute quest selection. In terms of grind, this is the level I want to see: try everything once, and you get the reward; if you like it, you can repeat it for more rewards; if not, you have other options for both this check-box and the rest of the category. This one is entirely optional anyway, because you can get an oppressor weapon or two from the story arc (or buy from other players).

Potential improvements: don’t make the number of cycling quests a multiple of 7, because each quest will always be on the same day of the week, which is a problem for some players; I have no idea if the rewards are balanced between quests, as they range from 4 to 22 war supplies.

[SWTOR] A New Hope

I started playing Star Wars: The Old Republic over the past weekend. While I was active in the beta test and developed many opinions about the game, I decided to try to ignore those and start fresh hoping for nothing more than a fun game. Once I put the quest to find some new miracle game that solves all design flaws ever made aside, I found out there is a fun game to be had here – at least so far.

Continue reading [SWTOR] A New Hope

[GW] Good Dwarf, Bad Dwarf

It is easy to pick out the good dwarves from the villains in Guild Wars: they have faces and quite often names. The Stone Summit dwarves are faceless and nameless and therefore it is okay to slaughter them in groups, while you are supposed to care about the Deldrimor dwarves with names and faces. Also, it is almost always okay to kill the red dots, while the green dots are your friends. Morality is baked into the UI.

See also the Cracked Star Wars explanation for why evil empires want closed-face helms but how that potentially hurts them when everyone turns out to be more empathic than previously suspected.

: Zubon

[GW] Poor Zone Variety

The Falls is an example of poor design in monster spawns, at least as they interact with the vanquisher game mechanic. If you were just passing through, having a zone of highly consistent and tightly themed enemies would be great. Needing to kill all 300+, I was nodding off at the 20th group of pop-up spiders.

Like Talus Chute, you get a bit of regionalization, but it is not as effective. Perhaps it is the uniformity of terrain or the low number of pathing options, but even having several different categories of enemies feels same-ish, particularly when you are killing several hundred of them. Any feeling of variety is weakened by the overlapping groups. If you mix trolls in with other enemies, there is no “troll area,” even if there is a troll-heavy or -exclusive area. The spiders do more of what I wanted the Talus Chute nightmares to do, only too much and too uniformly.

On a spawn design note, you have root behemoths with pop-up healers around them. That’s good. You have an obvious threat surrounded by hidden support, not severe enough to be a “gotcha” wipe but something to watch for, and it is consistent enough to reward basic pattern recognition. Root behemoths can spawn closely together and near other healer pop-ups so that you get many healers. That’s bad. If you approach it carefully, you can get the enemies 1 or 2 at a time and burn them down before the healers become annoying. If a pet, hero, or lag spike leads to having 5 healers clustered together, there is not enough damage there to make it threatening, just so much healing that you get bored hoping your heroes coordinate a damage spike. There is a command to focus fire on one target; sometimes you hit it and your heroes respond, “We will certainly take that suggestion under advisement, thank you.” There are direct counters to mass healing, beyond damage spikes, but you might not have brought one unless you read the wiki first. In a zone with existing tedium issues, a battle of attrition against healers in not to be encouraged.

You may or may not like the zone’s twisting paths. Vine bridges give an impression of 3-D, but remember that some things shoot through walls, and Z-axis issues mean that someone on the bridge can body-block you from crossing underneath.

Going back to the first paragraph, any annoyance you might have with the zone is compounded or alleviated by its distant location. There is one entrance to the zone, and that attached zone has no outpost, so you must zone multiple times just to reach this zone that is completely unneeded for the main quest line. Except for visiting for a few quests, this zone is just here for looking around or for vanquishing, and vanquishing highlights all its problems by forcing you through every single spawn.

: Zubon