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A Request From Your Fellow LotRO Players

Please run a few skirmishes solo. Please read the little page the tutorial gave you about traiting your soldier.

We are all very excited about the new toy, and I understand that you want to jump right in with the skirmishes. And big groups are better, right? But when we have a full raid and two-thirds of the soldiers are fresh from the tutorial, those are effectively level 30-40 players in our level 60+ group. That is not a problem on the normal fights, but for anything hard, you’ll notice that the raid is getting crushed.

This is an issue that will work itself out in a few weeks. You can help work it out faster by doing your part. Thank you.

: Zubon

Three Truths…

Three truths have become false this week:

1) I hold a very principled stance firmly against the Micro Transaction based MMO business model.   It is the root of all MMO evil et. cetera…

2) I have played DDO, and it sucks.  It was crappy in Beta and it never improved.   Poor implementation of some decent concepts, coupled with extensive poor choices for the balance of the design, resulted in an overall dry and uninspired game with little good to write about and quite a bit bad.   DDO is doomed to fail, and will never recover.   Period.  De Facto and all that…

3) I have become so disillusioned with MMOs in general, and the diku model in particular, that I am doomed to watch reruns of Two and a Half Men and Mash for the rest of my life.   Until I die.  Old and bored…

Continue reading Three Truths…

City of Skirmishes

I know that I see everything through the prism of City of Heroes lately, but can you look at the new LotRO skirmishes and NOT see City of Heroes missions? City of Heroes was not the first to make the randomized, instanced content on a standard template, but I think they did it most whole-heartedly, and I am going with this because it is the one I know best.

Skirmishes are instanced quests that have a standard template with some randomized elements. They are a series of encounters that you could think of as fight units. One unit of combat for a solo character is two normal enemies or one normal and two swarm-class. Scale that up for larger groups as you add signatures, elites, and more of them. You select these enemies from a standard menu, say a dozen groups and a few enemy variations in each group, attaching a prefix to designate how tough each one is. So your first fight is against one hale wolf and two weak wolves, then two hale bandit captains, then one hale bandit captain and one hale bandit archer, etc. The skirmish sends random fight units against you until it reaches the appropriate number of them for that fight, then sends the boss.

Continue reading City of Skirmishes

Guild Wars 2 Trailer – Take Two (Races)

And now on a lighter, less philosophical note, ArenaNet has just released a second trailer for Guild Wars 2 on the Races of Tyria!  Such a beautiful thing (HD link).  What a great treat right before the weekend.  I really like the mechani-Spartan Charr, but all the races seem very cool.  In other games, there are definitely ones that feel less cool.  Cold, if you will.  This game might make me a racial altoholic, in the best sense.

–Ravious
most adaptable to change

EDIT: Oh, and Felicia Day voices Zojja the Asuran. That’s pretty cool. I like their voice actors.

Get Your Party Off Of My MMO

It seems that a recent Bioware interview for Star Wars: The Old Republic has caused quite a stir of echoes about allowing people to play the MMO solo.  It’s not too hard to stereotype the two camps.  On one hand we have Keen, a single male in college, and Tobold, who is sure to let readers know that he has plenty of liesurely time as he and his lady don’t have kids.  On the other hand we have the hardcore father-blogger-student-worker Syp, whose time is precious.  I fall in Syp’s crowd because my game time is very precious, and I agree with his assessment the most. Continue reading Get Your Party Off Of My MMO

Dungeon Love

I am addicted to Dungeons and Dragons Online.  There, I said it.  Even with Siege of Mirkwood just having launched, I want to play more quick hits of Dungeons and Dragons Online.  Last night I chose to spend the 20 minutes I had to murder a tribe of kobolds rather than log in to Lord of the Rings Online for a skirmish or so.  For me, that’s the beauty of Dungeons and Dragons Online: quick flavorful bites of MMO play.

Continue reading Dungeon Love

Super-Sidekicking

Phedre reminded me that City of Heroes continues to be far more awesome than whatever it is the rest of us are playing, not only having five years of experience with features that too few games are stealing, but also continuing to create solutions to problems in the basic MMO model that work.

Issue 16 added “Super-Sidekicking.” You are probably familiar with City of Heroes as the trend-setter that has driven other games to implement some version of side-kicking: let one player function as if he were the same level as his friend, keeping his current suite of abilities but with level-appropriate numbers attached. City of Heroes has taken this to the next level: everyone on the team is now always the same level. Levels are no longer any barrier to playing with your friends. Join up, pick a mission, and you are all the right level for that mission. This also solves the old problem of power-leveling, because you cannot soak up experience at the minimum level: you are now the same level as everyone else, so might as well pitch in. Your level 2 character still has just the few powers with no enhancements, but your base numbers are just as good as the big boys, or you can get them to all visit your level for some newbie missions.

The particulars of this solution are tied to CoH’s heavily instanced structure, which makes this function more easily. Still, very few MMOs have no instancing these days, and there must be something more your game could be doing to bring you closer to where your friends are playing. The next step for Turbine’s new skirmishes?

: Zubon

Static Grouping

For those of you who do not use the term, a “static group” is a way of approaching MMOs and similar games where you and your group of friends each have a character set aside strictly for playing together, all of you. For pen-and-paper players, this is just how you did it: you had your group, and you played together. You did not solo and you did not PUG. The Casualties of War have static groups for several games, and I joined the LotRO group once I found out it was on Landroval. Wednesday, 8pm Central, we all log on and run through a quest hub or two, maybe half an epic book.

Over time, you will lose members. It can be hard to fit someone new in except when you switch zones, because they will not be at the same quest point that everyone else is. Active recruiting can be done, and you may want alts who can be moved into the appropriate level range. I am on my third character joining our static group: our first was just who happened to be available and in the level range when Ethic needed another body, the second was my Loremaster, and then I moved to our back-up healer (Rune-Keeper) for when our Minstrel was unavailable. A few others have switched characters as well, as we caught up to old mains or as they decided to play the static group characters more than the once-per-week.

The most critical thing, I think, to keeping this going is also surprisingly easy: double up on key group roles. You want at least two healers and two tanks. If your game has hybrid classes that could fill several roles, great. This is essential because many times someone will be missing, and other times someone will drop out. If you have one healer, and s/he leaves, you no longer have a group. I switched to my Rune-Keeper when we needed that second healer, and I have been the primary healer for twenty or thirty levels now. I say this is surprisingly easy because people lean towards group-friendly classes if they know they will never PUG or solo. We have had a Hunter and a Champion in the group at times, but we have also gone without any primary DPS classes for months. Lots of support, lots of CC: all those roles you might want to play but could be painful to solo. We also lean towards group-friendly specs, and I wonder if I am the only Rune-Keeper leveling up with almost entirely healing traits slotted.

City of Heroes will eventually have its perfect version of this with multi-member leveling pacts. You will be able to bind a group together so that all experience is shared. Even if Bob misses a night, he has the exact same xp total as everyone else. City of Heroes also makes less strict static grouping easier, as all missions are shared instances that everyone gets a bonus for completing. The most flexible version, however, came in City of Heroes/Villains superteams. Someone designs a class template that works well with itself, say have everyone be a Radiation/* Defender or */Radiation Controller. Then your team is whatever 8 people are online at the time. You all have group-friendly builds because you never expect to solo, including all those Leadership toggles that are weak alone but stack nicely. I was fond of Brutal Speed, a villain group with all AE damage Brutes and Kinetics Corruptors. No one took the Fitness pool because triple-Speed Boost makes it irrelevant; everyone took the Leadership pool. Take 5 from group A and 3 from group B, and watch the wrecking ball fly. Superteams add flexibility by making everyone replaceable, so they can keep going long after half the people get bored and wander off.

Lifetime subscription games add one other bonus: if I had a monthly fee, I would not pay to play 2 hours per week. Even if I am bored with LotRO, I can still be interested enough to play 2 hours per week. The lifetime accounts keep people around for the static group that needs more than a year to reach the level cap.

: Zubon

The Breakups

I unsubscribed to Dungeon and Dragons Online today.  I really only subscribed to get the 1000 points, which was all I needed to buy the 32 point build.  Now I have a dual-wielding khopesh paladin, and all is well.  They will still get my money in non-monthly ways.  The breakup was easy.  Logged in to the master account.  Do you want to unsubscribe?  Are you sure?  Done.  If you want to help us with an exit survey, that’d be swell. I almost had to search to find that last sentence it was so inconspicuous. The relationship we had wasn’t working, but the breakup was clean enough to tell me we could still go have a beer once in awhile.

The so-called number 1 MMO was a different story. She started crying, showing me cute andmemorable” pictures of stuff we might have shared.  I had to scroll through her sob story of how she might change for me, and then she begged for help.  All I could say while wishing my friend would call now telling me my Aunt died was “it’s not you, it’s me.”  By the time I got away I was embarrassed for her.  Would I have to go through this every time I wanted to hang out with her?

Like Dan Savage, I seek to employ the campsite rule outside of… well, campsites.  I want to constructively tell the devs why I am leaving because it can only benefit everybody.  But, when I am being paintballed with marketing cowdung my constructive thoughts go right out the window.  On the other hand, when it is clear the company respects my time and money, I will actively seek out the feedback link.

–Ravious
put a leash on her, turkish