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Fallen Earth Goes Mobile

I’ve seen this sort of thing talked about with other MMOs but it looks as if Fallen Earth will soon offer a mobile interface to the game.

FALLEN EARTH, LLC, and Icarus Studios Inc., developers of the self-titled massively multiplayer online game (MMO), announced today the development of a cross-platform iPhone application, which allows players to connect into the live game server and interact with the game remotely via their iPhone.

Through the new iPhone application, players will have constant access to Fallen Earth, which has been one of the most critically acclaimed releases this year. Through its interactive features, the application will allow Fallen Earth players to view their in-game character stats, mutations and trade skills as well as provide access to equipped and stored items. Players will also have the capacity to view maps for each of the three sectors in the 1,000 square kilometers of the game’s landscape.

“Fallen Earth fans will have the ability to interact with the game when away from their PCs in a way never before seen in an MMO,” said Dave Haydysch, Project Manager of Fallen Earth. “With the Fallen Earth iPhone app, players will be able to play many aspects of the game in real-time while on-the-go.”

Scheduled for release in Q1 of 2010, the application will feature extensive real-time management of several key in-game systems. Players will be able to manage their crafting queue, view recipes, craft items, buy and sell items at the Auction House as well as interact with friends, Clan members and other online players through multiple chat channels, mail and private messaging.

Sweet.

– Ethic

MMO Restaurants, Again

I walk past Heidi’s Brooklyn Deli twice a day on my way to and from work.  I don’t work in New York.  The Deli opened with much fanfare about a year ago, and I remember going there on opening day with some co-workers.  The management and staff were excited with the turnout.  I could see some sparkle in the owner’s eyes as he tried to get his staff to churn out New York/Jewish deli style sandwiches.

Having actually had a Jewish-deli sandwich in Manhattan, I was not impressed.  The prices were not very good either, but the worst part was for the two-block radius around my workplace (my campus has 9000+ workers) there are six other sub shops.  Heidi’s brought absolutely nothing, except a shadow of a New York reuben, to the lunch scene.  I could get a cheaper lunch at the two equi-distant Subways or the Potbelly’s, a larger lunch at Jimmy John’s or Quizno’s, or a meatier lunch at that cheese steak place.  What we needed was a McDonald’s, or an Indian buffet, or a BBQ place; not another deli-meat sandwich shop.

So is it any wonder that they closed yesterday?  I walked past the shuttered windows this morning, and I felt some sadness.  I was there at the start, and all that is left is a show of failure.  I knew it was inevitable though, the stink of death had been there for weeks.  My only hope is, as always, the next risk-taker doesn’t just copy what is already permeating the successful local lunch culture.

–Ravious
on the other hand, you have different fingers

Borderlands Review

Previously: Ravious’s comments

An FPS with Diablo-style quests and loot set in the weird west. You go to the planet Pandora in search of the mythical Vault. You spend most of your time gunning down bandits. Everything has a bit of attitude.

A playthrough is on the order of 20 hours. You can shave off some time by skipping side quests and being less cautious than I was, but there are limits. First, if your recklessness gets you killed, you lose time. Second, there are levels, and skill will only get you so far if half the map can one-shot you. If you want to keep playing that character after opening the Vault, you can start more playthroughs, starting over with higher level enemies.

I am not a great connoisseur of FPSes, but it gives you fun ways to shoot things. It is neither realistic nor cartoonish, just a bit wacky. You can play 4-player coop, but there is no shooting at your friends beyond dueling. It is fun, although I do not know how lasting the fun will be after you have shot 100 of everything.

Continue reading Borderlands Review

Playfish Buyout

EA has bought the makers of my favorite Facebook games. I’m glad they got paid, and this could lead to a lot more exposure for the games. Given EA’s advertising plans, I expect to see lots of ads for their virtual pets saying:

Electronic Arts wants you to
Commit Acts of Bestiality*
with your pets to earn fabulous prizes!

*by which we mean, take pictures of them

: Zubon

An Ale For the Fallen

I’ve heard you can either leave it graveside or pour some off.  The choice of action is mine when the events leading up to it are well out of my control.  This is not so dire as a real life death, but when a core guild member abruptly leaves the feelings follow a similar path of remorse and remembrance.

The guilds I find usually have two basic principles: (1) play the game the way you want to spend your precious time playing, and (2) keep the air clear.  What my guilds lack in purpose is well made up for it in community.  People come and go (mostly leaving for something less casual), but a core group of guildies remains.  Occasionally someone in the core group will leave as well.  It sucks, but it sucks more when they leave on bad terms. Continue reading An Ale For the Fallen

Her Way of the Shield

I am not a tank. If you need a healer or ranged DPS, I have more MMO experience than I sometimes care to admit. My view is that having something beating on your head is a bad tactic, to be avoided. In group situations, however, I love my tanks, and they love their shields. Blocking with a shield is much better than blocking with your face.

I do not often post just to toss out a link, but that is a great post about a rather different approach to the game than mine. If you are anything like me and want to see how the other half lives, check out the shield on that lass.

: Zubon

Hat tip: Syp

It’s the Little Things

Should I get excited about updates to Restaurant City? It is probably my favorite Facebook game. In my defense, it is not that exciting, but it added a bunch of new things to click and ways to interact with your restaurant and your friends.’ You can now protect your friends’ restaurants from predatory penguins and sleeping bears. Let me tell you, we often have sleepy bears around my house.

Players now have the opportunity to clean toilets by hand. Joy! If only it were a one-click function in real life.

: Zubon

Computer maintenance is also one-click in Restaurant City. Convenient!

Towards a Perpetual Stream of Events

I like festival time in Middle-earth. There is a festival for each season, and each runs about a month, so either it is festival time now, or it was last month, or it will be next month. World of Warcraft has something similar with its seasonal events. About half of each month is a festival.

As games age and have more events, they should repeat and accumulate rather than cycling out. All seasonal and holiday content can be re-used for future years. (I gladly exempt Kingdom of Loathing‘s Crimbo season from this rule, as I always look forward to the next winter solstice’s insanity. They do recycle all the other holidays, however, and they appear whenever either the real-world or in-game calendar would have them.) Just keep adding a few more each year until the game world is always having some kind of festival. If you run out of seasonal and holiday events, re-invigorate some little-used town with a local event. Have competing local events on the same theme. Come to think of it, having competing potato queens as event quest NPCs would be awesome.

City of Heroes has a slightly different take on this. Instead of adding new holidays each year, they add new events to existing holidays. The previous content still exists, but each year makes it bigger. Halloween features trick or treating and the great pumpkin and costumes and a haunted giant and zombie attacks and the apocalypse and oh my goodness.

: Zubon