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A Revolutionary Step?

There is a lot of discussion when a new MMO pops in on whether its advancements to our beloved genre are iterant evolutionary steps or something revolutionary.  World of Warcraft was often seen as the perfect evolutionary game coming off of the Everquest-type MMO.  I think there was one revolutionary step that World of Warcraft had that is often overlooked: quests.

Lots of RPGs and MMOs had quests, but World of Warcraft took the concept and ran with it.  It changed the MMO landscape forever.  No longer were people supposed to go grind and putz around in the zone made for their level.  They now had a keen purpose.  The quest-based MMO design demarcated a term called grind.  If a player had to go out and kill ten rats to gain a level it was grind.  If an NPC rewarded a player with quest text and a quest reward for killing ten rats, it was not.  Could the MMO genre imagine a PvE-MMO with purpose that was not saturated with quests in every zone? Continue reading A Revolutionary Step?

“The Guild” Continues to Entertain

Continuing the proud Internet tradition of cross-linking as much as possible, I must recommend The Guild’s newest video called “Do You Want To Date My Avatar” as an entertaining few minutes. Possibly a bit cheesecakey for your more conservative workplaces, and bound to get you weird looks from folks not familiar with gaming. Watch near the end as they begin to fall out of character for more laughs.

Spotted on Broken Toys, Digital City (which has a nice behind the scenes interview), my LoTRO’s kinboard, and many other places.

Guild Wars 2 Trailer and Site!

This early morning (or lunchtime in Germany), ArenaNet finally opened the gates to their much anticipated sequel to the original Guild Wars.  The Guild Wars 2 website has gone live with the trailer available for download or streaming.

The trailer is done in a 2.5D paper-doll fashion (which is why the ship in the first few seconds looks off), and it tells the story of a dragon named Zhaitan raising the sunken nation of Orr.  It’s undead armies then waged war on the five main races of Tyria, which just happen to be the playable races.  The trailer then goes on to show some of the vistas in-game.  It is beautiful, and will likely even give Aion Online a run for the money in best-looking MMO once Guild Wars 2 launches.

I find it interesting that the trailer and website focus on Zhaitan, whose name was not known before today.  Eye of the North focused on the elder dragon Primordus, but the first conflict we are told about is with Zhaitan.  I wonder if Guild Wars 2 will be episodic in that each battle with another elder dragon will bring on a new expansion of content.  Too early to tell.

A few more quickies from the flood of information.  Aside from Asuran “magitech,” the weapon technology of the world seems to be at a rudimentary firearms stage.  There will be day and night cycles in the persistent zones.  There will be instancing, but the hub system of Guild Wars 1 is mostly going to be replaced, which is very interesting.  Hopefully they still keep the same level of map travel as in the original.  The event system is the main focus of getting people working together.

The opening bomb has dropped in great style, and we will be getting lore updates for the rest of the year.  Gameplay discussion will begin next year according to the Guild Wars 2 FAQ. 

–Ravious
twice as bright burns half as long

AI Is Hard, Unnecessary, and Sorely Missed

Xiao-Li Meng writes about the trade-off between efficiency and robustness (bottom of page 208, left side). A solution that works all the time is likely to be inefficient. You can greatly optimize it by making a few assumptions, but then it only works when those assumptions hold. His example is finding a parked car. If you have ever forgotten where you parked at a mall, you know the problem. The robust solution is always to park in the same spot (or very near it), and the way you guarantee that spot is available is to pick the worst one. No one is competing for the back of the lot or the furthest point in the parking structure. You could park at the spot closest to your destination, but that will vary with not only your destination but also lot crowding, who just left, etc.

In our games, we refer to mobs’ having an AI, but we mean that in a very broad sense of AI. They have a few basic behavioral commands and the equivalent of a few buttons to push. Really fancy fights involve unvarying, scripted dances. A few even inspire to pre-planned reactions to certain events, but let’s not tax the system too much.

This is far from an artificial general intelligence that could hold a conversation, but it usually works just fine. The goblin is not expected to do much: close and stab. There are some details about its aggro range and its use of the standard aggro system, but there is no depth, and it really does not matter for the 10 seconds the goblin will be alive. More complex encounters maintain their fidelity by limiting the variables: they fight in limited arenas with closed doors, reset conditions, and things like rage timers to sweep up problems.

Take a step or two outside the assumed parameters, however, and the simple AI has no idea how to vary its behavior. It sphexishly follows its programming even if that programming works against its ostensible goals. You can kite enemies right past your perfectly safe allies. They get caught on rocks or try to run laps on buildings instead of making an ankle-high hop. You can turn their powers against them, and they will not stop following a script that has become suicidal.

I occasionally wonder how Deep Blue or one of the other chess supercomputers would react to blatant cheating. Replace one of your pawns with a rook mid-game or take two moves in a row. A human player will smack you and tell you to stop being an idiot. Does the computer even have the parameters to deal with that? I would expect an error and refusal to continue.

: Zubon
H/T to Andrew Gelman for the Xiao-Li Meng link.

Hardly Easy

I hate when instances are made harder after being easy.

I just finished wiping for four hours in the Watcher with my Kinship. I hate that fight. I hate going. But they need me if they are going to go. As it is, we had to PUG a captain because one of our members was a no-show to the raid after signing up. I can’t say these people aren’t practiced. They’ve been wiping an average of three hours a week against the watcher with the same people every week for the last few months. There is a sign-up for next week, and I don’t want to go.

Continue reading Hardly Easy

Favorite CG MMO Trailers

The trailer for Guild Wars 2 has all been but confirmed for release tomorrow (August 20) in Cologne at noon (6 AM EST).  In lieu of this momentous occasion, I wanted to share my five favorite CG MMO trailers.  Feel free to share your favorites and most disliked below.  In no particular order:

Tabula Rasa – Even though the game is no longer living, I really enjoyed the Tabula Rasa trailer.  It was well produced, and the tidbits of story was just enough to understand the background conflict.  The scenes showing the conquering of the world and the human refugees were great in giving a feeling of loss.  The point that Earth was gone was well made.

World of Warcraft: The Burning Crusade – The original World of Warcraft trailer was great, and Blizzard took it one step further with the Burning Crusade trailer.  It set up the main conflict for entering the Outlands, it presented the two new races, it had a bit of nostalgia, a bit of humor, and a big badass at the end.  I had long stopped playing World of Warcraft, but the trailer got me excited.  The following Frozen Throne trailer failed to do this for me.  It felt like the “one” scene was stretched thin.

Star Wars The Old Republic – This one was an easy choice.  Even parsing out the superb use of Star Wars lore, the set up and cinematography are top notch.  The combat choreography is well done with the focus where it should be in the huge lightsaber battle.  I do have one complaint.  Both major combatants should have died with the way that final blow was struck.  It gave the Sith a feeling of plot immunity, which further lead to a feeling of the bad guys are cooler.  I think that the good guys deserved a few more “cool” scenes.

Guild Wars Factions – The first Guild Wars trailer was about average, but when the second Guild Wars campaign was coming, ArenaNet outdid themselves with this trailer.  It had a very evocative Asian feel without falling into the horrible Asian tropes (see the Lineage 2 trailer for those), and I loved the use of beads to signify blood.  The Jade Wind was also great, but I wished it also showed the “freezing” of the Jade Sea.  It sucked that Guild Wars Nightfall did not have its own trailer after the outstanding Factions one.

Warhammer Online – This is likely my favorite MMO CG trailer, and possibly my favorite CG trailer.  It showcases a lot of the classes and their conflict with each other.  It gives the good guys some “cool” facetime, and the whole trailer keeps a steady pace.  There are also a lot of small details like the dwarf deciding he needs a drink during the battle or the demon’s necklace warping reality.  My one criticism is that the pacing is almost too steady.  It does not give the frenetic feeling of a battle.  It’s a minor nitpick, though, in a great trailer.

–Ravious
ze Zacred Siegfried Oas

Sith Warrior

I’m not one to take a quote out of context and over analyze it, but I wonder how much exactly was revealed in a statement by James Ohlen of Bioware. He said quote,

“At E3, we did show off a Sith, and today, we are revealing that the Sith that was shown at E3 was specifically the Sith Warrior. Darth Vader was the primary inspiration for the this character class.”

How very nice to reveal that the thing we saw at E3 was a “Sith Warrior”. We saw the red light-sabers, so we’re not surprised it’s a sith. But a Sith Warrior. Is Sith Warrior a class all on it’s own or a sub-class within the greater Sith class? Perhaps there are two kinds of Sith… a warrior and a healer. I really don’t know.

Maybe, just maybe… Sith Warrior is one of three kinds of Sith to be. I guess I’ll get more of a hint if they officially reveal either Sith Warrior as a class or just plain ol’ Sith.

EDIT: While I was reading a thread this morning on the SWTOR general class forum, a thread I was reading was actually moved to a newly created Sith Warrior class forum. This ends all speculation of “Sith Warrior” as being a mere subclass. Subclasses, don’t get their own forum.

Buy Orders

Almost any MMO with an economy has an auction house these days (A Tale in the Desert excepted, for special reasons). Are we to the point yet when buy orders become standard? That seems like something the next set of games needs. A few of the current-generation games have learned the basic lesson that the economy functions more smoothly when you have parity between buying and selling. EVE Online is the best example; steal their economic tools. If that seems like too much for you, look at the City of Heroes consignment house, which is a simplified version of the same thing. Yes, City of Heroes, the game with no equipment as such and where crafting was added years into it, has a better economic system than your game.

: Zubon

Do open betas work better?

It’s a serious question. What do you think? Seems the custom for the last few years has been to open beta this and that, but I’m old enough to remember it didn’t always use to be like this, and open betas were very, very rare.

The question is twofold; there’s the technical angle and the promotional angle. So, on the technical side, are open betas “better” than closed ones? Do you get better results? I know you naturally get more results, but are they better? Do open betas improve or polish the product better than closed ones?

Then publicity, of course. Yes it’s nice to get many people interested in the game before it starts selling, but do they achieve anything that good marketing  (or, hell, even a short demo) can’t do?

Maybe it’s just me and I’m nostalgic like that, but it seems to me in the times of closed betas it wasn’t that we were churning out clunkers (or, rather, we didn’t churn out any more clunkers than we’re churning out now), and people heard about games, got in contact with games and played these games just fine without the need for early access to anything, really.

P.S.: Am I the only human being left that doesn’t give a damn about early open betas, lifetime subs, microtransactions, pay for zone, F2P, refer a friend deals, exclusive items, pre-ordering, collector editions and other aberrations? I can’t be.

Survey Feedback

Dear Turbine,
You just sent me a survey on The Lord of the Rings Onlineâ„¢. Things went downhill starting with this question:

“In the list below, please select your favorite features.
Remember that we’re asking you how much you like each feature, not how much time you spend or your thoughts about the current state of the feature.”

So you want to know what features I like, but I should not take into account the current state of the feature? I need a text box here that lets me tell you how lousy a question that is. If I like the idea of legendary items but think the current system is horrible, I should tell you it is my favorite feature? WTF? “New classes” and “new races” are on the list. Am I fond of all possible new classes and races? There have been two new classes and no new races. Is there any basis on which I can answer this question? And it is a required question, so I cannot skip it.

On the rest of the required questions that were nonsensical or inapplicable to my current playstyle, I filled in the least irrelevant answer. I am pretty sure that you just received active disinformation from me, at your own request.

Please hire someone who knows how to write surveys. I work in evaluation, so I might be able to recommend someone to you.

: Zubon