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Guild Recruitment Pre-Launch

I was recently looking at the guild recruitment forums in SWTOR. Considering the game isn’t launching any time this year, it’s a surprisingly active forum. The first recruitment thread I clicked on had a link to a website which just dropped my jaw. The leader of the guild has invested in custom art for his slick website and a Ventrilo server. There was so much effort expended on this recruitment effort that I actually had to take a step back and wonder. Why do guilds recruit pre-launch at all?

Continue reading Guild Recruitment Pre-Launch

The Problem, In a Nutshell

Melmoth discusses:

Look, if I fight wolves in the dwarf starter area, and I kill the requisite hundred and fifty thousand million of them for the Wolf-Slaughterer title, it’s fair to say that I’m pretty good at killing wolves, some might say that I am accomplished if not a little genocidal. Therefore, if I then go to another area, further afield than where one might find a new character normally, I should not find super wolves, ten times the power of a normal wolf, who have but to look at me in a slightly disapproving manner for all my armour to jettison from my body and my skeleton to explode out of my skin and bury itself five feet under the ground. I am a wolf slayer! Look! You gave me a bloody title to acknowledge the fact that I spent a lot of time killing wolves, why can I not kill these wolves? ‘Oh’, say the developers, ‘but these are different wolves’. Different how exactly? Were they privately educated? Have members of their number graduated from Sandhurst? Did they train at Hereford in the use of special tactics and weapons?

The epic journey from pig to pig I comment with this image. That’s basically the state of things. The only thing keeping you from leveling on boars from 1 to the cap is that you must complete some quests to get access to zones, like exiting the newbie instance or the faction grind to get into Lothlorien, where the level 61 pigs are. You did not think of “access to higher-level pigs” as one of the benefits of that elf faction, eh? You haven’t even seen the edges of the box you’re trying to think outside of.

I pull this example from The Lord of the Rings Onlineâ„¢, but it is almost universal. My Dark Age of Camelot (Albion) character could do just the same, from piglets to rooters with some zombie pigs in between. I have killed the same goblin 100,000 times, with him in a variety of hats and colors.

: Zubon

4/10. Now what?

EG’s re-review of Darkfall is here.

Very good review, in my opinion. Just talking about the review in itself, that’s all. Enjoyable and informative, as reviews should be. This is why a second review was needed, and EG did the right thing on this one. People will say it doesn’t change anything; the faithful will keep playing it, the loathers will continue to loathe. But this is missing the point. The second review (and a good one like this one, at that) was needed because there’s tons of people that could -still- be looking for information about the game and could -still- use a good review of it. It changes exactly what needed to be changed; the replacement of a poor review with one of much better quality.

Does it change things about the game? To me? No. When reading the first poor review, with its errors (factual or not) notwithstanding, I knew the game wasn’t as bad as it was painted, but I also know the picture the review was attempting to present wasn’t that far off either. I don’t like using scores myself, and never liked it as a reviewer, but I can say that while I knew the game couldn’t possibly be a 2/10, I also knew it couldn’t possibly be 7/10 or higher either. The original review, terrible as it was in almost every metric you could apply to a review, was essentially not wrong in spirit. Unfortunately that spirit was buried under piles and piles of garbage. It was a bad review, but essentially not as wrong as the faithful claimed.

I wonder what happens now. Do people still care?

Does Wizard 101 Gameplay Get Good?

Over the past couple of nights, I have run through all the free content in Wizard 101 (my apologies for not asking for a referral beforehand). Is this pretty much what the entire game is like? There are a few buffs, heals, shields, pets, etc., but most of the time is spent with attacks that have a summon animation. There are some tactical options, but mostly it is hitting an attack and waiting out the 5-10 second animation that you have now seen a couple dozen times. Most things drop in a few attacks, absent the fizzles, so it is slightly more than the standard MMO 1-2-1, but it takes 30 seconds for those few clicks.

My problem might be falling in that age range between playing Pokémon and Yu-Gi-Oh and having kids who play Pokémon and Yu-Gi-Oh. Even a few years of playing Magic: the Gathering will not banish the stigma of “what those annoying adolescents were doing just after I stopped being an annoying adolescent.”

: Zubon

Grumishing

Going off my short burst play tangent, last night I had another great experience in Wizard 101.  Below the Krokosphinx there is a hub that leads to four other areas.  However, in that area is a boss named Grumish Greataxe.  Grumish can only be summoned by players that have completed a quest chain, but once summoned anybody can join.

I signed on excited to get to the third and final hub in Kroktopia, but people were fighting Grumish.  So, I joined them because joining a boss fight can only make things better for all.  We beat him pretty good, and I got to flex my mighty-Potter pythons with lightning versus the myth boss (lightning beats myth, fire beats ice, etc.).  During the time we smacked the minotaur around a small crowd had gathered, and people in the crowd were rearing to take the boss on as well.  So, I joined again.  Then again.  I never made it to the next hub.

It was just a blast to fight this boss with a rotating group of other people knowing that I could leave at anytime between fights without anyone batting an eye.  While there is good and bad to the transient nature of grouping in Wizard 101, the emergence of this pick-up style play will rarely happen in a more traditional MMO.  I think the only other time I was this excited to just play with people at a whim was in the early days of Warhammer Online where public quests were actually populated.

I hope that true pick-up play will occur more often in the MMOs of the future.

–Ravious
a burrahobbit?

You Are Running on Defective Hardware

Part of the transhumanist cause is based on the failures of the human brain. The wetware running “you” is whatever evolution cobbled together over several eons. My new favorite example? Blue and green. Just click and look, because I cannot explain it any better. I even double-checked the graphics myself.

Your brain does not work correctly. Upgrade as soon as the technology is available.

: Zubon

Link via Volokh, and see also.

Copy / Paste

New MMORPGs are accused of being rip-offs of WOW. Before that people compared MMOs to EverQuest. New MMOs always copy what they think is working and slap on a new theme and and tweak a few mechanics. We could say that the developers are greedy and want a piece of that WOW pie, but I hardly think that’s all there is to it.

I used to play Muds, and every mud I played was a rip-off of some other Mud. I don’t just mean they copied some game-mechanics or ideas about leveling, I mean they copied entire zones and sections of code. I played Vampire Wars, which was a rip-off of God Wars, which was an altered version of Merc, which was a modified version of DikuMud. I coded for Cythera, which was a split off from World of Carnage, which was a heavily modified version of CircleMud, which itself also derived from DikuMud.

To this day, slash commands like /bow from early Muds are still used in the most modern of MMOs. We still have hit points and mana points and we still work on getting better gear when we’re done with leveling. We still have these things because they work. Why fix what isn’t broken?

League of Legends: Free

You know how rarely I link to game companies’ press releases. This is an interesting announcement: League of Legends (DotA: the next generation) will be free.

RMT shop? Yes, of course. The stated intent is that the paid-for options will be cosmetic, convenience, or quicker access. You pay for options to be unlocked that you would otherwise need to earn. This could be done perfectly properly. This could also be done by making the non-pay option a ridiculous grind. City of Heroes intended the paid-for packs to be mostly cosmetic; each has included a very nice but not overly devastating power, and you mostly pay for costume pieces and travel convenience there. I reserve judgment until we have details (some to come Friday).

The most important developer quote:

Yes, the person who plays a lot and pays us $0 will have everything that the guy who pays us money but plays a moderate amount does except:
1) He will be missing some champion SKINS (not champions, but goth annie, black minotaur, plus more to come).
2) He may be missing a few minor convenience features.

What they will have in common at that point is:
1) Access to all champions
2) Access to all runes (the hardcore guy who pays $0 may have access to more realistically)
3) Max level summoners
4) Access to the new maps, matchmaking modes, etc as they come available.

: Zubon