This weekend (and thanks to a most awesome person) I was able to get into the first beta event for Aion. The game has been live in Korea and China for some time, and it seems that very determined people in NA and EU can play on the Chinese servers with some language hacking mod. Anyway, I was going to wait for the NA product, which NCSoft West has spent all this time re-customizing for this culture. I had a lot of fun, and I am excited about the further forthcoming events. It is definitely high on my list for remaining 2009 games. Now a quick diptest review:
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./back
Well, I’m back. Move went well. Nothing lost, nothing damaged (except for several of my muscles). Still tons of things that need to be done, but we’re slowly getting back into the rhythm of things in the new place.
Had a bit of a hiccup with the internet deal but, credit where it’s due, we got it solved thanks to some great customer service from AT&T. On a sunday. Almost at midnight. That CSR is getting a wonderful survey straight back to her manager, because she was that good. She was the difference between being connected and not.
Now that the move is slowly getting behind us, time for my new master plan to begin.
Group Size
Star Wars Galaxies started out with a 20 person group as the default. Early on, this could mean a group of 20 people running around on a planet ganking alien beasts that would take several minutes to solo. Sometimes, this meant gathering outside a place with tough-mobs like Fort-Tusken and killing everything that came out of there. There were even multiple 20-person groups there sometimes. This made you feel like a small part of an army. But you know what? You felt powerful because the group is powerful. You were a very small part of a very powerful force.
Five years later, Jedi’s had a boss unique to them and them alone. In order to obtain the best cloak in the game, each Jedi was forced to face two bosses solo. Anyone could stand and watch the Jedi fight these bosses, but no one could help. Unless a player read strategies ahead of time, they would fail both fights. Even when someone knew of strategies that worked for fighting these bosses, it was still a difficult set of fights. Complaints from players on the forums about the absurd difficulty of the fights only served to make the eventual victory more sweet. You felt powerful because you knew you had become skilled as a player.
Feeling skilled and feeling powerful. Can these two feelings exist in the same combat scenario? To me it seems they are at odds. The larger the group becomes, the greater the diffusion of responsibility a player feels. Too big a group, with a role shared by too many others in the group (like DPS in a raid) and I feel as though I don’t matter at all.
Super Conan Brothers
The Old Republic Classes
Ever since the announcement of Star Wars: The Old Republic, there has been a lot of speculation as to what classes would be included. So far the Republic Trooper and Sith-serving Bounty Hunter classes have been officially announced. Republic Smugglers, Jedi, and Sith have not received an official announcement, but are known to be part of the line up. That leaves three classes not accounted for.
Opposite the Smuggler, I would not be surprised to see a spy, criminal or scoundrel. This is because I see the Smuggler as being either a utility-class with special abilities other than DPS, tanking and healing, or else the smuggler could be a stealth-based DPS class. Something along the lines of a spy would make sense from a balance point of view.
But that still leaves two open slots: One who works for the Republic and one who works for the Sith. To round out the holy tanking/DPS/healing trinity, the final classes would have to be some kind of healer. But who’s to say that SWTOR is going to include a dedicated healing class? With the addition of NPC companions following you around, it could be the case that each character has their own personal healer that they have to level up and depend on. That would free up the two slots to allow SWTOR to have players play something more iconic than a role normally filled by droids in the movies.
If that’s the case, what iconic professions are left? Mandalorian? Officer? Droid? Senator? Moisture farmer? Lets be honest, there isn’t any obvious choice.
But then, perhaps my count is wrong. Perhaps I’m wrong to assume there will be only one force-sensitive Jedi class and one force-sensitive Sith class. People are expecting 3 sub-classes for Jedi and 3 sub-classes for Sith, but that hasn’t been confirmed. For all we know, there may be no sub-classes. We may see each side have a Jedi-healer and a Jedi-warrior
Maybe that’s why they have yet to officially announce the 2 most obvious class selection options… because it’s actually 4 classes.
Degrees of WoW – 100 Minutes
I played the blood elf for a couple more levels, and I finally ran into two people at the second quest hub. It was interesting because at first the duo (one blood elf and one troll) just blew by me, but due to QuestHelper we were clearly following the same path of quests. It felt like drafting. We exchanged pleasantries and buffs, and they played through. Then, Indy came down the MMO mountain like Pai Mei, and told me what I had seemingly overlooked. I could play a death knight, and just start out with the second expansion’s material.
Numina became Excrucian, and my days serving the Lich King began. With the death knight starting area, Blizzard had clearly found the inclusivity I felt was lacking in the other starting areas. There was activity, things were dying, and I felt like I had a job to do. Through my next degree of WoW, I only ran into two or three other people, but this time it did not matter. The world felt alive.
And in this strange dichotomy of degrees, I learned something about myself. I liked MMOs not just because it was multiplayer, but it was massively so. The first word in the acronym took on new meaning. Maybe it wasn’t a matter of objective degree, such as the number of players on a server. It felt like it was more subjectively about the activities going on around me. When I walk in to town with players chatting, using the auction house, fishing, crafting, and dancing that’s when it felt like dancing. The death knight starting area and a few other MMO starting areas showed me that to some degree, the feeling of massive-ness could be faked with good use of NPC’s. But, I digress…
Degrees of WoW – 10 Minutes
I did get a single add-on before heading out to the blood elf starting area: QuestHelper. QuestHelper is a popular add-on that adds the location and direction of the fedex items or NPCs to kill for each quest (much like Guild Wars, Warhammer Online, or Lord of the Rings Online). The added benefit is the add-on seeks to map out an efficient route for the player to complete the quests. I liked it. It made things faster.
So, I grab my first quest. Kill weak mana creatures that are standing a stone’s throw from the little blood elf enclave. It seems that through the first few quests that the animals have gone ape-y due to the blood elves loss of control of magic. It starts really simply, and even though this is a new zone, it feels much like my start so long ago killing wolves in the human starting area. My first ten minutes are really basic, and I am kind of disappointed. This was Blizzard’s chance to redo a starting area so that it is engaging.
The NPCs might as well have been sign posts, and the animals could have been boxes. The area was pretty, but there was no sense of inclusivity. It was clearly a tutorial in the most banal sense. I guess I was a little spoiled by Lord of the Rings Online immediate foray into the epic story. And, Warhammer Online was perfect in giving players the feeling that this was war and war was where they belonged. NPC’s were fighting NPC’s. Things were dying. Cannons were destroying things. Even when I was alone in the area it didn’t feel like it. And, honestly that might have been the problem. I was dead alone on a workday night in a game with nearly 12 million subscribers. I hope I will run in to someone in the next degree of WoW.
–Ravious
sleepless long nights
Degrees of WoW – 1 Minute
After hours of downloading and updating, I am finally in. The RPGNet crew beckons me to Kirin Tor, and I choose blood elf because I am told that the new starting areas are much better. Plus, for a while I will actually have access to new content. I choose a priest because it feels like comfortable, old slippers. Click random, click random, hot enough. Enter world.
I had not set foot in the game for three years. I joined World of Warcraft about four months after launch. I had a brand new laptop to play the game on, and a little time to play each day. My character was a human priest on Feathermoon, the most populous RP server at the time. With the time I played it took me quite a while to get up to level 46, and then I quit. I just could not take the seeming no-man’s land between 40-59 anymore. It felt like that last mile in a race, only everybody was finished and that mile was longer than all the other ones before it. I guess it didn’t help that I liked to fish for those oilies so much.
Why am I playing again?
A few reasons spring to mind. Blizzard does a good job at many things, and since they have come back from the elitist edge of The Burning Crusade into something much more casual, it grabbed my interest. I want to try out the new expansion. The phased storyline and Wintergrasp are two things I really want to experience. I am kind of in a lull with the other MMOs I play. Unlike some other new MMOs, this has uber-polish. Hit and miss F2P games are not worth my time to try.
Things I am not excited about?
The subscription. With the amount I play I kind of agree with the subscription seen as welfare for the hardcore. Luckily, money is less of an issue at the moment. The grind. In the early stages things move rather quickly, but in World of Warcraft of past, I quickly hit a wall. I’ve heard that Blizzard has graded the leveling curve to be a bit quicker now, and I can always transfer a level 55+ character to Kirn Tor and make a Death Knight. That being said, I am playing how I want to play and casually. I am praying that Blizzard has pumped up this type of gameplay in the “old” content.
We’ll see how this adventure goes.
Ravious
1, 2, 3, 4 tell me that you love me more
Aion Engine Revs Up
This weekend starts the publicly announced closed beta events for Aion. I seemed to have completely missed my chance everywhere to get a key, but I am sure there will be more. The next couple of months are likely going to be filled with Aion hype. Its only marketing/release competition is Champions Online, which seems to be the only other “AAA” MMO set for 2009 release. Plus with the World of Warcraft “boredom” setting in for many and the summer slowdown, I think Aion is in good position for a strong release.
The release is going to be interesting because the game has already been released in some Asian countries, and there Aion is enjoying immense popularity. The Yanks and Euros will get the game, I believe, nearly a year after Korea’s open beta. All that polish that MMOs usually require that first few months will already be built in to the core gameplay. This means that Aion might possibly be one of the smoothest “AAA” MMO launches yet.
I am excited about the game, but not to an MMO degree. For Warhammer Online, I was excited to an MMO degree. This meant I was willing to forsake all other games, especially other time consuming MMOs, to play Warhammer Online exclusively. I would suck the marrow from all that Mythic would offer. I really don’t feel that way about the current or 2009 MMOs right now. I am currently playing Guild Wars (mostly casual PvP), Lord of the Rings Online (two Loth rep quests/day, then log), and World of Warcraft (I’ll blog about that later). This is on top of Mount & Blade (lttp), Assasin’s Creed (yay, Steam sales), and Peggle (I can’t quit yooo). I think that some upcoming expansions and games will get me back in to the hyper-focused MMO degree of gameplay, but thus far Aion is not quite that far in on my radar.
However, I will still likely play Aion. I have heard that it can be played very casually (WoW with wings), and if nothing else flying around with very pretty graphics might be worth a couple Jacksons. I also really like the idea of PvPvE, where enemies to all invade battlegrounds. I have always thought RvR would be more fun with the addition of NPC enemies, and Aion seems to have taken this idea and run with it. Hopefully, one of those exquisite beta keys lands in my lap (hint, hint, nudge, nudge, NCSoft ^ ^).
–Ravious
and war broke out in heaven
Lotro Dev chat for June
As I type this, I’m currently sitting in a chat room for the Lotro developer chat for June 3rd. The last dev chat was pretty flat with hardly any new info. Questions were along the lines of, “What’s it like to work on the set?” and “Where do you get inspiration for art?” You know… fluff.
So far, questions in this chat seem to be more specific. Questions seem to focus on the Legendary Item system and the radiance requirements of the new raid. My question was “Any possibility to have a quest (like the rift) to switch a legacy on a Legendary Item?” My question was quickly typed and kinda crappyily written, because I was litterally fighting with a group in a quest called Defending Dori while typing it. I had already said I’d do the quest, yet wanted to participate in the chat, so I decided to multi-task!  … Yes… I’m even so much of a multi-tasker that I’m reading the dev-chat while typing this blog. It boggles the mind.