I played the blood elf for a couple more levels, and I finally ran into two people at the second quest hub. It was interesting because at first the duo (one blood elf and one troll) just blew by me, but due to QuestHelper we were clearly following the same path of quests. It felt like drafting. We exchanged pleasantries and buffs, and they played through. Then, Indy came down the MMO mountain like Pai Mei, and told me what I had seemingly overlooked. I could play a death knight, and just start out with the second expansion’s material.
Numina became Excrucian, and my days serving the Lich King began. With the death knight starting area, Blizzard had clearly found the inclusivity I felt was lacking in the other starting areas. There was activity, things were dying, and I felt like I had a job to do. Through my next degree of WoW, I only ran into two or three other people, but this time it did not matter. The world felt alive.
And in this strange dichotomy of degrees, I learned something about myself. I liked MMOs not just because it was multiplayer, but it was massively so. The first word in the acronym took on new meaning. Maybe it wasn’t a matter of objective degree, such as the number of players on a server. It felt like it was more subjectively about the activities going on around me. When I walk in to town with players chatting, using the auction house, fishing, crafting, and dancing that’s when it felt like dancing. The death knight starting area and a few other MMO starting areas showed me that to some degree, the feeling of massive-ness could be faked with good use of NPC’s. But, I digress…