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Hypothesis

The City of Heroes power Super Jump is a more entertaining method of travel than anything in any other game.

Competing claim: Inertial Reduction is an area effect Super Jump, letting everyone bounce like Gummi Bears, but that awesomeness is mitigated by its having a minute-long duration and requiring re-application.

: Zubon

The Newest Rat Killer

The last to be created in Ravious’ eventual world-conquering rat farming team was born healthy and happy today:

Brynn Yvaine, weighing in at a tank-like 9 lbs., 1 oz. zoned in to the hospital room with full HP.  Unlike her sister contemporary (who gave such fearsome battle cries), Brynn preferred to follow the path of the silent ninja.  All the rats in the surrounding five zones fled, fearing their imminent demise.

Continue reading The Newest Rat Killer

Fast Leveling in Older Games

Bug or feature?

Many games with expansion packs have started speeding their players to the end, so that they can be where all the other players are (and need to buy the expansion pack to advance). WoW does this most visibly, even before having you invite friends for triple xp and zebra love. The Lord of the Rings Onlineâ„¢ made the early levels faster and started running nigh-continuous bonus xp weekends, weeks, and months.

City of Heroes may have done this with Mission Architect. Farming is more or less constant. You can pick the enemy best optimized for your character or make your own perfect foe. Grab friends, smash, repeat. A single run through a good farm will get you to level 20. This differs from normal powerleveling because Architect can be set up to auto-sidekick everyone to the same level range. You no longer need bridges, care in mission selection, or anything: pick your ideal enemy, fill a mission with copies of that one guy, and smash. If that is too hard, add pets that will increase your defenses.

City of Heroes, however, has no endgame. There are a few hard things to do at 50, but mostly you can just keep running missions. A variety of tools let you do pretty much anything at 50 that you could earlier, so it is always better to be higher level, but it is not as though you are raiding or something. Getting to 50 means being 50, maybe farming for those purples.

City of Heroes is, however again, very alt-friendly, complete with sales of extra character slots of more alts. Want to try a new character? Bam, level 20 in an hour, try a dozen new powers. Out of character slots? Bam, $20, 5 more. If people are racing to the level cap and re-rolling, that can only mean more money. Or they quit, but your most competent power-levelers are long-term players who came to peace with the lack of endgame years ago.

: Zubon

Darkfail: The Community

When I’m at work, supposedly working, I often read the Darkfall forums.  I don’t play Darkfall, and I hope I never do, but I love their forums.  I have a kind of sick sense of humor.   I enjoy reading the cries of disappointed new players.  I love hearing how broken and empty a game Darkfall is despite having launched their website eight years ago.

Today, I want to show-case their player base.  This is a post on their forum:

Dirty[JOE]:

You are lucky I haven’t had the window to purchase this game. When I do, you will all be dead. griefed. raped. empty. soul and bag.

I came from darktide, when there was no rules. you entered a portal to farm levels, you died. over and over. my ua/melee/missle spec’ed tank ripped your ass up. over and over. you ran the field, you saw me, i raped you as you ran, pott’ed, didnt help, you knew you were dead. Tank Abbott gave you nightmares.

I love the amount of people here. Lots of farmers/EU’s/noobs. You are mine for the pillaging.

Be warned. All your everything belongs to me.

Dirty

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The responses to this post included such delightful comments as, “Go back to WoW” and “I raped your mom while you were in diapers”

Creative Anger 2: Shaping the Game World

We have quite a few things to solve here, and a lot to translate. Unlike the original, for this one we will need a game world that:

-          Can accommodate many players, be persistent and offer different stages of experience to different players at all times.
-          Can do away with the original division between Geoscape and Tactical Combat.
-          Is structured in a way that can support many different avenues of play.
-          Is able to be instanced and portioned, as required.
-          Is a dynamic entity that can be transformed as the overall gameplay evolves.

Continue reading Creative Anger 2: Shaping the Game World

Best weapon in the game

One of my Kinship member said to me, “In the old days of Lotro, you would run Helegrod every week.  You might have to run it 300 times to get the best bow in the game, but it was worth it.  This new Legendary Weapon system is just a grind.”

Whenever people talk about “the good old days” in an MMO, they mean the good old days for them.  When you first play an MMO, especially your first MMO, you have way more tolerance for grinding.  There’s nothing particularly superior about doing a multi-hour instance hundreds of times vs doing a weapon-xp instance hundreds of times.  But in our memories, the old system is always better.  The old mmo, with less features, had more charm.

But for the newbies, the new is better.  The new is better, and old way is out-dated.

Swish Effect

You know what makes combat in an MMO really satsifying?  Yes, a deep combat system is important.  But right now, I want to talk about the sounds.

A lot of the classes that swing their weapons in Lotro make a “swish” sound no matter if they hit a target or not.  It’s not something you notice the first time you fight, or even the millionth, but at some point you play a character in Lotro or another mmo and you whack something and go, “Ouch, I think I heard some bone breaking!!”

As an example of the swish effect, I’d like to direct your attention to some bloody penguins.

First, the swishy one:

http://www.logan.ws/games/penguin.asp

Then the more satisfying smashy one:

http://www.logan.ws/games/bloody-penguin.asp

Notice how when you smash the penguins in the second link, it just feels more gratifying.  You get to hear a “splat” sound when you actually hit the penguin to begin with, plus the penguin makes “ouch” sounds whenever it bounces, and finally there are sweet “boom” sounds whenever the penguin hits a mine.

FFXI is great at having very satisfying sound effects.  Other games like SWG really drop the ball in this department.  With Lotro, it depends on which class you play and which skills you use.  One of the reasons I like playing my new Warden alt in Lotro is how satisfying the stabbing sounds are.  I really feel like I’m inflicting some virtual pain.

I got my Fil Gashan Token

Oh, happy day!  After a long instance that involved running around disguised as an orc, the final boss of the instance fell and we rolled on the coveted radiance-gear token.

I typed /roll and saw the number 99 come up.  I was wiggling in my seat.   I was slapping my thighs.  Yes!!!  I won the roll!

I’ve been having some trouble getting into instances all week, so I was stoked to get a chance to see FG for the first time,  stoked to do it on hard mode, and even more stoked to win the token.

I have to wonder… would I have felt as excited if it wasn’t such a pain in the butt to get these tokens?  Would I care so much if I had a kin that garunteed they would get me all the instances done?  I don’t know.