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(My)Last Word on Free Realms Launch

While I hadn’t planned to post more on the subject, I was contacted earlier today by SOE in regards to my post. We talked through the elements I raised like rational people and I came out of it feeling like they are going to launch with eyes on the road. While I still hold that it’s too early to launch the product yet, and I won’t be signing myself or my kids up for it to start with, I was happy to spend some time talking through the plan rather than simply being told “You’re crazy, get over it.” I sincerely wish them goodwill on their launch.

Also, since I’m taking the most heat over one element, let me be completely clear – the price right now, at release, is $4 for 10 cards for their TCG, which was the element of the game I enjoyed the most (which is likely why the high cost I saw mentioned in several places bothered me the most).

12 zones by Christmas

What’s the future of Lotro?  We now know that Lotro will have some kind of “continuation of the epic story line” for book 8 in June, and later in the year we should see Dol Guldor, a level cap-increase, and a paid expansion.  The expansion is rumored to be “Riders of Rohan” for several reasons, but mainly because ridersofrohan.com redirects to lotro.com.  But when it comes down to it, saying we’ll get something including Rohan is about as vague as telling a player that we currently have some place that includes Angmar.  There’s no reason to think that an expansion called “Riders of Rohan” could only include Rohan.

 

I’m expecting some zones to come in free chapter updates, but for the most part I’m expecting the world to be expanded as part of an expansion.  The Moria expansion alone is reportedly 35% as large as all the other areas put together in terms of land-mass. The next expansion has been in development since before Moria launched, which means the same philosophy that planned Moria’s 12 zones was also used to plan a similar number of zones for the Rhovanion expansion.

 

What zones am I expecting with this expansion?  Well lets look at the map of Rhovanion:

They only label zones they will add...
They only label zones they will add...

http://www.orderofbane.com/Files/Rhovanion_map.jpg

 

The folks at Turbine don’t want to have to bother making a map twice.  If they are planning to add an area that will be visible on the Rhovanion map, then they are going to label it and put a little graphic under the label.  The Gladden Fields for example has little flowers under it.  That means we’re getting Gladden Fields.  The Wilderland is clearly marked on the map.  And although I think that would make a boring area, we must be getting it as a zone because they made sure to make it so clearly.  By contrast, Isengard is not even mentioned on the map.  As cool an area as Isengard might make, I doubt we’ll ever see it.  Perhaps allowing us to attack Isengard before the fellowship arrived would be too lore-breaking.

 

So here’s my prediction for 12 zones we’ll see by the end of the year: 

  1. Dul Guldor (Free update)
  2. Fangorn North
  3. Fangorn South
  4. The Brown Lands
  5. Emyn Muil
  6. Rohan East
  7. Rohan West
  8. Rohan South
  9. Dagorlad
  10. Wilderland
  11. The Wold
  12.  Gladden Fields (Free update)

 

Strategic Class Selection

Being a rare class is a loot boon in the Lord of the Rings Onlineâ„¢ raiding environment. Tell me if you are seeing something similar/different in your game/server.

First, understand that (at least on our server) raid loot is awarded by a standard need/greed roll. I know of guilds that use DKP and such for their guild raids, but the game is very supportive of casual raiding, so I have never been on a raid that used anything other than need/greed (with master looter enabled). This does give an under-equipped character greater rewards for raiding, but no one seems to care much. Even if there were DKP, how many would you need to spend in competition with your guild’s other level 60 Warden?

We noticed that we had a dozen level 60s on last night, so we called in impromptu turtle raid. Our team make-up was rather good without much fiddling, despite what looks like a ridiculous class balance: we had 6 Hunters, 2 Minstrels, 2 Burglars, 1 Guardian, and 1 Champion. For the non-LOTRO players, the turtle raid calls for tank rotation due to a stacking, incurable DoT, and the easiest way to do that is with a Burglar’s Enrage ability, which makes the enemy attack at random. That makes everyone a mini-tank, spreads the damage, and makes it a race between your DPS versus growing damage-over-time. The ideal team would probably be 10 Rune-keepers, 1 Burglar (for Enrage), and 1 Loremaster (for fire damage debuffs).

As one of the 6 Hunters (before dropping to let a Captain join), I realized that my odds of getting loot were not great: 1/9 that any item is for Hunters, then 1/6 that I get it. Hunters are the most popular class, so every group of six for every raid will have at least one Hunter. Minstrels have a similar problem, caused by their necessity rather than their popularity. Meanwhile, if you came to our raid with one of the other seven classes, only a Burglar would have needed to roll to take home his/her class’s First Age weapon. I have not checked how the raid turned out, but that was a greed roll if the drop was for 1/3 of the classes.

A similar factor explains why Hunter items are always ridiculously expensive on the Auction House. For every person who needs a good Warden javelin, three need a good Hunter bow.

: Zubon

More on Free Realms

Despite the blogs and posters claiming otherwise, I did not hate Free Realms. In fact, I had high hopes for it, and at least two potential customers for it. Just to prove that, as well as flesh out my review some more, I’m going to give a quick 5 pros and cons of Free Realms. My goal here is to make sure that if someone is listening to me for advice on how they are spending their gaming dollars that they have a full picture.
Continue reading More on Free Realms

Oz Does Free Realms Beta

For the past few weeks I’ve been heavily playing Sony’s new MMORPG offering, Free Realms. I’ve been working on a review for here for a while, but had refrained on posting it until I had confirmation that the NDA was lifted. Tonight, while wandering through the forums, I read that they lifted the NDA on April 22nd, although they really didn’t make a lot of noise about it. I also found out that they are now going to launch on this Tuesday the 28th, after just under two weeks of a single round of closed beta. I was stunned, and can only imagine that the people behind the Vanguard launch are making the decisions. That said, what follows is a review from the prospective of both a long time gamer who has played nearly every MMORPG that has come down the pike, including beta testing launched and shelved products, and also a father of a pair of pre-teens, who are clearly this game’s target market. If you’re not interested in the long breakdown, here’s a one sentence summary:

Ever wonder what the child of ToonTown and Everquest would be? Wonder no more.
Continue reading Oz Does Free Realms Beta

Advances in Wearable Computers

I keep citing Rainbows End as a vision of the near-future, and here is a big step towards it: an implementation of wearable computers using currently available technology. A bit of miniaturization, work on those contact lens monitors instead of projecting it, and we’re there. The video is very worth watching. (Yes, it is a tech demo, so I assume it took many takes and some careful positioning of how things were projected, but those are technical details that can be worked on, given that she refers to “ten years from now” rather than “buy my product now.”)

: Zubon

Thanks to Steven Jackson Games for the link.

Most Technically Difficult Bug Ever

Players occasionally say absurd things like, “It would take five minutes to fix this little bug.” Which, if it were true, would probably have already been done. My new favorite example for either “wow, this must be way harder than it looks” or “wow, they really don’t care” is the color-change bug for City of Heroes global chat.

Global chat, by the way, is one of those great features that every game should have, along with global friends. CoH is packed with features every game should have, especially given that CoH has had most of those features for at least four years, if not since launch five years ago. Global chat lets you set a cross-server channel, so you can talk on any of your characters, on any server, across instances, time, space, whatever.

Way back eleven months ago, I listed this as one of my favorite new bugs introduced. They let players set chat channel colors, only instead of working, it randomized chat channel colors every time you zoned. Unless you are on a long mission, you zone constantly in City of Heroes: into your base, across the city, in and out of buildings, in and out of missions.

City of Heroes is once again inviting players back to see the new stuff, while this bug still exists. Every player who uses global channels, which is everyone in the slightest contact with the community, will see this bug moments after they log in, and it will recur and make itself known every time they zone. If they zone quickly with an active chat channel, the same channel will appear in a rainbow of colors as it picks a new one with each zoning.

This must be the meanest bug ever seen. I cannot imagine a company willingly leaving something that visible, even if that minor, in the game for a year.

: Zubon

Suzina the Flower Picker

So I’ve come out the other side of Moria with my level 58 Loremaster.  I want to hit 60 in Lorien, so I’ve been working on getting access to the inner city.

The quests have me do things like pick flowers, meditating, and singing to saplings.  When I last had to pick grapes in a vinyard 50 levels ago, I actually thought it was pretty cool.  Goblins had infested the vinyard in Ered Luin, and it was quite fun to fight my way in so that I could get some grapes.  Now, I’m asked to collect grapes from a vinyard a few feet away with no enemies in sight.  This quest is orange to me.  No danger at all.  Talk about a snooze fest!

Come’on Turbine.  Really?  Is that really all you could think of?

It’s sad because the epic quest line seems really cool.  The fellowship is all familiar with me and happy to see me.  I really feel like a legendary hero, and almost like one of the fellowship when Frodo exclaims, “Suzina!  Sam and I didn’t expect to see you again so soon!”

How much of a hero do you think I feel like when the elves tell me they need me to help make Frodo’s dinner.  I feel like a loser.  Even the npcs can’t be bothered to do something so boring as lighting the street lights, so they assign me to do it.

Why did they not just have 20 different elves say, “Let me tell you a story of one of the many battles in Lorien’s history” and then give me an instanced version of Lorien with something cooler and more interest going on?  They did it with the “They can not get out” instance in Moria, so they should have done it in Lorien.  It certainly would have made a lot more sense than picking daisys all day.

Burnout

Yesterday, my kinship leader in Lotro said, “I hate this game.  I hate this game and I don’t know why I log on.  But I do.”
It’s not that he just failed some instance or something.  He really hates Lotro.  He added up all the time he’s played on his current characters, and it adds to 8 months of online time.  That’s over 5000 hours.  Considering he’s played for two years, that adds up to an average of 56 hours per week, or 8 hours per day, every day.

Most people who are burned out will log on less.  Not him.  He logs on every day and plays for hours.  I suggested trying a new MMO.  “This is my first MMO, and it will be my last.” he said, “They take too much time.”  I don’t normally think of MMO’s as being difficult to quit, especially not after they stop being fun.  But if anyone makes me think twice about the addictive model for MMO’s, it’s my kin leader.

Yet I’m sure if he just quit the game for a while, maybe six months, the burnout would fade and he could come back to enjoy the game again.

Smarter, Not Harder (Guild Wars)

I have been very impressed with 3 of the 4 major updates that came out very recently.  Darren over at The Common Sense Gamer discusses the new wormhole system in EVE a little bit.  Zubon has been seen discussing City of Heroes/Villians new Mission Architect, and even created and shared a mission he made for it.  And last night ArenaNet just dropped their huge April Update for Guild Wars, which I will explain in this post, to kick off their 4th Anniversary celebration and 6,000,000 sale.  The linking idea between these three big updates is that the devs created a lot of sticky content – content that makes players want to keep playing – by developing smarter, not harder (not to denounce the amount of time they did work).  (World of Warcraft’s latest update seems neat, but for reasons already explained does not really impress me as much.)

The April Update for Guild Wars is the first of ArenaNet’s new plan for the Guild Wars Live Team to get out a large chunk every 3-4 months.  Their first one sets the bar fairly high.  I touched on a few things earlier, but for the best run down check out the patch notes.  What I do want to focus on is the way they created “new content.”

Continue reading Smarter, Not Harder (Guild Wars)