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Place and Space

Something The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢ has that City of Heroes lacks is a sense of distance. There are a few huge zones in CoX, so you dread going all the way across Independence Port, Nerva, or a Shadow Shard zone, but for the most part movement is very fast. Two monorail lines (or one villainous ferry) visit almost all the zones. You have teleporters in your base and at least three extradimensional waystations that serve as mini-monorails. Once you are in the zone, you move quickly, leaping tall building in a single bound or running faster than speeding locomotive.

In The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢, you walk. On foot, you cross a zone in 5-10 minutes, assuming you can run in a mostly straight line. Hunters run a bit faster, and you can get a horse at higher levels. The rental horses are pretty quick, and there are a few teleport abilities (again, go Hunters).

To me, moving two zones over feels like a huge project. Maybe I have been lulled by convenience, starting with Asheron’s Call’s portals and ingrained by years of CoX, but I do not want to spend 10 minutes traveling before the adventure begins. If this is a fellowship, finding members and bringing them together is potentially a half-hour or longer project. Even in-zone, fifteen minutes is not unusual.

Continue reading Place and Space

I Have a Lair!

Are you ready for this weekend’s D&D 4th Edition release? I have high expectations. Which is to say that I have high standards, with hopes that they will be met. (High standards, hah, look at what we play online.)

My favorite promo is the gnome‘s movement to the Monster Manual. He and Francis are adorable. He is very polite to share the stage with that horned upstart. You can see the change in the vision of the gnome. While 3rd Edition and WoW both took Dragonlance’s tinker gnomes and ran with them, 4th is returning to the 2nd Edition forest gnomes and running past them into fey.

Penny Arcade and PvP Online have a podcast series going to introduce you (and them). You get the fun mix of the Wizards of the Coast professional, long-term player, long-ago player, and complete newb. The first podcast focuses on introducing rules and picking names. If you flip to 3:09-3:19, you can hear the prospects of “Jim Darkmagic” and “Chet Awesomelaser.” The module introduction is a bit more narrative than I am used to from DMs. They resisted the urge to say, “I double-click on the NPC to get the quest.”

: Zubon

Don’t Balance Based on That

Life differs as a creep. Instead of starting against level 1 rats that have no chance of killing you, you start against level 50 freeps, any of which can kill you. And yet kill them you must, because your only way to advance as a creep is through infamy, from defeating players. You have all your basic skills at rank 3, start getting racial toys at rank 5, and are about equal to a level 50 freep at rank 7. (Unless it is a Burglar, who you can only beat one-on-one if you are rank 7+ and he is lousy, poorly equipped, drunk, and AFK.) And then the freeps can add raid gear and consumable buffs.

An odd thing is that some abilities seem to be balanced for the long-term. If a rank 0 skill has a rank 2 upgrade, you pre-nerf the rank 0 skill so that it is not overpowered at rank 2. After all, you can hit rank 2 in less than a week, and you never go down. But the same is in effect when the upgrade is at rank 7 or 11. I have been told, but not confirmed, that when Reavers got their high-rank critical upgrades, their low-rank critical ability was downgraded. Maybe they come out ahead, but consider:

Assume that you get 500 infamy per night. Some people do far better, but some people play a lot or are very good. I would be happy with 500. (Freeps tend to do far better, for the first paragraph’s reasons. If you always win with equal numbers, you tend to get a lot of kills.) That puts you at rank 1 at the end of your first night and rank 3 at the end of your first week. You hit rank 5 a month after that. Rank 7, when my Blackarrow gets the “heartseeker” shot that every level 50 Hunter has, comes at 94,500 infamy, more than 6 months of doing this every night. This is also when Reavers get that critical upgrade I mentioned, but they have a second one (to finish it out) at 11. That is 4.6 years at 500 infamy a night. Based on the infamy-rank pattern, I estimate that puts rank 15 (final) past the two decade point.

One Stalker has been hardcore enough to hit rank 10 in a year. Several freeps are also there (nom nom nom on those newb creeps!). It is probably a mistake to balance creeps around the assumption that they will all be high rank someday. A few will play the game long enough to be really high rank, and I think we are okay with having a few really powerful monsters running around. Considering spider nerfs in Book 13, there is obviously no problem with gutting them further down the line.

(Estimated time to level 50, past your first character: one month. The (f-ing constant) goldspammers in Bree advertise level 50 in 10 days.)

: Zubon

The Next (two) Best Things (pt. 2)

Last time we talked about user content, and how it would inevitably have to be brought in, and properly managed. But now we’ll see the other next best thing we’ll surely be talking about in ten or fifteen years: Population Control.

This one is funny because it immediately gets people’s panties in a bunch, and forces them to think. That’s why I like it so much. It’s also a bit more nebulous and theoretical than user content, so we’ll have to draw from a few places in order to offer something presentable. Namely, the history and evolution of both the real world and virtual worlds, human nature and a nice dose of prophet complex.

Continue reading The Next (two) Best Things (pt. 2)

Seen in May

Jeff Freeman discusses pricing models and ponders gaming one-night-stands.

Brian “Psychochild” Green (I think he legally changed his name to that, complete with quotes, since I never see him called anything else. I forgot to check his license at IMGDC) spoke of the early stages of MMO development. This one is good enough to come back to single time, but I’m telling you now so that you can read it a few times before we discuss it. (via)

Alex Taldren suggests that Princess Peach should get a job.

Alex also suggested that MMO Gamers are lazy and not really gamers.

Should this t-shirt remind me of Scott Jennings?

Saylah at Mystic Worlds discusses We We Solo in MMOs. (Okay, that was April, but I read it in May.)

How about (the apparently nearly most influential person in the MMO world) Scott Hartsman on being organizationally broken? Bonus chance to hate on Dell, if you like. I have commented previously on an outsider’s view of organizational failures in MMOs.

“The Midnight Squad” trailer from City of Heroes is pretty good. I have some editing disputes, but their call. The other one for Issue 12 is less entertaining, but it has some fun with costumes in the crowd. If you missed the magic and Rikti connection in Issue 10, this is a good time to hit that part of the story again.

Many people reviewed Age of Conan. Many many many, too many for me to remember whose I’ve seen. Here are Ethic, Saylah, Keen and Graev, ferv0r, and pretty much all of Tobold and Bildo’s sites for late May. Need a leveling flowchart? Jalum’s review that I linked earlier is probably non-relevant, especially since the miracle patch(es) seems to have miracled pretty well (by varying accounts). I hear a strange mix of “great launch,” “meh, yet another WoW clone with 5% difference,” and “game-breaking bugs and exploits” (to say nothign of the early launch).

Are you reading Ding!? Also pre-May (February), but I think it is a recent addition to our blogroll. WoW-themed webcomic from Scott Kurtz.

Another new friend on our blogroll: The Battered Shield. He has some interesting stuff to say.

Ending off-topic, Greg forms words to list 100 Must-See Movies.

: Zubon

Fellowship Maneuvers

I mentioned fellowship maneuvers yesterday. Do you know what these things are? They’re pretty sweet, one of the neatest reasons to team in The Lord of the Rings Onlineâ„¢: Shadows of Angmarâ„¢.

At random against elite foes or when a Burglar starts one, everyone on your team can pick one of four colors, which stand for damage, healing, damage-over-time, and mana recovery. This is a nice bonus, lowering the boom on them or picking you back up. But scroll down the page to combinations. Some combinations of colors give bigger bonuses, mostly poker hands of flushes, straights, and full houses. If you can get people to do the right colors in the right order, the fight is pretty much over right then.

And that’s the hard part: getting people to do the right colors in the right order. Even getting people to stick to a flush other than “go red!” seems to be very hard.

: Zubon

Grouping Wall

This is Zubon at level 29. I have run out of solo content in the Lone Lands, with a big stack of remaining quests in Agamaur and GA. No, you’re not expected to know what that means; it means that I need a group because all the enemies in my Lone Lands quest line now have three to five times as many hit points as I do, not to mention that some of them are invisible. So my play is at a wall until I can get a group there. Since I never played EQ, I am not willing to stand at the zone wall and broadcast “LFF: Agamaur and GA” for 45 minutes hoping for a Minstrel and a Guardian. So I can log in, wait some amount of time, then get bored and leave. Maybe I can do some fishing or deed grinding to entertain myself.

Yes, I could hit North Downs, since I still have solo quests there and maybe folks who want to do the group content, but I really want to see what is going on in that big red swamp. I don’t hear people looking for GA groups two zones over, and the global channels I joined are not having much activity. I think I spelled one wrong when joining, so I’ll keep trying variations until I get a populated one.

This is Zubon at level 21. I have another alt at the start of the Lone Lands quests. Around level 20 is when players start learning how to group in this game. You might be able to guess who is on a first character/first MMO. They don’t know what fellowship skills are or why you should not attack the mesmerized enemies in the back. Explaining does not seem to help. They vary between unrealistic optimism after the inevitable wipe or just leaving. Actually, those are the good ones. Some people do have the patience to broadcast for 15 minutes for a group, but then they quit 1/3 of the way through the quest because they did not have that much time. They see three elite enemies and panic, when fights with five are coming up. Did these people do their Great Barrows quests? They must be the ones bringing along level 40 Guardians and Minstrels, which is helpful but keeps folks from learning how to play in these slightly difficult situations.

Can I go back to “they can’t be taught”? As a Burglar, I explain fellowship skills to literally every group I join. If we do not have a Minstrel, I say, “just click green.” This isn’t that complex a plan, is it? Where do those reds and yellows come from? Or did you think that two greens was enough, so now it’s time to pick at random?

Oh, and the holy trinity exists. Working without a Minstrel is hard, when not suicidal. I was proud of myself for playing something other than a healer, and now I want to make one just so that I can find one for a team. That’s okay though, since the teams without Minstrels usually lack Guardians as well. I assume they’re all off in better-organized guilds than the random ones I connected with.

: Zubon

Update: since first writing this, the upper level character got her group for the GA half of that list, complete with Guardian, Minstrel, and the Minstrel’s level 50 friend. Fishing while waiting seems to be key.

Biased Samples

I have been hearing people in [game X] say that [game Y] isn’t very good, or at least isn’t as much fun as [game X]. Well yeah, these are the people who left Y for X, or tried Y and came back. If you only ask the people who are playing X whether X is better than Y, you should get a lots of yeses. If you went to Y and asked about X, you would hear the same thing in reverse. Only those guys in game Y are just a bunch of biased jerks who don’t like X, your game. You would expect that from a bunch of fanboys.

: Zubon

Age of Conan – After a Week

I’ve been playing AoC for about a week now and I’d like to share some additional early impressions.

Character Slots

The game gives you eight character slots regardless of server. Therefore, if your slots are full and you want to play on a different server, you must delete a character on the old server to make an open slot. This really doesn’t bother me as I feel eight slots is plenty. Really, if I had eight slots per server I would probably have to create name holder characters on each server. I can’t do it in AoC, so I don’t have to. I like that.

Continue reading Age of Conan – After a Week