“The ability to inflict that huge amount of actual, real-life damage on someone is amazingly satisfying” says [chief executive of the GoonFleet Corporation]. “The way that you win in EVE is you basically make life so miserable for someone else that they actually quit the game and don’t come back.”
Промоакции для игроков не только в шутерах — воспользуйся промокодом Vavada от наших партнеров и получи бонусы, которые подарят азарт и атмосферу, сравнимую с игровыми победами.
.Escort Service
Few things give me more irritation and grief than your common, garden-variety escort mission. Years ago I came to the personal realization that, well, I didn’t have to do them. I like to think my life has gotten better as a result of that. I can say that I’ve been reasonably free and clear for years.
Yes, every now and then I’m forced to take a hit and do one or two. But believe me, it’s not by choice. A designer somewhere had the idea of putting one of those in the middle of a primary quest line, or even worse as the necessary step to perform in order to progress into another area. That’s how it is. I hate them. With a passion. But sometimes we’re forced to do them. I don’t think I’m alone in this.
Just what is it about escort missions that make me feel as if I had eaten week-old meatloaf?
Video Game Politics
With the latest brouhaha and folderol about how video games are polluting our nation’s bodily fluids, I am reminded that this is an election year. This is a link to the Video Game Voters Network. Each party has at least one primary candidate running against free expression. One ran ads against violent video games in her re-election campaign, while another is against free speech more generally. The leading anti-video game advocate, Senator Lieberman, is sitting out this election cycle so far, apart from endorsing Senator McCain.
People still burn books, you know.
This is not an open thread on the candidates, but if you would like to discuss their views on video games, free speech, or expression generally, feel free. Please be polite and on-topic, as if everyone (the candidates included) were in the room, rather than the standard internet political discussion. (We usually avoid politics, and I do not want to use the Mod Stick on the comments.)
: Zubon
Hunter Journal: Page 14
Some days it just doesn’t pay to go outside.
I shook out the cobwebs of my beer-induced haze. Gunderic Grubb had been pushing pints of Old Withywindle in front of me all afternoon. “Best beer in the Eastfarthing,” he’d claimed, “or at least it used to be.” He’d offer no further explanation but that was good because I really didn’t care, the beer was cold and properly scrambled my worries. But anyway, where was I? Oh, right – going outside.
I stumbled out of The Golden Perch and into the bright sunlight. Deciding to head towards Bree (no other idea had occurred to me), I leaned in the direction of the Brandywine Bridge and moved my feet just enough to keep from falling on my face. Unfortunately before I got to the bridge, Postman Smallburrow hailed me over.
Issue 11.5 Rocks
There is a bunch of stuff between Issues 11 and 12 in City of Heroes. A big batch just hit the test server. Notables include displaying real numbers, rather that “moderate damage” and “slow recharge”; faster leveling, particularly in the 13 to 20 and 36 to 50 ranges; big tweaks to MoG and Rage; the end of in-game e-mail spam (but we will still get many /tells); Assassin Strike boosts so that Stalkers are now desirable for archvillains; and fixes to many bugs, including the one that makes my Acid Mortar shoot me in the face.
As others have noted, some of the recent changes to the game have been counteracting old design decisions, sometimes in a clunky way. The game had no loot, and now it has several versions of salvage, all separate from recipes. The game had almost no numbers, and now a system is being made to display them.
If this excites you, my set of free trial/invite-a-friend-back codes are almost all refreshed, so I can send you some free time.
: Zubon
Updated to strike out things that died in testing; maybe Issue 12.
[[UPDATED]] Pot calls Kettle Black…gamers give author grief…
You may have heard about this already…some psychologist (Cooper Lawrence, author of The Cult of Perfection) was on Fox News the other day talking about Mass Effect and using it as an example of how games objectify women, and how terrible that particular game is with full frontal nudity and explicit sex (marketed to young boys no doubt). Geoff Keighley was there to present the side of the game industry. You can see a clip of the segment (and the commentary by the “panel” afterwards over on Kotaku.
Ok, this is where things get fun. This woman has never played Mass Effect, she mentions some “research report” (if anyone can find a link to this let me know, I want to read it myself), her facts were all dismally wrong, and she actually called Geoff “darling”. Unbelievable.
Continue reading [[UPDATED]] Pot calls Kettle Black…gamers give author grief…
Selling Slots
Kill Ten Rats authors have previously come out for selling RMT fluff, and have featured games that use that funding model. What games will sell you more character slots? Guild Wars does. Sword of the New World effectively does so, selling slots for in-game currency that you can buy with meatspace dollars.
For the player, this offers convenience and potential savings. All your characters are associated with one account, so you have one monthly fee, you need not re-buy the expansions, and any special account upgrades (RMT fluff, veteran rewards, etc.) apply to your new characters. Keep all your characters on the same global name in City of Heroes.
For the developer, this has some advantages over trying to sell second accounts. You have fewer of the problems that arise from people using multiple characters at once, many who will not but another account will pay a one-time upgrade fee (maybe multiple times), and you get that money now. Policing for discipline is easier when the player is not a hydra. The only ongoing cost is storing more characters per account (perhaps not insubstantial).
Let’s say $5 for one additional slot per server, and you must buy at least four at a time to prevent transaction costs from eating the money. Alternately, you could have several subscription options, some of which offer more character slots or other premium services, but you would need to decide what to do if a guy with a 16-character account wants to cut back to a non-premium account.
: Zubon
Rounders and Accumulators
This is one of my favorite insights.
ROUNDERS: This group rounds things off. A problem that’s a two on a scale of one to ten gets rounded to zero. If a rounder has five problems that are all about a two on a scale of one to ten, he’ll tell you he has no problems.
ACCUMULATORS: Accumulators add up all the little problems until they equal one big problem. If an accumulator has five problems that are each a two on a scale of one to ten, that feels like having one problem that’s a ten.
Rounders are generally happy, because they perceive their lives to be mostly problem-free. Accumulators are often miserable because “nothing is going right.â€
If you are a rounder, a game can have a thousand bugs without there being any real problem, because no single one is large enough to be a deal-breaker. On the other hand, six rounds up to a ten, so any fairly big thing could end it all.
If you are an accumulator, the problems keep stacking up. A typo here, a pathing error there, and eventually a 3% too long load time is the final straw. You quit with a forum post listing a dozen broken things, and you get really angry when the rounders dismiss them one at a time instead of seeing the big picture.
So are you the idiot who puts up with anything until one slightly more buggy than usual patch crosses your threshold into the apocalypse? Or are you the idiot who cannot work around minor bugs while the game finds its legs? And don’t you hate that other kind idiot who just cannot see what is wrong here?
: Zubon
Monitors of the Future
Why waste money on that big monitor when you could have two tiny ones?
Engineers at the University of Washington have for the first time used manufacturing techniques at microscopic scales to combine a flexible, biologically safe contact lens with an imprinted electronic circuit and lights.
That’s right, we are on our way to Rainbows End with augmented reality. If you want immersive gameplay, project the game onto your retina. Tiny solar cells can bring power and your new monitor can also correct your vision, or why not go beyond that to built-in image-enhancement, binoculars, or wireless input from cameras in the area? Bonus points for the first guy who puts his vision as an ongoing real-time webcast, which will get surreal when the live broadcast is him editing that web page.
This will revolutionize porn.
: Zubon
Lord of the Rings Online: Book 12
The gigantic Book 12 patch notes have been released and I thought I’d highlight the interesting stuff.
The Burglar and Guardian classes get major updates, with the Champion getting a “part 2” lighter update. All the other classes get minor updates.
Outfit system and a barbershop to make cosmetic changes. Includes new social clothing and cosmetic weapons. Examples: backpacks, quivers, hauberks, dresses, tunics, shirts and pants. Look how you want to look!
Additional level 10-20 content with solo focus, some quests being redesigned for solo as well.
Lots of Angmar changes.
Housing changes including allowing all of your characters to share ownership of your house including fast recall. Also: usable items (light your candles), object rotation, and housing owner name displayed as you approach.
New anti-spam tools.
Over an hour of additional music added.
I have to say, they are really cranking out the updates. There are lots more, visit the LotRO site for the full patch notes.
– Ethic