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Character Contemplations 5: Fluffy Bunnies (Martial Arts/Regeneration Stalker)

You spend a long time making costumes and this is all you usually see Why “Fluffy Bunnies”? Because just one fluffy bunny would not be terrifying enough! Besides, it creates fun messages. Enemies cry in terror at the approach of Fluffy Bunnies, and you can imagine how that goes in PvP. Anya would be proud.

After four Contemplations worth of squishies, I finally get to a melee character … who is also squishy. What is wrong with me? I know that comics are full of people in spandex, but we could use a bit of body armor out here!

Continue reading Character Contemplations 5: Fluffy Bunnies (Martial Arts/Regeneration Stalker)

Troll Tolerance

Eliezer Yudkowsky offers an argument for tolerating dissent:

Wait until substantially after it seems to you justified in ejecting a member from the group, before actually ejecting. If you get rid of the old outliers, the group position will shift, and someone else will become the oddball.
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It’s the articulate trolls that you should be wary of ejecting, on this theory – they serve the hidden function of legitimizing less extreme disagreements. But you should not have so many articulate trolls that they begin arguing with each other, or begin to dominate conversations. If you have one person around who is the famous Guy Who Disagrees With Everything, anyone with a more reasonable, more moderate disagreement won’t look like the sole nail sticking out.

His analogy starts with cults or theories whose adherents become more fanatical after having been proven wrong. All the sane and moderate people left. I am considering how this applies to blogs, forums, and games.

Continue reading Troll Tolerance

It’s not like cooking. At all.

No, no, it ain’t like that. You’d think that it’s just a matter of putting the ingredients together, mixing it up, heating a little and bada-bing, there you go – you have your seven-layer cake of MMO cream.

But you have no idea how difficult it can be until you sit down and start going through it, step by step. My personal respect for game designers has always been high, but yeah… a couple of months and 150+ pages later, it’s through the roof. It’s reached the stratosphere and checking for ozone concentration right about now. At this rate it’ll overtake Voyager by mid-January.

But back to cooking, and why it has nothing to do with it…

Continue reading It’s not like cooking. At all.

First Look at 38 Studios In-Game Footage!

Sitting down to my morning coffee this weekend, I caught a rare glimpse of the highly classified secret MMO being developed by mad scientists in Massachusetts at Curt Schilling’s new studio, 38 Studios.

You can catch the interview with the Big Schill yourself here in its entirety.  The exclusive first look at the new game title can be seen at 1:16 in the three minute video.   The images are very limited, but we catch a glimpse of a horse and rider, that are graphically appealing, and lead me to believe we are looking forward to a fantasy MMO.   Also, Schilling mentions they will be working with a development budget of ‘greater than sixty million dollars.’   I suggest you watch the entire interview, because it is actually quite good.

P.S. Schilling plays a Tauren in WoW.

~Cyndre

CoX Proud Nails: The Carnival of Shadows

A “proud nail” is one that sticks out and snags things on an otherwise smooth surface. The D&D designers use the term to discuss game design elements that stick out and catch your game. D&D 3E’s grappling rules are one of the best examples. In City of Heroes, we have the Carnival of Shadows, perhaps the most ill-conceived faction in the game.

At first blush, hey, evil carnies, cool. The look is great, with harlequined ladies and men welded into their helmets. They are the big psychic group, with some of the more challenging bosses in the game. Interesting visuals and unique abilities: excellent. On the villain side, they have their own section of Saint Martial, and Vivacious Verandi is one of the most entertaining contacts in the game.

Continue reading CoX Proud Nails: The Carnival of Shadows

Pac-Man Text Adventure

PAC-TXT:

You awaken in a large complex, slightly disoriented. Glowing dots hover mouth level near you in every direction. Off in the distance you hear the faint howling of what you can only imagine must be some sort of ghost or several ghosts.

From the front page:

Wth?! Why would anyone invest the time and effort to build such a useless game?
Well, I had just got back from a party where the concept of a Pac-Man + Zork hybrid came up as a joke. So, being 2am with a little alcohol in my system, I thought it’d be funny to code it up

: Zubon

Blizzard Raid Inc?

There is a long-standing question of how law deals with virtual property. Is in-game theft theft? Does a raid produce wealth of a taxable value? And then there are the questions that come from RMT, since we can translate in-game values to US dollars pretty easily. (Last weekend’s math: a set of City of Heroes’ new purple enhancement recipes was worth ~$200 at the going consignment house/RMT rates.)

Have you ever wondered if having virtual gold could get you arrested? Last month, the US government raided a group that set up its own hard currency, under the claim that having any competing currency to the US dollar is a federal crime and a form of counterfeit (no word yet about attempts to enforce this on people using loonies and pesos). Unlike your raids from the weekend, this one came away with literal tons of gold, silver, and copper coins “medallions.”

At what point does in-game currency become a competing currency that the government will attempt to seize? We already have at least one example of meatspace prostitution for cyberspace gold. Second Life has been bobbing and weaving about its relationship to property, but Linden dollars are more or less fully convertible to US dollars, and Project Entropia has bragged about how its currency connects to out-of-game value. Most games even refer to their currencies as gold coins or dollars.

The Secret Service has not let “it’s just a game” get in the way before. Nor are the Lindens protected by operating outside the US. Note that the IRS considers barter and in-kind exchanges to be taxable income, so the raid could also be done on the grounds of tax evasion.

: Zubon

Recent Searches

The popular monthly feature returns! Previously

Traffic was up in November. You tolerate us, you really really tolerate us! Our most popular post of the month was me! Drinks for everyone at the Kill Ten Rats Tiki Bar! (The post had links from a couple of other sites.) The other big winner of the month is, as always, the 2005 post on the end of Asheron’s Call 2. “Recent Searches” for November was #4, woo!

Okay, let’s hide your dirty thoughts below the fold. Not that I have seen them yet, but you know how you are.

Continue reading Recent Searches

Obeying Outer Meanings

I am reading Douglas Hofstadter, and I am to his chapter “The Location of Meaning.” He argues that messages have three levels of meaning: frame, outer, and inner. The frame meaning is “this is a message”: you must recognize that there is something to decode here. The outer meaning is how to decode the message, to get from marks on a page to what the writer was trying to express. The inner meaning is what the writer was trying to express. To read a message in Japanese, you must (1) realize that it is writing, not a bunch of little pictures; (2) realize that it is Japanese (and be able to translate it); and (3) read it.

There are many puzzles yet to be solved because the fact that they are puzzles is not explicit. Games Magazine hides a puzzle in each issue, perhaps in the page layout or the structure of another puzzle. At least they tell you that there is a game afoot, if only you can find it. The titular Da Vinci Code is hidden in plain sight because nothing says, “This is a code!”

Continue reading Obeying Outer Meanings

Kouma and Cavedweller

My wife is so pretty My wife and I borrowed a friend’s account, and we made new heroes. Then we went out to beat up Hellions and Clockwork. Take that, evil! Paragon City has some new level five heroes!

My lovely wife does not play enough to justify a second account, but we conveniently have friends across the pond who go to bed in late prime time. Or very late, as I glance at the clock. Bother, I have work in the morning. This is another reason we do not play together too often: we like each other a lot, so we get swept up and forget to do things like sleep.

: Zubon