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City of Options

In City of Heroes, there are five archetypes and two epic archetypes. Blasters have seven primary power pools and five secondaries; Controllers have six and seven; Defenders have eight and seven; Scrappers have six and four; and Tankers have four and seven. Peacebringers and Warshades have just the one super-sized primary and secondary each, but in practice people choose to specialize in the human, nova, or dwarf forms or some combination of two or three, giving seven options for each. In City of Villains, there are five archetypes. Brutes have six primary power pools and six secondaries; Corruptors have seven and seven; Dominators and Masterminds have five of each; and Stalkers have six and five.

7*5+6*7+8*7+6*4+4*7+7+7+6*6+7*7+5*5+5*5+6*5=364

If you rest for one day a year, you can literally play a different character every day without repeating yourself. Leap year is coming next year, though, so we must hope for the villain epic archetypes sometime in the next eighteen months.

: Zubon

Delving into the black abyss

I never ask a man what his business is, for it never interests me. What I ask him about are his thoughts and dreams.
H.P.Lovecraft

MMOs based on a literary IPs: Turbine have done it with the generally well received Lord of the Rings (Chicken Play edition ™) and Funcom are in the beta test of their game that is based on and inspired by the chronicles of a certain Conan T. Barbarian esq. by Robert E. Howard. (Nitpickers amongst you may be feeling the need to point out that he was never referred to by Howard as Conan The Barbarian. I know!) Personally, I’m looking forward to Age of Conan a lot although I’m not entirely sure when I’m actually going to have a machine capable of rendering the lands of Hyboria in all their sumptuous glory. What I’m surprised about is that there hasn’t yet been an announcement of an MMO based on the Lovecraft’s Cthulhu mythos.

Continue reading Delving into the black abyss

Not Addicted?

But I do not always feel like playing, or at least playing City of Heroes. I may spend half a night messing around with flash games or going out with my wife. When I am away from internet access, I do not feel the need to log in. It is nice to have a break and see the real world sometimes, although the big room with the blue ceiling is perhaps over-rated. I can go for a walk without worrying that I am falling behind my friends.

I never feel obliged to log in. It is not something I am required to do. I have no raids to keep up with, although we might plan on running a task force on a given night (usually: no planning). It is not a job, not a drudge, not a grind. Okay, it is inherently somewhat grindy, but I never log on with a resigned sigh. I play when I want to play and wander off when it is not exciting me.

The icon is always there, ready to be clicked, but it does not call like a dark siren.

: Zubon

Addicted?

I am logging in and playing every day, and I love it. I am just having a great time. City of Heroes is constant rock ’em sock ’em action. We crash through the enemies, set fire to things and send them flying across the room, then pause for no more than six seconds before rampaging on.

We almost always have a few people on Teamspeak, with our core group being very active lately. We might run a task force, or perhaps someone has something that s/he is working on today that we can join. I check the consignment house with my badge-whoring blaster who is working on the Fabricator badge: 7,921 crafts to go.

Continue reading Addicted?

We Live on the Edge

Getting a supergroup member her last three bubbles of experience to level 50. Tank: drunk. So drunk he occasionally stops because, his girlfriend reports, he is distracted by his fingers. Blaster: drunk. So drunk that, her boyfriend reports, a single stair has caused her to fall down in laughter. Her chances of successfully making it to the bathroom are not as good as we thought.

: Zubon

Yes, she got 50, woo!